effect_context: Make use of explicit where applicable
While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
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4d4afc1502
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111852a983
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@ -166,13 +166,13 @@ public:
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std::array<u8, 0xa0> raw;
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std::array<u8, 0xa0> raw;
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};
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};
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};
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};
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static_assert(sizeof(EffectInfo::InParams) == 0xc0, "InParams is an invalid size");
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static_assert(sizeof(InParams) == 0xc0, "InParams is an invalid size");
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struct OutParams {
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struct OutParams {
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UsageStatus status{};
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UsageStatus status{};
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INSERT_PADDING_BYTES(15);
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INSERT_PADDING_BYTES(15);
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};
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};
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static_assert(sizeof(EffectInfo::OutParams) == 0x10, "OutParams is an invalid size");
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static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
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};
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};
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struct AuxAddress {
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struct AuxAddress {
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@ -184,8 +184,8 @@ struct AuxAddress {
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class EffectBase {
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class EffectBase {
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public:
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public:
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EffectBase(EffectType effect_type);
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explicit EffectBase(EffectType effect_type);
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~EffectBase();
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virtual ~EffectBase();
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virtual void Update(EffectInfo::InParams& in_params) = 0;
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virtual void Update(EffectInfo::InParams& in_params) = 0;
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virtual void UpdateForCommandGeneration() = 0;
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virtual void UpdateForCommandGeneration() = 0;
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@ -206,8 +206,7 @@ protected:
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template <typename T>
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template <typename T>
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class EffectGeneric : public EffectBase {
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class EffectGeneric : public EffectBase {
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public:
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public:
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EffectGeneric(EffectType effect_type) : EffectBase::EffectBase(effect_type) {}
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explicit EffectGeneric(EffectType effect_type) : EffectBase(effect_type) {}
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~EffectGeneric() = default;
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T& GetParams() {
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T& GetParams() {
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return internal_params;
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return internal_params;
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@ -224,7 +223,7 @@ private:
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class EffectStubbed : public EffectBase {
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class EffectStubbed : public EffectBase {
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public:
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public:
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explicit EffectStubbed();
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explicit EffectStubbed();
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~EffectStubbed();
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~EffectStubbed() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -233,7 +232,7 @@ public:
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class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
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class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
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public:
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public:
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explicit EffectI3dl2Reverb();
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explicit EffectI3dl2Reverb();
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~EffectI3dl2Reverb();
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~EffectI3dl2Reverb() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -245,7 +244,7 @@ private:
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class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
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class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
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public:
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public:
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explicit EffectBiquadFilter();
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explicit EffectBiquadFilter();
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~EffectBiquadFilter();
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~EffectBiquadFilter() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -254,7 +253,7 @@ public:
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class EffectAuxInfo : public EffectGeneric<AuxInfo> {
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class EffectAuxInfo : public EffectGeneric<AuxInfo> {
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public:
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public:
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explicit EffectAuxInfo();
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explicit EffectAuxInfo();
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~EffectAuxInfo();
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~EffectAuxInfo() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -275,7 +274,7 @@ private:
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class EffectDelay : public EffectGeneric<DelayParams> {
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class EffectDelay : public EffectGeneric<DelayParams> {
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public:
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public:
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explicit EffectDelay();
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explicit EffectDelay();
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~EffectDelay();
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~EffectDelay() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -287,7 +286,7 @@ private:
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class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
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class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
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public:
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public:
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explicit EffectBufferMixer();
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explicit EffectBufferMixer();
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~EffectBufferMixer();
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~EffectBufferMixer() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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@ -296,7 +295,7 @@ public:
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class EffectReverb : public EffectGeneric<ReverbParams> {
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class EffectReverb : public EffectGeneric<ReverbParams> {
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public:
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public:
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explicit EffectReverb();
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explicit EffectReverb();
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~EffectReverb();
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~EffectReverb() override;
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void Update(EffectInfo::InParams& in_params) override;
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void Update(EffectInfo::InParams& in_params) override;
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void UpdateForCommandGeneration() override;
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void UpdateForCommandGeneration() override;
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