common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
This commit is contained in:
parent
08a5cf0b5b
commit
065867e2c2
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@ -109,7 +109,6 @@ add_library(common STATIC
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cityhash.cpp
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cityhash.h
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common_funcs.h
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common_paths.h
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common_sizes.h
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common_types.h
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concepts.h
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@ -118,8 +117,16 @@ add_library(common STATIC
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dynamic_library.h
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fiber.cpp
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fiber.h
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file_util.cpp
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file_util.h
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fs/file.cpp
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fs/file.h
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fs/fs.cpp
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fs/fs.h
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fs/fs_paths.h
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fs/fs_types.h
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fs/fs_util.cpp
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fs/fs_util.h
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fs/path_util.cpp
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fs/path_util.h
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hash.h
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hex_util.cpp
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hex_util.h
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@ -1,52 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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// Directory separators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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// The user data dir
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#define ROOT_DIR "."
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#define USERDATA_DIR "user"
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#ifdef USER_DIR
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#define EMU_DATA_DIR USER_DIR
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#else
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#define EMU_DATA_DIR "yuzu"
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir)
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#define CONFIG_DIR "config"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define NAND_DIR "nand"
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#define SYSDATA_DIR "sysdata"
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define SCREENSHOTS_DIR "screenshots"
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#define SHADER_DIR "shader"
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#define LOG_DIR "log"
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// Filenames
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// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
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#define EMU_CONFIG "emu.ini"
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#define DEBUGGER_CONFIG "debugger.ini"
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#define LOGGER_CONFIG "logger.ini"
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// Files in the directory returned by GetUserPath(UserPath::LogDir)
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#define LOG_FILE "yuzu_log.txt"
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// Sys files
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#define SHARED_FONT "shared_font.bin"
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#define AES_KEYS "aes_keys.txt"
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File diff suppressed because it is too large
Load Diff
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@ -1,298 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstdio>
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#include <fstream>
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#include <functional>
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#include <limits>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <vector>
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#include "common/common_types.h"
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#ifdef _MSC_VER
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#include "common/string_util.h"
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#endif
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namespace Common::FS {
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// User paths for GetUserPath
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enum class UserPath {
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CacheDir,
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ConfigDir,
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KeysDir,
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LogDir,
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NANDDir,
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RootDir,
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SDMCDir,
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LoadDir,
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DumpDir,
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ScreenshotsDir,
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ShaderDir,
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SysDataDir,
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UserDir,
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};
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// FileSystem tree node/
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struct FSTEntry {
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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std::vector<FSTEntry> children;
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};
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// Returns true if file filename exists
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[[nodiscard]] bool Exists(const std::string& filename);
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// Returns true if filename is a directory
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[[nodiscard]] bool IsDirectory(const std::string& filename);
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// Returns the size of filename (64bit)
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[[nodiscard]] u64 GetSize(const std::string& filename);
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// Overloaded GetSize, accepts file descriptor
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[[nodiscard]] u64 GetSize(int fd);
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// Overloaded GetSize, accepts FILE*
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[[nodiscard]] u64 GetSize(FILE* f);
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename);
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename);
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string& srcFilename, const std::string& destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename);
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/**
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* @param num_entries_out to be assigned by the callable with the number of iterated directory
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* entries, never null
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* @param directory the path to the enclosing directory
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* @param virtual_name the entry name, without any preceding directory info
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* @return whether handling the entry succeeded
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*/
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using DirectoryEntryCallable = std::function<bool(
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u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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* If the callback returns failure, scanning halts and this function returns failure as well
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* @param num_entries_out assigned by the function with the number of iterated directory entries,
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* can be null
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* @param directory the directory to scan
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* @param callback The callback which will be called for each entry
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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DirectoryEntryCallable callback);
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/**
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* Scans the directory tree, storing the results.
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* @param directory the parent directory to start scanning from
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* @param parent_entry FSTEntry where the filesystem tree results will be stored.
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* @param recursion Number of children directories to read before giving up.
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* @return the total number of files/directories found
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*/
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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// Returns the current directory
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[[nodiscard]] std::optional<std::string> GetCurrentDir();
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string& source_path, const std::string& dest_path);
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// Set the current directory to given directory
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bool SetCurrentDir(const std::string& directory);
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// Returns a pointer to a string with a yuzu data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const std::string& GetUserPath(UserPath path, const std::string& new_path = "");
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[[nodiscard]] std::string GetHactoolConfigurationPath();
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[[nodiscard]] std::string GetNANDRegistrationDir(bool system = false);
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// Returns the path to where the sys file are
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[[nodiscard]] std::string GetSysDirectory();
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#ifdef __APPLE__
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[[nodiscard]] std::string GetBundleDirectory();
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#endif
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#ifdef _WIN32
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[[nodiscard]] const std::string& GetExeDirectory();
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[[nodiscard]] std::string AppDataRoamingDirectory();
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#endif
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std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
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std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str);
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/**
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* Splits the filename into 8.3 format
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* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
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* @param filename The normal filename to use
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* @param short_name A 9-char array in which the short name will be written
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* @param extension A 4-char array in which the extension will be written
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*/
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void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
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std::array<char, 4>& extension);
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
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// Gets all of the text up to the last '/' or '\' in the path.
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[[nodiscard]] std::string_view GetParentPath(std::string_view path);
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// Gets all of the text after the first '/' or '\' in the path.
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[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
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// Gets the filename of the path
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[[nodiscard]] std::string_view GetFilename(std::string_view path);
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// Gets the extension of the filename
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[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
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// Removes the final '/' or '\' if one exists
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[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
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// Creates a new vector containing indices [first, last) from the original.
