gl_buffer_cache: Implement with generic buffer cache
This commit is contained in:
parent
32c0212b24
commit
1fa21fa192
|
@ -47,6 +47,9 @@ public:
|
||||||
/// and invalidated
|
/// and invalidated
|
||||||
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
|
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
|
||||||
|
|
||||||
|
/// Notify rasterizer that a frame is about to finish
|
||||||
|
virtual void TickFrame() = 0;
|
||||||
|
|
||||||
/// Attempt to use a faster method to perform a surface copy
|
/// Attempt to use a faster method to perform a surface copy
|
||||||
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||||
|
|
|
@ -2,192 +2,57 @@
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
#include "common/alignment.h"
|
#include <glad/glad.h>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "core/core.h"
|
|
||||||
#include "video_core/memory_manager.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
namespace {
|
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||||
|
std::size_t stream_size)
|
||||||
constexpr GLuint EmptyBuffer = 0;
|
: VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{
|
||||||
constexpr GLintptr CachedBufferOffset = 0;
|
rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
|
||||||
|
|
||||||
OGLBuffer CreateBuffer(std::size_t size, GLenum usage) {
|
|
||||||
OGLBuffer buffer;
|
|
||||||
buffer.Create();
|
|
||||||
glNamedBufferData(buffer.handle, size, nullptr, usage);
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // Anonymous namespace
|
|
||||||
|
|
||||||
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr)
|
|
||||||
: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
|
|
||||||
|
|
||||||
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size)
|
|
||||||
: RasterizerCache{rasterizer}, system{system}, stream_buffer(size, true) {}
|
|
||||||
|
|
||||||
OGLBufferCache::~OGLBufferCache() = default;
|
OGLBufferCache::~OGLBufferCache() = default;
|
||||||
|
|
||||||
void OGLBufferCache::Unregister(const std::shared_ptr<CachedBufferEntry>& entry) {
|
OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) {
|
||||||
std::lock_guard lock{mutex};
|
OGLBuffer buffer;
|
||||||
|
buffer.Create();
|
||||||
if (entry->IsInternalized()) {
|
glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
|
||||||
internalized_entries.erase(entry->GetCacheAddr());
|
return buffer;
|
||||||
}
|
|
||||||
ReserveBuffer(entry);
|
|
||||||
RasterizerCache<std::shared_ptr<CachedBufferEntry>>::Unregister(entry);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size,
|
const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) {
|
||||||
std::size_t alignment, bool internalize,
|
return &buffer.handle;
|
||||||
bool is_written) {
|
|
||||||
std::lock_guard lock{mutex};
|
|
||||||
|
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
|
||||||
const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
|
|
||||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
|
||||||
if (!host_ptr) {
|
|
||||||
return {EmptyBuffer, 0};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cache management is a big overhead, so only cache entries with a given size.
|
const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) {
|
||||||
// TODO: Figure out which size is the best for given games.
|
static const GLuint null_buffer = 0;
|
||||||
if (!internalize && size < 0x800 &&
|
return &null_buffer;
|
||||||
internalized_entries.find(cache_addr) == internalized_entries.end()) {
|
|
||||||
return StreamBufferUpload(host_ptr, size, alignment);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
auto entry = TryGet(host_ptr);
|
void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
|
||||||
if (!entry) {
|
const u8* data) {
|
||||||
return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
|
glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
|
||||||
|
static_cast<GLsizeiptr>(size), data);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entry->GetSize() < size) {
