Core: Cleaned up SingleStep(), updated default LCD refresh to assume each instruction is ~3 cycles
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@ -18,6 +18,7 @@
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namespace Core {
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namespace Core {
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u64 g_last_ticks = 0; ///< Last CPU ticks
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ARM_Disasm* g_disasm = NULL; ///< ARM disassembler
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ARM_Disasm* g_disasm = NULL; ///< ARM disassembler
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ARM_Interface* g_app_core = NULL; ///< ARM11 application core
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ARM_Interface* g_app_core = NULL; ///< ARM11 application core
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ARM_Interface* g_sys_core = NULL; ///< ARM11 system (OS) core
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ARM_Interface* g_sys_core = NULL; ///< ARM11 system (OS) core
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@ -25,7 +26,7 @@ ARM_Interface* g_sys_core = NULL; ///< ARM11 system (OS) core
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/// Run the core CPU loop
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/// Run the core CPU loop
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void RunLoop() {
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void RunLoop() {
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for (;;){
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for (;;){
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g_app_core->Run(LCD::kFrameTicks / 3);
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g_app_core->Run(LCD::kFrameTicks);
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HW::Update();
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HW::Update();
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Kernel::Reschedule();
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Kernel::Reschedule();
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}
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}
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@ -33,16 +34,14 @@ void RunLoop() {
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/// Step the CPU one instruction
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/// Step the CPU one instruction
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void SingleStep() {
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void SingleStep() {
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static int ticks = 0;
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g_app_core->Step();
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g_app_core->Step();
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if ((ticks >= LCD::kFrameTicks / 3) || HLE::g_reschedule) {
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// Update and reschedule after approx. 1 frame
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u64 current_ticks = Core::g_app_core->GetTicks();
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if ((current_ticks - g_last_ticks) >= LCD::kFrameTicks || HLE::g_reschedule) {
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g_last_ticks = current_ticks;
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HW::Update();
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HW::Update();
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Kernel::Reschedule();
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Kernel::Reschedule();
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ticks = 0;
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} else {
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ticks++;
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}
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}
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}
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}
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@ -64,6 +63,8 @@ int Init() {
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g_app_core = new ARM_Interpreter();
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g_app_core = new ARM_Interpreter();
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g_sys_core = new ARM_Interpreter();
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g_sys_core = new ARM_Interpreter();
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g_last_ticks = Core::g_app_core->GetTicks();
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return 0;
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return 0;
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}
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}
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@ -8,7 +8,8 @@
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namespace LCD {
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namespace LCD {
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static const u32 kFrameTicks = 268123480 / 60; ///< 268MHz / 60 frames per second
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static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
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static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
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struct Registers {
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struct Registers {
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u32 framebuffer_top_left_1;
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u32 framebuffer_top_left_1;
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