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template <typename T>
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[[nodiscard]] std::vector<T> SliceVector(const std::vector<T>& vector, std::size_t first,
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std::size_t last) {
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if (first >= last) {
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return {};
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}
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last = std::min<std::size_t>(last, vector.size());
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return std::vector<T>(vector.begin() + first, vector.begin() + first + last);
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}
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enum class DirectorySeparator {
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ForwardSlash,
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BackwardSlash,
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PlatformDefault,
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};
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
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// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
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[[nodiscard]] std::string SanitizePath(
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std::string_view path,
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DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
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// To deal with Windows being dumb at Unicode
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template <typename T>
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void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
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#ifdef _MSC_VER
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fstream.open(Common::UTF8ToUTF16W(filename), openmode);
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#else
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fstream.open(filename, openmode);
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#endif
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}
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile : public NonCopyable {
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public:
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IOFile();
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// flags is used for windows specific file open mode flags, which
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// allows yuzu to open the logs in shared write mode, so that the file
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// isn't considered "locked" while yuzu is open and people can open the log file and view it
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IOFile(const std::string& filename, const char openmode[], int flags = 0);
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~IOFile();
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IOFile(IOFile&& other) noexcept;
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IOFile& operator=(IOFile&& other) noexcept;
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void Swap(IOFile& other) noexcept;
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bool Open(const std::string& filename, const char openmode[], int flags = 0);
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bool Close();
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template <typename T>
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std::size_t ReadArray(T* data, std::size_t length) const {
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static_assert(std::is_trivially_copyable_v<T>,
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"Given array does not consist of trivially copyable objects");
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return ReadImpl(data, length, sizeof(T));
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}
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template <typename T>
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std::size_t WriteArray(const T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>,
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"Given array does not consist of trivially copyable objects");
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return WriteImpl(data, length, sizeof(T));
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}
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template <typename T>
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std::size_t ReadBytes(T* data, std::size_t length) const {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
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return ReadArray(reinterpret_cast<char*>(data), length);
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}
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||||
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||||
template <typename T>
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std::size_t WriteBytes(const T* data, std::size_t length) {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
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return WriteArray(reinterpret_cast<const char*>(data), length);
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}
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template <typename T>
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std::size_t WriteObject(const T& object) {
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static_assert(!std::is_pointer_v<T>, "WriteObject arguments must not be a pointer");
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return WriteArray(&object, 1);
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}
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std::size_t WriteString(std::string_view str) {
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return WriteArray(str.data(), str.length());
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}
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[[nodiscard]] bool IsOpen() const {
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return nullptr != m_file;
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}
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bool Seek(s64 off, int origin) const;
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[[nodiscard]] u64 Tell() const;
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[[nodiscard]] u64 GetSize() const;
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bool Resize(u64 size);
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bool Flush();
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||||
// clear error state
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void Clear() {
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std::clearerr(m_file);
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}
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private:
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std::size_t ReadImpl(void* data, std::size_t length, std::size_t data_size) const;
|
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std::size_t WriteImpl(const void* data, std::size_t length, std::size_t data_size);
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std::FILE* m_file = nullptr;
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||||
};
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} // namespace Common::FS
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@ -0,0 +1,392 @@
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// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#ifdef _WIN32
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#include <io.h>
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#include <share.h>
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#else
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#include <unistd.h>
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#endif
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|
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#ifdef _MSC_VER
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||||
#define fileno _fileno
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#define fseeko _fseeki64
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#define ftello _ftelli64
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#endif
|
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|
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namespace Common::FS {
|
||||
|
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namespace fs = std::filesystem;
|
||||
|
||||
namespace {
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
/**
|
||||
* Converts the file access mode and file type enums to a file access mode wide string.
|
||||
*
|
||||
* @param mode File access mode
|
||||
* @param type File type
|
||||
*
|
||||
* @returns A pointer to a wide string representing the file access mode.
|
||||
*/
|
||||
[[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) {
|
||||
switch (type) {
|
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case FileType::BinaryFile:
|
||||
switch (mode) {
|
||||
case FileAccessMode::Read:
|
||||
return L"rb";
|
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case FileAccessMode::Write:
|
||||
return L"wb";
|
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case FileAccessMode::Append:
|
||||
return L"ab";
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||||
case FileAccessMode::ReadWrite:
|
||||
return L"r+b";
|
||||
case FileAccessMode::ReadAppend:
|
||||
return L"a+b";
|
||||
}
|
||||
break;
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||||
case FileType::TextFile:
|
||||
switch (mode) {
|
||||
case FileAccessMode::Read:
|
||||
return L"r";
|
||||
case FileAccessMode::Write:
|
||||
return L"w";
|
||||
case FileAccessMode::Append:
|
||||
return L"a";
|
||||
case FileAccessMode::ReadWrite:
|
||||
return L"r+";
|
||||
case FileAccessMode::ReadAppend:
|
||||
return L"a+";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return L"";
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the file-share access flag enum to a Windows defined file-share access flag.
|
||||
*
|
||||
* @param flag File-share access flag
|
||||
*
|
||||
* @returns Windows defined file-share access flag.
|
||||
*/
|
||||
[[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) {
|
||||
switch (flag) {
|
||||
case FileShareFlag::ShareNone:
|
||||
default:
|
||||
return _SH_DENYRW;
|
||||
case FileShareFlag::ShareReadOnly:
|
||||
return _SH_DENYWR;
|
||||
case FileShareFlag::ShareWriteOnly:
|
||||
return _SH_DENYRD;
|
||||
case FileShareFlag::ShareReadWrite:
|
||||
return _SH_DENYNO;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/**
|
||||
* Converts the file access mode and file type enums to a file access mode string.
|
||||
*
|
||||
* @param mode File access mode
|
||||
* @param type File type
|
||||
*
|
||||
* @returns A pointer to a string representing the file access mode.
|
||||
*/
|
||||
[[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) {
|
||||
switch (type) {
|
||||
case FileType::BinaryFile:
|
||||
switch (mode) {
|
||||
case FileAccessMode::Read:
|
||||
return "rb";
|
||||
case FileAccessMode::Write:
|
||||
return "wb";
|
||||
case FileAccessMode::Append:
|
||||
return "ab";
|
||||
case FileAccessMode::ReadWrite:
|
||||
return "r+b";
|
||||
case FileAccessMode::ReadAppend:
|
||||
return "a+b";
|
||||
}
|
||||
break;
|
||||
case FileType::TextFile:
|
||||
switch (mode) {
|
||||
case FileAccessMode::Read:
|
||||
return "r";
|
||||
case FileAccessMode::Write:
|
||||
return "w";
|
||||
case FileAccessMode::Append:
|
||||
return "a";
|
||||
case FileAccessMode::ReadWrite:
|
||||
return "r+";
|
||||
case FileAccessMode::ReadAppend:
|
||||
return "a+";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Converts the seek origin enum to a seek origin integer.
|
||||
*
|
||||
* @param origin Seek origin
|
||||
*
|
||||
* @returns Seek origin integer.