|
void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset,
|
||||||
GrowBuffer(entry, size);
|
std::size_t size, u8* data) {
|
||||||
}
|
glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
|
||||||
if (is_written) {
|
static_cast<GLsizeiptr>(size), data);
|
||||||
entry->MarkAsModified(true, *this);
|
|
||||||
}
|
|
||||||
return {entry->GetBuffer(), CachedBufferOffset};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::UploadHostMemory(const void* raw_pointer,
|
void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst,
|
||||||
std::size_t size,
|
std::size_t src_offset, std::size_t dst_offset,
|
||||||
std::size_t alignment) {
|
std::size_t size) {
|
||||||
std::lock_guard lock{mutex};
|
glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset),
|
||||||
return StreamBufferUpload(raw_pointer, size, alignment);
|
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
|
||||||
}
|
|
||||||
|
|
||||||
bool OGLBufferCache::Map(std::size_t max_size) {
|
|
||||||
const auto max_size_ = static_cast<GLsizeiptr>(max_size);
|
|
||||||
bool invalidate;
|
|
||||||
std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer.Map(max_size_, 4);
|
|
||||||
buffer_offset = buffer_offset_base;
|
|
||||||
return invalidate;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OGLBufferCache::Unmap() {
|
|
||||||
stream_buffer.Unmap(buffer_offset - buffer_offset_base);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OGLBufferCache::FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) {
|
|
||||||
glGetNamedBufferSubData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr());
|
|
||||||
}
|
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_pointer,
|
|
||||||
std::size_t size,
|
|
||||||
std::size_t alignment) {
|
|
||||||
AlignBuffer(alignment);
|
|
||||||
const GLintptr uploaded_offset = buffer_offset;
|
|
||||||
std::memcpy(buffer_ptr, raw_pointer, size);
|
|
||||||
|
|
||||||
buffer_ptr += size;
|
|
||||||
buffer_offset += size;
|
|
||||||
return {stream_buffer.GetHandle(), uploaded_offset};
|
|
||||||
}
|
|
||||||
|
|
||||||
OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
|
|
||||||
std::size_t size, bool internalize,
|
|
||||||
bool is_written) {
|
|
||||||
auto& memory_manager = system.GPU().MemoryManager();
|
|
||||||
const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
|
|
||||||
auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
|
|
||||||
entry->SetSize(size);
|
|
||||||
entry->SetInternalState(internalize);
|
|
||||||
Register(entry);
|
|
||||||
|
|
||||||
if (internalize) {
|
|
||||||
internalized_entries.emplace(ToCacheAddr(host_ptr));
|
|
||||||
}
|
|
||||||
if (is_written) {
|
|
||||||
entry->MarkAsModified(true, *this);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entry->GetCapacity() < size) {
|
|
||||||
entry->SetCapacity(CreateBuffer(size, GL_STATIC_DRAW), size);
|
|
||||||
}
|
|
||||||
glNamedBufferSubData(entry->GetBuffer(), 0, static_cast<GLintptr>(size), host_ptr);
|
|
||||||
return {entry->GetBuffer(), CachedBufferOffset};
|
|
||||||
}
|
|
||||||
|
|
||||||
void OGLBufferCache::GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size) {
|
|
||||||
const auto old_size = static_cast<GLintptr>(entry->GetSize());
|
|
||||||
if (entry->GetCapacity() < new_size) {
|
|
||||||
const auto old_buffer = entry->GetBuffer();
|
|
||||||
OGLBuffer new_buffer = CreateBuffer(new_size, GL_STATIC_COPY);
|
|
||||||
|
|
||||||
// Copy bits from the old buffer to the new buffer.
|
|
||||||
glCopyNamedBufferSubData(old_buffer, new_buffer.handle, 0, 0, old_size);
|
|
||||||
entry->SetCapacity(std::move(new_buffer), new_size);
|
|
||||||
}
|
|
||||||
// Upload the new bits.
|
|
||||||
const auto size_diff = static_cast<GLintptr>(new_size - old_size);
|
|
||||||
glNamedBufferSubData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);
|
|
||||||
|
|
||||||
// Update entry's size in the object and in the cache.
