glasm: Implement gl_PointSize stores
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@ -93,6 +93,9 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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return;
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return;
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}
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}
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switch (attr) {
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switch (attr) {
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case IR::Attribute::PointSize:
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ctx.Add("MOV.F result.pointsize.x,{};", value);
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break;
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionZ:
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