|
||||
*/
|
||||
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
|
||||
switch (origin) {
|
||||
case SeekOrigin::SetOrigin:
|
||||
default:
|
||||
return SEEK_SET;
|
||||
case SeekOrigin::CurrentPosition:
|
||||
return SEEK_CUR;
|
||||
case SeekOrigin::End:
|
||||
return SEEK_END;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::string ReadStringFromFile(const std::filesystem::path& path, FileType type) {
|
||||
if (!IsFile(path)) {
|
||||
return "";
|
||||
}
|
||||
|
||||
IOFile io_file{path, FileAccessMode::Read, type};
|
||||
|
||||
return io_file.ReadString(io_file.GetSize());
|
||||
}
|
||||
|
||||
size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
|
||||
std::string_view string) {
|
||||
if (!IsFile(path)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
IOFile io_file{path, FileAccessMode::Write, type};
|
||||
|
||||
return io_file.WriteString(string);
|
||||
}
|
||||
|
||||
size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
|
||||
std::string_view string) {
|
||||
if (!Exists(path)) {
|
||||
return WriteStringToFile(path, type, string);
|
||||
}
|
||||
|
||||
if (!IsFile(path)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
IOFile io_file{path, FileAccessMode::Append, type};
|
||||
|
||||
return io_file.WriteString(string);
|
||||
}
|
||||
|
||||
IOFile::IOFile() = default;
|
||||
|
||||
IOFile::IOFile(const std::string& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
|
||||
Open(path, mode, type, flag);
|
||||
}
|
||||
|
||||
IOFile::IOFile(std::string_view path, FileAccessMode mode, FileType type, FileShareFlag flag) {
|
||||
Open(path, mode, type, flag);
|
||||
}
|
||||
|
||||
IOFile::IOFile(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
|
||||
Open(path, mode, type, flag);
|
||||
}
|
||||
|
||||
IOFile::~IOFile() {
|
||||
Close();
|
||||
}
|
||||
|
||||
IOFile::IOFile(IOFile&& other) noexcept {
|
||||
std::swap(file_path, other.file_path);
|
||||
std::swap(file_access_mode, other.file_access_mode);
|
||||
std::swap(file_type, other.file_type);
|
||||
std::swap(file, other.file);
|
||||
}
|
||||
|
||||
IOFile& IOFile::operator=(IOFile&& other) noexcept {
|
||||
std::swap(file_path, other.file_path);
|
||||
std::swap(file_access_mode, other.file_access_mode);
|
||||
std::swap(file_type, other.file_type);
|
||||
std::swap(file, other.file);
|
||||
return *this;
|
||||
}
|
||||
|
||||
fs::path IOFile::GetPath() const {
|
||||
return file_path;
|
||||
}
|
||||
|
||||
FileAccessMode IOFile::GetAccessMode() const {
|
||||
return file_access_mode;
|
||||
}
|
||||
|
||||
FileType IOFile::GetType() const {
|
||||
return file_type;
|
||||
}
|
||||
|
||||
void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
|
||||
Close();
|
||||
|
||||
file_path = path;
|
||||
file_access_mode = mode;
|
||||
file_type = type;
|
||||
|
||||
errno = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (flag != FileShareFlag::ShareNone) {
|
||||
file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag));
|
||||
} else {
|
||||
_wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type));
|
||||
}
|
||||
#else
|
||||
file = std::fopen(path.c_str(), AccessModeToStr(mode, type));
|
||||
#endif
|
||||
|
||||
if (!IsOpen()) {
|
||||
const auto ec = std::error_code{errno, std::generic_category()};
|
||||
LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, ec_message={}",
|
||||
PathToUTF8String(file_path), ec.message());
|
||||
}
|
||||
}
|
||||
|
||||
void IOFile::Close() {
|
||||
if (!IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
|
||||
const auto close_result = std::fclose(file) == 0;
|
||||
|
||||
if (!close_result) {
|
||||
const auto ec = std::error_code{errno, std::generic_category()};
|
||||
LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}",
|
||||
PathToUTF8String(file_path), ec.message());
|
||||
}
|
||||
|
||||
file = nullptr;
|
||||
}
|
||||
|
||||
bool IOFile::IsOpen() const {
|
||||
return file != nullptr;
|
||||
}
|
||||
|
||||
std::string IOFile::ReadString(size_t length) const {
|
||||
std::vector<char> string_buffer(length);
|
||||
|
||||
const auto chars_read = ReadSpan<char>(string_buffer);
|
||||
const auto string_size = chars_read != length ? chars_read : length;
|
||||
|
||||
return std::string{string_buffer.data(), string_size};
|
||||
}
|
||||
|
||||
size_t IOFile::WriteString(std::span<const char> string) const {
|
||||
return WriteSpan(string);
|
||||
}
|
||||
|
||||
bool IOFile::Flush() const {
|
||||
if (!IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
|
||||
const auto flush_result = std::fflush(file) == 0;
|
||||
|
||||
if (!flush_result) {
|
||||
const auto ec = std::error_code{errno, std::generic_category()};
|
||||
LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}",
|
||||
PathToUTF8String(file_path), ec.message());
|
||||
}
|
||||
|
||||
return flush_result;
|
||||
}
|
||||
|
||||
bool IOFile::SetSize(u64 size) const {
|
||||
if (!IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
const auto set_size_result = _chsize_s(fileno(file), static_cast<s64>(size)) == 0;
|
||||
#else
|
||||
const auto set_size_result = ftruncate(fileno(file), static_cast<s64>(size)) == 0;
|
||||
#endif
|
||||
|
||||
if (!set_size_result) {
|
||||
const auto ec = std::error_code{errno, std::generic_category()};
|
||||
LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}",
|
||||
PathToUTF8String(file_path), size, ec.message());
|
||||
}
|
||||
|
||||
return set_size_result;
|
||||
}
|
||||
|
||||
u64 IOFile::GetSize() const {
|
||||
if (!IsOpen()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
const auto file_size = fs::file_size(file_path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
|
||||
PathToUTF8String(file_path), ec.message());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return file_size;
|
||||
}
|
||||
|
||||
bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
|
||||
if (!IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
|
||||
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;
|
||||
|
||||
if (!seek_result) {
|
||||
const auto ec = std::error_code{errno, std::generic_category()};
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to seek the file at path={}, offset={}, origin={}, ec_message={}",
|
||||
PathToUTF8String(file_path), offset, origin, ec.message());
|
||||
}
|
||||
|
||||
return seek_result;
|
||||
}
|
||||
|
||||
s64 IOFile::Tell() const {
|
||||
if (!IsOpen()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
|
||||
return ftello(file);
|
||||
}
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,450 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <span>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
#include "common/concepts.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
enum class SeekOrigin {
|
||||
SetOrigin, // Seeks from the start of the file.
|
||||
CurrentPosition, // Seeks from the current file pointer position.
|
||||
End, // Seeks from the end of the file.
|
||||
};
|
||||
|
||||
/**
|
||||
* Opens a file stream at path with the specified open mode.
|
||||
*
|
||||
* @param file_stream Reference to file stream
|
||||
* @param path Filesystem path
|
||||
* @param open_mode File stream open mode
|
||||
*/
|
||||
template <typename FileStream>
|
||||
void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path,
|
||||
std::ios_base::openmode open_mode) {
|
||||
file_stream.open(path, open_mode);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename FileStream, typename Path>
|
||||
void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
file_stream.open(ToU8String(path), open_mode);
|
||||
} else {
|
||||
file_stream.open(std::filesystem::path{path}, open_mode);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Reads an entire file at path and returns a string of the contents read from the file.
|
||||
* If the filesystem object at path is not a file, this function returns an empty string.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param type File type
|
||||
*
|
||||
* @returns A string of the contents read from the file.
|
||||
*/
|
||||
[[nodiscard]] std::string ReadStringFromFile(const std::filesystem::path& path, FileType type);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] std::string ReadStringFromFile(const Path& path, FileType type) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return ReadStringFromFile(ToU8String(path), type);
|
||||
} else {
|
||||
return ReadStringFromFile(std::filesystem::path{path}, type);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Writes a string to a file at path and returns the number of characters successfully written.
|
||||
* If an file already exists at path, its contents will be erased.
|
||||
* If the filesystem object at path is not a file, this function returns 0.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param type File type
|
||||
*
|
||||
* @returns Number of characters successfully written.
|
||||
*/
|
||||
[[nodiscard]] size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
|
||||
std::string_view string);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] size_t WriteStringToFile(const Path& path, FileType type, std::string_view string) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return WriteStringToFile(ToU8String(path), type, string);
|
||||
} else {
|
||||
return WriteStringToFile(std::filesystem::path{path}, type, string);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Appends a string to a file at path and returns the number of characters successfully written.
|
||||
* If a file does not exist at path, WriteStringToFile is called instead.
|
||||
* If the filesystem object at path is not a file, this function returns 0.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param type File type
|
||||
*
|
||||
* @returns Number of characters successfully written.