|
|
||||||
entry->SetSize(new_size);
|
|
||||||
Unregister(entry);
|
|
||||||
Register(entry);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
|
|
||||||
if (auto entry = TryGetReservedBuffer(host_ptr)) {
|
|
||||||
return entry;
|
|
||||||
}
|
|
||||||
return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<CachedBufferEntry> OGLBufferCache::TryGetReservedBuffer(u8* host_ptr) {
|
|
||||||
const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
|
|
||||||
if (it == buffer_reserve.end()) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
auto& reserve = it->second;
|
|
||||||
auto entry = reserve.back();
|
|
||||||
reserve.pop_back();
|
|
||||||
return entry;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OGLBufferCache::ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry) {
|
|
||||||
buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
|
|
||||||
}
|
|
||||||
|
|
||||||
void OGLBufferCache::AlignBuffer(std::size_t alignment) {
|
|
||||||
// Align the offset, not the mapped pointer
|
|
||||||
const GLintptr offset_aligned =
|
|
||||||
static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
|
|
||||||
buffer_ptr += offset_aligned - buffer_offset;
|
|
||||||
buffer_offset = offset_aligned;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -4,15 +4,10 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstddef>
|
|
||||||
#include <map>
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <tuple>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <utility>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "video_core/buffer_cache.h"
|
||||||
#include "video_core/rasterizer_cache.h"
|
#include "video_core/rasterizer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||||
|
@ -23,112 +18,30 @@ class System;
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
class OGLStreamBuffer;
|
||||||
class RasterizerOpenGL;
|
class RasterizerOpenGL;
|
||||||
|
|
||||||
class CachedBufferEntry final : public RasterizerCacheObject {
|
class OGLBufferCache final : public VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer> {
|
||||||
public:
|
public:
|
||||||
explicit CachedBufferEntry(VAddr cpu_addr, u8* host_ptr);
|
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||||
|
std::size_t stream_size);
|
||||||
VAddr GetCpuAddr() const override {
|
|
||||||
return cpu_addr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSizeInBytes() const override {
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
u8* GetWritableHostPtr() const {
|
|
||||||
return host_ptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetSize() const {
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetCapacity() const {
|
|
||||||
return capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsInternalized() const {
|
|
||||||
return is_internal;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint GetBuffer() const {
|
|
||||||
return buffer.handle;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetSize(std::size_t new_size) {
|
|
||||||
size = new_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetInternalState(bool is_internal_) {
|
|
||||||
is_internal = is_internal_;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetCapacity(OGLBuffer&& new_buffer, std::size_t new_capacity) {
|
|
||||||
capacity = new_capacity;
|
|
||||||
buffer = std::move(new_buffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
u8* host_ptr{};
|
|
||||||
VAddr cpu_addr{};
|
|
||||||
std::size_t size{};
|
|
||||||
std::size_t capacity{};
|
|
||||||
bool is_internal{};
|
|
||||||
OGLBuffer buffer;
|
|
||||||
};
|
|
||||||
|
|
||||||
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
|
|
||||||
using BufferInfo = std::pair<GLuint, GLintptr>;
|
|
||||||
|
|
||||||
public:
|
|
||||||
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size);
|
|
||||||
~OGLBufferCache();
|
~OGLBufferCache();
|
||||||
|
|
||||||
void Unregister(const std::shared_ptr<CachedBufferEntry>& entry) override;
|
|
||||||
|
|
||||||
/// Uploads data from a guest GPU address. Returns the OpenGL buffer where it's located and its
|
|
||||||
/// offset.
|
|
||||||
BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
|
|
||||||
bool internalize = false, bool is_written = false);
|
|
||||||
|
|
||||||
/// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
|
|
||||||
BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
|
|
||||||
std::size_t alignment = 4);
|
|
||||||
|
|
||||||
bool Map(std::size_t max_size);
|
|
||||||
void Unmap();
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// We do not have to flush this cache as things in it are never modified by us.
|
OGLBuffer CreateBuffer(std::size_t size) override;
|
||||||
void FlushObjectInner(const std::shared_ptr<CachedBufferEntry>& entry) override;
|
|
||||||
|
|
||||||
private:
|
const GLuint* ToHandle(const OGLBuffer& buffer) override;
|
||||||
BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size, std::size_t alignment);
|
|
||||||
|
|
||||||
BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
|
const GLuint* GetEmptyBuffer(std::size_t) override;
|
||||||
bool internalize, bool is_written);
|
|
||||||
|
|
||||||
void GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::size_t new_size);
|
void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
|
||||||
|
const u8* data) override;
|
||||||
|
|
||||||
std::shared_ptr<CachedBufferEntry> GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr);
|
void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
|
||||||
|
u8* data) override;
|
||||||
|
|
||||||
std::shared_ptr<CachedBufferEntry> TryGetReservedBuffer(u8* host_ptr);
|
void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset,
|
||||||
|
std::size_t dst_offset, std::size_t size) override;
|
||||||
void ReserveBuffer(std::shared_ptr<CachedBufferEntry> entry);
|
|
||||||
|
|
||||||
void AlignBuffer(std::size_t alignment);
|
|
||||||
|
|
||||||
Core::System& system;
|
|
||||||
|
|
||||||
u8* buffer_ptr = nullptr;
|
|
||||||
GLintptr buffer_offset = 0;
|
|
||||||
GLintptr buffer_offset_base = 0;
|
|
||||||
|
|
||||||
OGLStreamBuffer stream_buffer;
|
|
||||||
std::unordered_set<CacheAddr> internalized_entries;
|
|
||||||
std::unordered_map<CacheAddr, std::vector<std::shared_ptr<CachedBufferEntry>>> buffer_reserve;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -198,7 +198,8 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
|
||||||
const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
|
const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
|
||||||
|
|
||||||
// Bind the vertex array to the buffer at the current offset.
