emit_glsl_image: Implement TXQ with MSAA textures
Also fixes for texture buffers, which do not have mips eithers.
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@ -25,6 +25,13 @@ std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::V
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return fmt::format("img{}{}", def.binding, index_offset);
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}
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bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
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if (info.type == TextureType::Buffer) {
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return false;
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}
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return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
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}
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std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
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switch (info.type) {
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case TextureType::Color1D:
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@ -463,26 +470,33 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
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std::string_view lod, const IR::Value& skip_mips_val) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto texture{Texture(ctx, info, index)};
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const bool is_msaa{IsTextureMsaa(ctx, info)};
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const bool skip_mips{skip_mips_val.U1()};
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const auto mips{
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[&] { return skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture); }};
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const auto mips{skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture)};
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if (is_msaa && !skip_mips) {
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throw NotImplementedException("EmitImageQueryDimensions MSAA QueryLevels");
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}
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if (info.type == TextureType::Buffer && !skip_mips) {
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throw NotImplementedException("EmitImageQueryDimensions TextureType::Buffer QueryLevels");
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}
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const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
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const auto lod_str{uses_lod ? fmt::format(",int({})", lod) : ""};
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switch (info.type) {
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case TextureType::Color1D:
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return ctx.AddU32x4("{}=uvec4(uint(textureSize({},int({}))),0u,0u,{});", inst, texture, lod,
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mips());
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return ctx.AddU32x4("{}=uvec4(uint(textureSize({}{})),0u,0u,{});", inst, texture, lod_str,
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mips);
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case TextureType::ColorArray1D:
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case TextureType::Color2D:
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case TextureType::ColorCube:
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case TextureType::Color2DRect:
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return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({},int({}))),0u,{});", inst, texture, lod,
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mips());
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return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({}{})),0u,{});", inst, texture, lod_str,
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mips);
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case TextureType::ColorArray2D:
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case TextureType::Color3D:
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case TextureType::ColorArrayCube:
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return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({},int({}))),{});", inst, texture, lod,
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mips());
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return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({}{})),{});", inst, texture, lod_str, mips);
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case TextureType::Buffer:
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throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
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return ctx.AddU32x4("{}=uvec4(uint(textureSize({})),0u,0u,{});", inst, texture, mips);
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}
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throw LogicError("Unspecified image type {}", info.type.Value());
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}
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