|
||||
*/
|
||||
[[nodiscard]] size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
|
||||
std::string_view string);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] size_t AppendStringToFile(const Path& path, FileType type, std::string_view string) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return AppendStringToFile(ToU8String(path), type, string);
|
||||
} else {
|
||||
return AppendStringToFile(std::filesystem::path{path}, type, string);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
class IOFile final : NonCopyable {
|
||||
public:
|
||||
IOFile();
|
||||
|
||||
explicit IOFile(const std::string& path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly);
|
||||
|
||||
explicit IOFile(std::string_view path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly);
|
||||
|
||||
/**
|
||||
* An IOFile is a lightweight wrapper on C Library file operations.
|
||||
* Automatically closes an open file on the destruction of an IOFile object.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param mode File access mode
|
||||
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
|
||||
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
|
||||
*/
|
||||
explicit IOFile(const std::filesystem::path& path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly);
|
||||
|
||||
virtual ~IOFile();
|
||||
|
||||
IOFile(IOFile&& other) noexcept;
|
||||
IOFile& operator=(IOFile&& other) noexcept;
|
||||
|
||||
/**
|
||||
* Gets the path of the file.
|
||||
*
|
||||
* @returns The path of the file.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetPath() const;
|
||||
|
||||
/**
|
||||
* Gets the access mode of the file.
|
||||
*
|
||||
* @returns The access mode of the file.
|
||||
*/
|
||||
[[nodiscard]] FileAccessMode GetAccessMode() const;
|
||||
|
||||
/**
|
||||
* Gets the type of the file.
|
||||
*
|
||||
* @returns The type of the file.
|
||||
*/
|
||||
[[nodiscard]] FileType GetType() const;
|
||||
|
||||
/**
|
||||
* Opens a file at path with the specified file access mode.
|
||||
* This function behaves differently depending on the FileAccessMode.
|
||||
* These behaviors are documented in each enum value of FileAccessMode.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param mode File access mode
|
||||
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
|
||||
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
|
||||
*/
|
||||
void Open(const std::filesystem::path& path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] void Open(const Path& path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
|
||||
using ValueType = typename Path::value_type;
|
||||
if constexpr (IsChar<ValueType>) {
|
||||
Open(ToU8String(path), mode, type, flag);
|
||||
} else {
|
||||
Open(std::filesystem::path{path}, mode, type, flag);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Closes the file if it is opened.
|
||||
void Close();
|
||||
|
||||
/**
|
||||
* Checks whether the file is open.
|
||||
* Use this to check whether the calls to Open() or Close() succeeded.
|
||||
*
|
||||
* @returns True if the file is open, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsOpen() const;
|
||||
|
||||
/**
|
||||
* Helper function which deduces the value type of a contiguous STL container used in ReadSpan.
|
||||
* If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls
|
||||
* ReadObject and T must be a trivially copyable object.
|
||||
*
|
||||
* See ReadSpan for more details if T is a contiguous container.
|
||||
* See ReadObject for more details if T is a trivially copyable object.
|
||||
*
|
||||
* @tparam T Contiguous container or trivially copyable object
|
||||
*
|
||||
* @param data Container of T::value_type data or reference to object
|
||||
*
|
||||
* @returns Count of T::value_type data or objects successfully read.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] size_t Read(T& data) const {
|
||||
if constexpr (IsSTLContainer<T>) {
|
||||
using ContiguousType = typename T::value_type;
|
||||
static_assert(std::is_trivially_copyable_v<ContiguousType>,
|
||||
"Data type must be trivially copyable.");
|
||||
return ReadSpan<ContiguousType>(data);
|
||||
} else {
|
||||
return ReadObject(data) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function which deduces the value type of a contiguous STL container used in WriteSpan.
|
||||
* If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls
|
||||
* WriteObject and T must be a trivially copyable object.
|
||||
*
|
||||
* See WriteSpan for more details if T is a contiguous container.
|
||||
* See WriteObject for more details if T is a trivially copyable object.
|
||||
*
|
||||
* @tparam T Contiguous container or trivially copyable object
|
||||
*
|
||||
* @param data Container of T::value_type data or const reference to object
|
||||
*
|
||||
* @returns Count of T::value_type data or objects successfully written.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] size_t Write(const T& data) const {
|
||||
if constexpr (IsSTLContainer<T>) {
|
||||
using ContiguousType = typename T::value_type;
|
||||
static_assert(std::is_trivially_copyable_v<ContiguousType>,
|
||||
"Data type must be trivially copyable.");
|
||||
return WriteSpan<ContiguousType>(data);
|
||||
} else {
|
||||
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
|
||||
return WriteObject(data) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a span of T data from a file sequentially.
|
||||
* This function reads from the current position of the file pointer and
|
||||
* advances it by the (count of T * sizeof(T)) bytes successfully read.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
* - The opened file lacks read permissions
|
||||
* - Attempting to read beyond the end-of-file
|
||||
*
|
||||
* @tparam T Data type
|
||||
*
|
||||
* @param data Span of T data
|
||||
*
|
||||
* @returns Count of T data successfully read.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] size_t ReadSpan(std::span<T> data) const {
|
||||
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
|
||||
|
||||
if (!IsOpen()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return std::fread(data.data(), sizeof(T), data.size(), file);
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a span of T data to a file sequentially.
|
||||
* This function writes from the current position of the file pointer and
|
||||
* advances it by the (count of T * sizeof(T)) bytes successfully written.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
* - The opened file lacks write permissions
|
||||
*
|
||||
* @tparam T Data type
|
||||
*
|
||||
* @param data Span of T data
|
||||
*
|
||||
* @returns Count of T data successfully written.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] size_t WriteSpan(std::span<const T> data) const {
|
||||
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
|
||||
|
||||
if (!IsOpen()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return std::fwrite(data.data(), sizeof(T), data.size(), file);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a T object from a file sequentially.
|
||||
* This function reads from the current position of the file pointer and
|
||||
* advances it by the sizeof(T) bytes successfully read.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
* - The opened file lacks read permissions
|
||||
* - Attempting to read beyond the end-of-file
|
||||
*
|
||||
* @tparam T Data type
|
||||
*
|
||||
* @param object Reference to object
|
||||
*
|
||||
* @returns True if the object is successfully read from the file, false otherwise.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] bool ReadObject(T& object) const {
|
||||
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
|
||||
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
|
||||
|
||||
if (!IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return std::fread(&object, sizeof(T), 1, file) == 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes a T object to a file sequentially.
|
||||
* This function writes from the current position of the file pointer and
|
||||
* advances it by the sizeof(T) bytes successfully written.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
* - The opened file lacks write permissions
|
||||
*
|
||||
* @tparam T Data type
|
||||
*
|
||||
* @param object Const reference to object
|
||||
*
|
||||
* @returns True if the object is successfully written to the file, false otherwise.