|
// Bind the vertex array to the buffer at the current offset.
|
||||||
glVertexArrayVertexBuffer(vao, index, vertex_buffer, vertex_buffer_offset,
|
// FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads.
|
||||||
|
glVertexArrayVertexBuffer(vao, index, *vertex_buffer, vertex_buffer_offset,
|
||||||
vertex_array.stride);
|
vertex_array.stride);
|
||||||
|
|
||||||
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
|
||||||
|
@ -221,7 +222,8 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer(GLuint vao) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
const std::size_t size = CalculateIndexBufferSize();
|
const std::size_t size = CalculateIndexBufferSize();
|
||||||
const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
|
const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
|
||||||
glVertexArrayElementBuffer(vao, buffer);
|
// FIXME(Rodrigo): This dereferenced pointer might be invalidated in future uploads.
|
||||||
|
glVertexArrayElementBuffer(vao, *buffer);
|
||||||
return offset;
|
return offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -255,10 +257,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
BaseBindings base_bindings;
|
BaseBindings base_bindings;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||||
|
|
||||||
// Prepare packed bindings
|
|
||||||
bind_ubo_pushbuffer.Setup(base_bindings.cbuf);
|
|
||||||
bind_ssbo_pushbuffer.Setup(base_bindings.gmem);
|
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
const auto& shader_config = gpu.regs.shader_config[index];
|
const auto& shader_config = gpu.regs.shader_config[index];
|
||||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||||
|
@ -328,9 +326,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||||
base_bindings = next_bindings;
|
base_bindings = next_bindings;
|
||||||
}
|
}
|
||||||
|
|
||||||
bind_ubo_pushbuffer.Bind();
|
|
||||||
bind_ssbo_pushbuffer.Bind();
|
|
||||||
|
|
||||||
SyncClipEnabled(clip_distances);
|
SyncClipEnabled(clip_distances);
|
||||||
|
|
||||||
gpu.dirty_flags.shaders = false;
|
gpu.dirty_flags.shaders = false;
|
||||||
|
@ -644,11 +639,8 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
buffer_size +=
|
buffer_size +=
|
||||||
Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
|
Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
|
||||||
|
|
||||||
const bool invalidate = buffer_cache.Map(buffer_size);
|
// Prepare the vertex array.
|
||||||
if (invalidate) {
|
buffer_cache.Map(buffer_size);
|
||||||
// As all cached buffers are invalidated, we need to recheck their state.
|
|
||||||
gpu.dirty_flags.vertex_array.set();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare vertex array format.
|
// Prepare vertex array format.
|
||||||
const GLuint vao = SetupVertexFormat();
|
const GLuint vao = SetupVertexFormat();
|
||||||
|
@ -660,6 +652,10 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
// Setup draw parameters. It will automatically choose what glDraw* method to use.
|
// Setup draw parameters. It will automatically choose what glDraw* method to use.
|
||||||
const DrawParameters params = SetupDraw(index_buffer_offset);
|
const DrawParameters params = SetupDraw(index_buffer_offset);
|
||||||
|
|
||||||
|
// Prepare packed bindings.
|
||||||
|
bind_ubo_pushbuffer.Setup(0);
|
||||||
|
bind_ssbo_pushbuffer.Setup(0);
|
||||||
|
|
||||||
// Setup shaders and their used resources.
|
// Setup shaders and their used resources.
|
||||||
texture_cache.GuardSamplers(true);
|
texture_cache.GuardSamplers(true);
|
||||||
SetupShaders(params.primitive_mode);
|
SetupShaders(params.primitive_mode);
|
||||||
|
@ -667,7 +663,17 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
|
|
||||||
ConfigureFramebuffers(state);
|
ConfigureFramebuffers(state);
|
||||||
|
|
||||||
buffer_cache.Unmap();
|
// Signal the buffer cache that we are not going to upload more things.
|
||||||
|
const bool invalidate = buffer_cache.Unmap();
|
||||||
|
|
||||||
|
// Now that we are no longer uploading data, we can safely bind the buffers to OpenGL.