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] bool WriteObject(const T& object) const {
|
||||
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
|
||||
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
|
||||
|
||||
if (!IsOpen()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return std::fwrite(&object, sizeof(T), 1, file) == 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Specialized function to read a string of a given length from a file sequentially.
|
||||
* This function writes from the current position of the file pointer and
|
||||
* advances it by the number of characters successfully read.
|
||||
* The size of the returned string may not match length if not all bytes are successfully read.
|
||||
*
|
||||
* @param length Length of the string
|
||||
*
|
||||
* @returns A string read from the file.
|
||||
*/
|
||||
[[nodiscard]] std::string ReadString(size_t length) const;
|
||||
|
||||
/**
|
||||
* Specialized function to write a string to a file sequentially.
|
||||
* This function writes from the current position of the file pointer and
|
||||
* advances it by the number of characters successfully written.
|
||||
*
|
||||
* @param string Span of const char backed std::string or std::string_view
|
||||
*
|
||||
* @returns Number of characters successfully written.
|
||||
*/
|
||||
[[nodiscard]] size_t WriteString(std::span<const char> string) const;
|
||||
|
||||
/**
|
||||
* Flushes any unwritten buffered data into the file.
|
||||
*
|
||||
* @returns True if the flush was successful, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool Flush() const;
|
||||
|
||||
/**
|
||||
* Resizes the file to a given size.
|
||||
* If the file is resized to a smaller size, the remainder of the file is discarded.
|
||||
* If the file is resized to a larger size, the new area appears as if zero-filled.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
*
|
||||
* @param size File size in bytes
|
||||
*
|
||||
* @returns True if the file resize succeeded, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool SetSize(u64 size) const;
|
||||
|
||||
/**
|
||||
* Gets the size of the file.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - The file is not open
|
||||
*
|
||||
* @returns The file size in bytes of the file. Returns 0 on failure.
|
||||
*/
|
||||
[[nodiscard]] u64 GetSize() const;
|
||||
|
||||
/**
|
||||
* Moves the current position of the file pointer with the specified offset and seek origin.
|
||||
*
|
||||
* @param offset Offset from seek origin
|
||||
* @param origin Seek origin
|
||||
*
|
||||
* @returns True if the file pointer has moved to the specified offset, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool Seek(s64 offset, SeekOrigin origin = SeekOrigin::SetOrigin) const;
|
||||
|
||||
/**
|
||||
* Gets the current position of the file pointer.
|
||||
*
|
||||
* @returns The current position of the file pointer.
|
||||
*/
|
||||
[[nodiscard]] s64 Tell() const;
|
||||
|
||||
private:
|
||||
std::filesystem::path file_path;
|
||||
FileAccessMode file_access_mode;
|
||||
FileType file_type;
|
||||
|
||||
std::FILE* file = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,610 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
// File Operations
|
||||
|
||||
bool NewFile(const fs::path& path, u64 size) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path.parent_path())) {
|
||||
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Exists(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} exists", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
IOFile io_file{path, FileAccessMode::Write};
|
||||
|
||||
if (!io_file.IsOpen()) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create a file at path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io_file.SetSize(size)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={} to size={}",
|
||||
PathToUTF8String(path), size);
|
||||
return false;
|
||||
}
|
||||
|
||||
io_file.Close();
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully created a file at path={} with size={}",
|
||||
PathToUTF8String(path), size);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveFile(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!IsFile(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::remove(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to remove the file at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully removed the file at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenameFile(const fs::path& old_path, const fs::path& new_path) {
|
||||
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"One or both input path(s) is not valid, old_path={}, new_path={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(old_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
|
||||
PathToUTF8String(old_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsFile(old_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a file",
|
||||
PathToUTF8String(old_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Exists(new_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
|
||||
PathToUTF8String(new_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::rename(old_path, new_path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to rename the file from old_path={} to new_path={}, ec_message={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::shared_ptr<IOFile> FileOpen(const fs::path& path, FileAccessMode mode, FileType type,
|
||||
FileShareFlag flag) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!IsFile(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file",
|
||||
PathToUTF8String(path));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto io_file = std::make_shared<IOFile>(path, mode, type, flag);
|
||||
|
||||
if (!io_file->IsOpen()) {
|
||||
io_file.reset();
|
||||
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to open the file at path={} with mode={}, type={}, flag={}",
|
||||
PathToUTF8String(path), mode, type, flag);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem,
|
||||
"Successfully opened the file at path={} with mode={}, type={}, flag={}",
|
||||
PathToUTF8String(path), mode, type, flag);
|
||||
|
||||
return io_file;
|
||||
}
|
||||
|
||||
// Directory Operations
|
||||
|
||||
bool CreateDir(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path.parent_path())) {
|
||||
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsDir(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::create_directory(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create the directory at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully created the directory at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateDirs(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsDir(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::create_directories(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create the directories at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully created the directories at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CreateParentDir(const fs::path& path) {
|
||||
return CreateDir(path.parent_path());
|
||||
}
|
||||
|
||||
bool CreateParentDirs(const fs::path& path) {
|
||||
return CreateDirs(path.parent_path());
|
||||
}
|
||||
|
||||
bool RemoveDir(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!IsDir(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::remove(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to remove the directory at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully removed the directory at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveDirRecursively(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!IsDir(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::remove_all(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to remove the directory and its contents at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully removed the directory and its contents at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RemoveDirContentsRecursively(const fs::path& path) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!IsDir(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
|
||||
PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
for (const auto& entry : fs::recursive_directory_iterator(path, ec)) {
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to completely enumerate the directory at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
break;
|
||||
}
|
||||
|
||||
fs::remove(entry.path(), ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to remove the filesystem object at path={}, ec_message={}",
|
||||
PathToUTF8String(entry.path()), ec.message());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to remove all the contents of the directory at path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem,
|
||||
"Successfully removed all the contents of the directory at path={}",
|
||||
PathToUTF8String(path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenameDir(const fs::path& old_path, const fs::path& new_path) {
|
||||
if (!ValidatePath(old_path) || !ValidatePath(new_path)) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"One or both input path(s) is not valid, old_path={}, new_path={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Exists(old_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist",
|
||||
PathToUTF8String(old_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IsDir(old_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a directory",
|
||||
PathToUTF8String(old_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Exists(new_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists",
|
||||
PathToUTF8String(new_path));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
fs::rename(old_path, new_path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to rename the file from old_path={} to new_path={}, ec_message={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}",
|
||||
PathToUTF8String(old_path), PathToUTF8String(new_path));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
|
||||
DirEntryFilter filter) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsDir(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
|
||||
PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
bool callback_error = false;
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
for (const auto& entry : fs::directory_iterator(path, ec)) {
|
||||
if (ec) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (True(filter & DirEntryFilter::File) &&
|
||||
entry.status().type() == fs::file_type::regular) {
|
||||
if (!callback(entry.path())) {
|
||||
callback_error = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (True(filter & DirEntryFilter::Directory) &&
|
||||
entry.status().type() == fs::file_type::directory) {
|
||||
if (!callback(entry.path())) {
|
||||
callback_error = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (callback_error || ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to visit all the directory entries of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
|
||||
PathToUTF8String(path));
|
||||
}
|
||||
|
||||
void IterateDirEntriesRecursively(const std::filesystem::path& path,
|
||||
const DirEntryCallable& callback, DirEntryFilter filter) {
|
||||
if (!ValidatePath(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Exists(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist",
|
||||
PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsDir(path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory",
|
||||
PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
|
||||
bool callback_error = false;
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
for (const auto& entry : fs::recursive_directory_iterator(path, ec)) {
|
||||
if (ec) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (True(filter & DirEntryFilter::File) &&
|
||||
entry.status().type() == fs::file_type::regular) {
|
||||
if (!callback(entry.path())) {
|
||||
callback_error = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (True(filter & DirEntryFilter::Directory) &&
|
||||
entry.status().type() == fs::file_type::directory) {
|
||||
if (!callback(entry.path())) {
|
||||
callback_error = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (callback_error || ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to visit all the directory entries of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}",
|
||||
PathToUTF8String(path));
|
||||
}
|
||||
|
||||
// Generic Filesystem Operations
|
||||
|
||||
bool Exists(const fs::path& path) {
|
||||
return fs::exists(path);
|
||||
}
|
||||
|
||||
bool IsFile(const fs::path& path) {
|
||||
return fs::is_regular_file(path);
|
||||
}
|
||||
|
||||
bool IsDir(const fs::path& path) {
|
||||
return fs::is_directory(path);
|
||||
}
|
||||
|
||||
fs::path GetCurrentDir() {
|
||||
std::error_code ec;
|
||||
|
||||
const auto current_path = fs::current_path(ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to get the current path, ec_message={}", ec.message());
|
||||
return {};
|
||||
}
|
||||
|
||||
return current_path;
|
||||
}
|
||||
|
||||
bool SetCurrentDir(const fs::path& path) {
|
||||
std::error_code ec;
|
||||
|
||||
fs::current_path(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to set the current path to path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
fs::file_type GetEntryType(const fs::path& path) {
|
||||
std::error_code ec;
|
||||
|
||||
const auto file_status = fs::status(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to retrieve the entry type of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return fs::file_type::not_found;
|
||||
}
|
||||
|
||||
return file_status.type();
|
||||
}
|
||||
|
||||
u64 GetSize(const fs::path& path) {
|
||||
std::error_code ec;
|
||||
|
||||
const auto file_size = fs::file_size(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return file_size;
|
||||
}
|
||||
|
||||
u64 GetFreeSpaceSize(const fs::path& path) {
|
||||
std::error_code ec;
|
||||
|
||||
const auto space_info = fs::space(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to retrieve the available free space of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return space_info.free;
|
||||
}
|
||||
|
||||
u64 GetTotalSpaceSize(const fs::path& path) {
|
||||
std::error_code ec;
|
||||
|
||||
const auto space_info = fs::space(path, ec);
|
||||
|
||||
if (ec) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to retrieve the total capacity of path={}, ec_message={}",
|
||||
PathToUTF8String(path), ec.message());
|
||||
return 0;
|
||||
}
|
||||
|
||||
return space_info.capacity;
|
||||
}
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,582 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
class IOFile;
|
||||
|
||||
// File Operations
|
||||
|
||||
/**
|
||||
* Creates a new file at path with the specified size.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - The input path's parent directory does not exist
|
||||
* - Filesystem object at path exists
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param size File size
|
||||
*
|
||||
* @returns True if the file creation succeeds, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool NewFile(const std::filesystem::path& path, u64 size = 0);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool NewFile(const Path& path, u64 size = 0) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return NewFile(ToU8String(path), size);
|
||||
} else {
|
||||
return NewFile(std::filesystem::path{path}, size);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Removes a file at path.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a file
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if file removal succeeds or file does not exist, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RemoveFile(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool RemoveFile(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return RemoveFile(ToU8String(path));
|
||||
} else {
|
||||
return RemoveFile(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Renames a file from old_path to new_path.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - One or both input path(s) is not valid
|
||||
* - Filesystem object at old_path does not exist
|
||||
* - Filesystem object at old_path is not a file
|
||||
* - Filesystem object at new_path exists
|
||||
* - Filesystem at either path is read only
|
||||
*
|
||||
* @param old_path Old filesystem path
|
||||
* @param new_path New filesystem path
|
||||
*
|
||||
* @returns True if file rename succeeds, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RenameFile(const std::filesystem::path& old_path,
|
||||
const std::filesystem::path& new_path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path1, typename Path2>
|
||||
[[nodiscard]] bool RenameFile(const Path1& old_path, const Path2& new_path) {
|
||||
using ValueType1 = typename Path1::value_type;
|
||||
using ValueType2 = typename Path2::value_type;
|
||||
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return RenameFile(ToU8String(old_path), ToU8String(new_path));
|
||||
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
|
||||
return RenameFile(ToU8String(old_path), new_path);
|
||||
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return RenameFile(old_path, ToU8String(new_path));
|
||||
} else {
|
||||
return RenameFile(std::filesystem::path{old_path}, std::filesystem::path{new_path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Opens a file at path with the specified file access mode.
|
||||
* This function behaves differently depending on the FileAccessMode.
|
||||
* These behaviors are documented in each enum value of FileAccessMode.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a file
|
||||
* - The file is not opened
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param mode File access mode
|
||||
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
|
||||
* @param flag (Windows only) File-share access flag, default is ShareReadOnly
|
||||
*
|
||||
* @returns A shared pointer to the opened file. Returns nullptr on failure.
|
||||
*/
|
||||
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const std::filesystem::path& path,
|
||||
FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] std::shared_ptr<IOFile> FileOpen(const Path& path, FileAccessMode mode,
|
||||
FileType type = FileType::BinaryFile,
|
||||
FileShareFlag flag = FileShareFlag::ShareReadOnly) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return FileOpen(ToU8String(path), mode, type, flag);
|
||||
} else {
|
||||
return FileOpen(std::filesystem::path{path}, mode, type, flag);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Directory Operations
|
||||
|
||||
/**
|
||||
* Creates a directory at path.
|
||||
* Note that this function will *always* assume that the input path is a directory. For example,
|
||||
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
|
||||
* If you intend to create the parent directory of a file, use CreateParentDir instead.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - The input path's parent directory does not exist
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if directory creation succeeds or directory already exists, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool CreateDir(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool CreateDir(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return CreateDir(ToU8String(path));
|
||||
} else {
|
||||
return CreateDir(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Recursively creates a directory at path.
|
||||
* Note that this function will *always* assume that the input path is a directory. For example,
|
||||
* if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt".
|
||||
* If you intend to create the parent directory of a file, use CreateParentDirs instead.
|
||||
* Unlike CreateDir, this creates all of input path's parent directories if they do not exist.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if directory creation succeeds or directory already exists, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool CreateDirs(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool CreateDirs(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return CreateDirs(ToU8String(path));
|
||||
} else {
|
||||
return CreateDirs(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Creates the parent directory of a given path.
|
||||
* This function calls CreateDir(path.parent_path()), see CreateDir for more details.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if directory creation succeeds or directory already exists, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool CreateParentDir(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool CreateParentDir(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return CreateParentDir(ToU8String(path));
|
||||
} else {
|
||||
return CreateParentDir(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Recursively creates the parent directory of a given path.