|
||||||
|
bind_ubo_pushbuffer.Bind();
|
||||||
|
bind_ssbo_pushbuffer.Bind();
|
||||||
|
|
||||||
|
if (invalidate) {
|
||||||
|
// As all cached buffers are invalidated, we need to recheck their state.
|
||||||
|
gpu.dirty_flags.vertex_array.set();
|
||||||
|
}
|
||||||
|
|
||||||
shader_program_manager->ApplyTo(state);
|
shader_program_manager->ApplyTo(state);
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
@ -709,6 +715,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||||
InvalidateRegion(addr, size);
|
InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::TickFrame() {
|
||||||
|
buffer_cache.TickFrame();
|
||||||
|
}
|
||||||
|
|
||||||
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||||
|
|
|
@ -62,6 +62,7 @@ public:
|
||||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
|
void TickFrame() override;
|
||||||
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||||
|
|
|
@ -101,7 +101,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
|
||||||
|
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
/// Swap buffers (render frame)
|
|
||||||
void RendererOpenGL::SwapBuffers(
|
void RendererOpenGL::SwapBuffers(
|
||||||
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
|
||||||
|
|
||||||
|
@ -130,6 +129,8 @@ void RendererOpenGL::SwapBuffers(
|
||||||
|
|
||||||
DrawScreen(render_window.GetFramebufferLayout());
|
DrawScreen(render_window.GetFramebufferLayout());
|
||||||
|
|
||||||
|
rasterizer->TickFrame();
|
||||||
|
|
||||||
render_window.SwapBuffers();
|
render_window.SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -262,7 +263,6 @@ void RendererOpenGL::CreateRasterizer() {
|
||||||
if (rasterizer) {
|
if (rasterizer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Initialize sRGB Usage
|
|
||||||
OpenGLState::ClearsRGBUsed();
|
OpenGLState::ClearsRGBUsed();
|
||||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
|
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,23 +19,30 @@ BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
|
||||||
|
|
||||||
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
|
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
|
||||||
first = first_;
|
first = first_;
|
||||||
buffers.clear();
|
buffer_pointers.clear();
|
||||||
offsets.clear();
|
offsets.clear();
|
||||||
sizes.clear();
|
sizes.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BindBuffersRangePushBuffer::Push(GLuint buffer, GLintptr offset, GLsizeiptr size) {
|
void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
|
||||||
buffers.push_back(buffer);
|
buffer_pointers.push_back(buffer);
|
||||||
offsets.push_back(offset);
|
offsets.push_back(offset);
|
||||||
sizes.push_back(size);
|
sizes.push_back(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BindBuffersRangePushBuffer::Bind() const {
|
void BindBuffersRangePushBuffer::Bind() {
|
||||||
const std::size_t count{buffers.size()};
|
// Ensure sizes are valid.
|
||||||
|
const std::size_t count{buffer_pointers.size()};
|
||||||
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
|
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
|
||||||
if (count == 0) {
|
if (count == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Dereference buffers.
|
||||||
|
buffers.resize(count);
|
||||||
|
std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
|
||||||
|
[](const GLuint* pointer) { return *pointer; });
|
||||||
|
|
||||||
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
|
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
|
||||||
sizes.data());
|
sizes.data());
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,20 +11,22 @@
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
class BindBuffersRangePushBuffer {
|
class BindBuffersRangePushBuffer final {
|
||||||
public:
|
public:
|
||||||
BindBuffersRangePushBuffer(GLenum target);
|
explicit BindBuffersRangePushBuffer(GLenum target);
|
||||||
~BindBuffersRangePushBuffer();
|
~BindBuffersRangePushBuffer();
|
||||||
|
|
||||||
void Setup(GLuint first_);
|
void Setup(GLuint first_);
|
||||||
|
|
||||||
void Push(GLuint buffer, GLintptr offset, GLsizeiptr size);
|
void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
|
||||||
|
|
||||||
void Bind() const;
|
void Bind();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GLenum target;
|
GLenum target{};
|
||||||
GLuint first;
|
GLuint first{};
|
||||||
|
std::vector<const GLuint*> buffer_pointers;
|
||||||
|
|
||||||
std::vector<GLuint> buffers;
|
std::vector<GLuint> buffers;
|
||||||
std::vector<GLintptr> offsets;
|
std::vector<GLintptr> offsets;
|
||||||
std::vector<GLsizeiptr> sizes;
|
std::vector<GLsizeiptr> sizes;
|
||||||
|
|
Loading…
Reference in New Issue