|
||||
* This function calls CreateDirs(path.parent_path()), see CreateDirs for more details.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if directory creation succeeds or directory already exists, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool CreateParentDirs(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool CreateParentDirs(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return CreateParentDirs(ToU8String(path));
|
||||
} else {
|
||||
return CreateParentDirs(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Removes a directory at path.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a directory
|
||||
* - The given directory is not empty
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if directory removal succeeds or directory does not exist, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RemoveDir(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool RemoveDir(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return RemoveDir(ToU8String(path));
|
||||
} else {
|
||||
return RemoveDir(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Removes all the contents within the given directory and removes the directory itself.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a directory
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if the directory and all of its contents are removed successfully, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RemoveDirRecursively(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool RemoveDirRecursively(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return RemoveDirRecursively(ToU8String(path));
|
||||
} else {
|
||||
return RemoveDirRecursively(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Removes all the contents within the given directory without removing the directory itself.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a directory
|
||||
* - Filesystem at path is read only
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if all of the directory's contents are removed successfully, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RemoveDirContentsRecursively(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool RemoveDirContentsRecursively(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return RemoveDirContentsRecursively(ToU8String(path));
|
||||
} else {
|
||||
return RemoveDirContentsRecursively(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Renames a directory from old_path to new_path.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - One or both input path(s) is not valid
|
||||
* - Filesystem object at old_path does not exist
|
||||
* - Filesystem object at old_path is not a directory
|
||||
* - Filesystem object at new_path exists
|
||||
* - Filesystem at either path is read only
|
||||
*
|
||||
* @param old_path Old filesystem path
|
||||
* @param new_path New filesystem path
|
||||
*
|
||||
* @returns True if directory rename succeeds, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool RenameDir(const std::filesystem::path& old_path,
|
||||
const std::filesystem::path& new_path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path1, typename Path2>
|
||||
[[nodiscard]] bool RenameDir(const Path1& old_path, const Path2& new_path) {
|
||||
using ValueType1 = typename Path1::value_type;
|
||||
using ValueType2 = typename Path2::value_type;
|
||||
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return RenameDir(ToU8String(old_path), ToU8String(new_path));
|
||||
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
|
||||
return RenameDir(ToU8String(old_path), new_path);
|
||||
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return RenameDir(old_path, ToU8String(new_path));
|
||||
} else {
|
||||
return RenameDir(std::filesystem::path{old_path}, std::filesystem::path{new_path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Iterates over the directory entries of a given directory.
|
||||
* This does not iterate over the sub-directories of the given directory.
|
||||
* The DirEntryCallable callback is called for each visited directory entry.
|
||||
* A filter can be set to control which directory entries are visited based on their type.
|
||||
* By default, both files and directories are visited.
|
||||
* If the callback returns false or there is an error, the iteration is immediately halted.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path is not a directory
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param callback Callback to be called for each visited directory entry
|
||||
* @param filter Directory entry type filter
|
||||
*/
|
||||
void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback,
|
||||
DirEntryFilter filter = DirEntryFilter::All);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
void IterateDirEntries(const Path& path, const DirEntryCallable& callback,
|
||||
DirEntryFilter filter = DirEntryFilter::All) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
IterateDirEntries(ToU8String(path), callback, filter);
|
||||
} else {
|
||||
IterateDirEntries(std::filesystem::path{path}, callback, filter);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Iterates over the directory entries of a given directory and its sub-directories.
|
||||
* The DirEntryCallable callback is called for each visited directory entry.
|
||||
* A filter can be set to control which directory entries are visited based on their type.
|
||||
* By default, both files and directories are visited.
|
||||
* If the callback returns false or there is an error, the iteration is immediately halted.
|
||||
*
|
||||
* Failures occur when:
|
||||
* - Input path is not valid
|
||||
* - Filesystem object at path does not exist
|
||||
* - Filesystem object at path is not a directory
|
||||
*
|
||||
* @param path Filesystem path
|
||||
* @param callback Callback to be called for each visited directory entry
|
||||
* @param filter Directory entry type filter
|
||||
*/
|
||||
void IterateDirEntriesRecursively(const std::filesystem::path& path,
|
||||
const DirEntryCallable& callback,
|
||||
DirEntryFilter filter = DirEntryFilter::All);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
void IterateDirEntriesRecursively(const Path& path, const DirEntryCallable& callback,
|
||||
DirEntryFilter filter = DirEntryFilter::All) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
IterateDirEntriesRecursively(ToU8String(path), callback, filter);
|
||||
} else {
|
||||
IterateDirEntriesRecursively(std::filesystem::path{path}, callback, filter);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Generic Filesystem Operations
|
||||
|
||||
/**
|
||||
* Returns whether a filesystem object at path exists.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if a filesystem object at path exists, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool Exists(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool Exists(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return Exists(ToU8String(path));
|
||||
} else {
|
||||
return Exists(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Returns whether a filesystem object at path is a file.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if a filesystem object at path is a file, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsFile(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool IsFile(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return IsFile(ToU8String(path));
|
||||
} else {
|
||||
return IsFile(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Returns whether a filesystem object at path is a directory.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if a filesystem object at path is a directory, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsDir(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool IsDir(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return IsDir(ToU8String(path));
|
||||
} else {
|
||||
return IsDir(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the current working directory.
|
||||
*
|
||||
* @returns The current working directory. Returns an empty path on failure.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetCurrentDir();
|
||||
|
||||
/**
|
||||
* Sets the current working directory to path.
|
||||
*
|
||||
* @returns True if the current working directory is successfully set, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool SetCurrentDir(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool SetCurrentDir(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return SetCurrentDir(ToU8String(path));
|
||||
} else {
|
||||
return SetCurrentDir(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the entry type of the filesystem object at path.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns The entry type of the filesystem object. Returns file_type::not_found on failure.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::file_type GetEntryType(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] std::filesystem::file_type GetEntryType(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return GetEntryType(ToU8String(path));
|
||||
} else {
|
||||
return GetEntryType(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the size of the filesystem object at path.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns The size in bytes of the filesystem object. Returns 0 on failure.
|
||||
*/
|
||||
[[nodiscard]] u64 GetSize(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] u64 GetSize(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return GetSize(ToU8String(path));
|
||||
} else {
|
||||
return GetSize(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the free space size of the filesystem at path.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns The free space size in bytes of the filesystem at path. Returns 0 on failure.
|
||||
*/
|
||||
[[nodiscard]] u64 GetFreeSpaceSize(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] u64 GetFreeSpaceSize(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return GetFreeSpaceSize(ToU8String(path));
|
||||
} else {
|
||||
return GetFreeSpaceSize(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the total capacity of the filesystem at path.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns The total capacity in bytes of the filesystem at path. Returns 0 on failure.
|
||||
*/
|
||||
[[nodiscard]] u64 GetTotalSpaceSize(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] u64 GetTotalSpaceSize(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return GetTotalSpaceSize(ToU8String(path));
|
||||
} else {
|
||||
return GetTotalSpaceSize(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,27 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
// yuzu data directories
|
||||
|
||||
#define YUZU_DIR "yuzu"
|
||||
#define PORTABLE_DIR "user"
|
||||
|
||||
// Sub-directories contained within a yuzu data directory
|
||||
|
||||
#define CACHE_DIR "cache"
|
||||
#define CONFIG_DIR "config"
|
||||
#define DUMP_DIR "dump"
|
||||
#define KEYS_DIR "keys"
|
||||
#define LOAD_DIR "load"
|
||||
#define LOG_DIR "log"
|
||||
#define NAND_DIR "nand"
|
||||
#define SCREENSHOTS_DIR "screenshots"
|
||||
#define SDMC_DIR "sdmc"
|
||||
#define SHADER_DIR "shader"
|
||||
|
||||
// yuzu-specific files
|
||||
|
||||
#define LOG_FILE "yuzu_log.txt"
|
|
@ -0,0 +1,73 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
enum class FileAccessMode {
|
||||
/**
|
||||
* If the file at path exists, it opens the file for reading.
|
||||
* If the file at path does not exist, it fails to open the file.
|
||||
*/
|
||||
Read = 1 << 0,
|
||||
/**
|
||||
* If the file at path exists, the existing contents of the file are erased.
|
||||
* The empty file is then opened for writing.
|
||||
* If the file at path does not exist, it creates and opens a new empty file for writing.
|
||||
*/
|
||||
Write = 1 << 1,
|
||||
/**
|
||||
* If the file at path exists, it opens the file for reading and writing.
|
||||
* If the file at path does not exist, it fails to open the file.
|
||||
*/
|
||||
ReadWrite = Read | Write,
|
||||
/**
|
||||
* If the file at path exists, it opens the file for appending.
|
||||
* If the file at path does not exist, it creates and opens a new empty file for appending.
|
||||
*/
|
||||
Append = 1 << 2,
|
||||
/**
|
||||
* If the file at path exists, it opens the file for both reading and appending.
|
||||
* If the file at path does not exist, it creates and opens a new empty file for both
|
||||
* reading and appending.
|
||||
*/
|
||||
ReadAppend = Read | Append,
|
||||
};
|
||||
|
||||
enum class FileType {
|
||||
BinaryFile,
|
||||
TextFile,
|
||||
};
|
||||
|
||||
enum class FileShareFlag {
|
||||
ShareNone, // Provides exclusive access to the file.
|
||||
ShareReadOnly, // Provides read only shared access to the file.
|
||||
ShareWriteOnly, // Provides write only shared access to the file.
|
||||
ShareReadWrite, // Provides read and write shared access to the file.
|
||||
};
|
||||
|
||||
enum class DirEntryFilter {
|
||||
File = 1 << 0,
|
||||
Directory = 1 << 1,
|
||||
All = File | Directory,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter);
|
||||
|
||||
/**
|
||||
* A callback function which takes in the path of a directory entry.
|
||||
*
|
||||
* @param path The path of a directory entry
|
||||
*
|
||||
* @returns A boolean value.
|
||||
* Return true to indicate whether the callback is successful, false otherwise.
|
||||
*/
|
||||
using DirEntryCallable = std::function<bool(const std::filesystem::path& path)>;
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,13 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/fs/fs_util.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
std::u8string ToU8String(std::string_view utf8_string) {
|
||||
return std::u8string{utf8_string.begin(), utf8_string.end()};
|
||||
}
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,25 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <concepts>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
template <typename T>
|
||||
concept IsChar = std::same_as<T, char>;
|
||||
|
||||
/**
|
||||
* Converts a UTF-8 encoded std::string or std::string_view to a std::u8string.
|
||||
*
|
||||
* @param utf8_string UTF-8 encoded string
|
||||
*
|
||||
* @returns UTF-8 encoded std::u8string.
|
||||
*/
|
||||
[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,432 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/fs_paths.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <shlobj.h> // Used in GetExeDirectory()
|
||||
#else
|
||||
#include <cstdlib> // Used in Get(Home/Data)Directory()
|
||||
#include <pwd.h> // Used in GetHomeDirectory()
|
||||
#include <sys/types.h> // Used in GetHomeDirectory()
|
||||
#include <unistd.h> // Used in GetDataDirectory()
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <sys/param.h> // Used in GetBundleDirectory()
|
||||
|
||||
// CFURL contains __attribute__ directives that gcc does not know how to parse, so we need to just
|
||||
// ignore them if we're not using clang. The macro is only used to prevent linking against
|
||||
// functions that don't exist on older versions of macOS, and the worst case scenario is a linker
|
||||
// error, so this is perfectly safe, just inconvenient.
|
||||
#ifndef __clang__
|
||||
#define availability(...)
|
||||
#endif
|
||||
#include <CoreFoundation/CFBundle.h> // Used in GetBundleDirectory()
|
||||
#include <CoreFoundation/CFString.h> // Used in GetBundleDirectory()
|
||||
#include <CoreFoundation/CFURL.h> // Used in GetBundleDirectory()
|
||||
#ifdef availability
|
||||
#undef availability
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#ifdef _WIN32
|
||||
// This is the maximum number of UTF-16 code units permissible in Windows file paths
|
||||
#define MAX_PATH 260
|
||||
#else
|
||||
// This is the maximum number of UTF-8 code units permissible in all other OSes' file paths
|
||||
#define MAX_PATH 1024
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
/**
|
||||
* The PathManagerImpl is a singleton allowing to manage the mapping of
|
||||
* YuzuPath enums to real filesystem paths.
|
||||
* This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl.
|
||||
* These are used by GetYuzuPath and SetYuzuPath respectively to get or modify
|
||||
* the path mapped by the YuzuPath enum.
|
||||
*/
|
||||
class PathManagerImpl {
|
||||
public:
|
||||
static PathManagerImpl& GetInstance() {
|
||||
static PathManagerImpl path_manager_impl;
|
||||
|
||||
return path_manager_impl;
|
||||
}
|
||||
|
||||
PathManagerImpl(const PathManagerImpl&) = delete;
|
||||
PathManagerImpl& operator=(const PathManagerImpl&) = delete;
|
||||
|
||||
PathManagerImpl(PathManagerImpl&&) = delete;
|
||||
PathManagerImpl& operator=(PathManagerImpl&&) = delete;
|
||||
|
||||
[[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) {
|
||||
return yuzu_paths.at(yuzu_path);
|
||||
}
|
||||
|
||||
void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) {
|
||||
yuzu_paths.insert_or_assign(yuzu_path, new_path);
|
||||
}
|
||||
|
||||
private:
|
||||
PathManagerImpl() {
|
||||
#ifdef _WIN32
|
||||
auto yuzu_path = GetExeDirectory() / PORTABLE_DIR;
|
||||
|
||||
if (!IsDir(yuzu_path)) {
|
||||
yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
|
||||
}
|
||||
|
||||
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
|
||||
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
|
||||
#else
|
||||
auto yuzu_path = GetCurrentDir() / PORTABLE_DIR;
|
||||
|
||||
if (Exists(yuzu_path) && IsDir(yuzu_path)) {
|
||||
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
|
||||
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
|
||||
} else {
|
||||
yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
|
||||
|
||||
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
|
||||
GenerateYuzuPath(YuzuPath::CacheDir, GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR);
|
||||
}
|
||||
#endif
|
||||
|
||||
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
|
||||
GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
|
||||
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
|
||||
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
|
||||
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
|
||||
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
|
||||
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
|
||||
}
|
||||
|
||||
~PathManagerImpl() = default;
|
||||
|
||||
void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
|
||||
void(FS::CreateDir(new_path));
|
||||
|
||||
SetYuzuPathImpl(yuzu_path, new_path);
|
||||
}
|
||||
|
||||
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
|
||||
};
|
||||
|
||||
std::string PathToUTF8String(const fs::path& path) {
|
||||
const auto utf8_string = path.u8string();
|
||||
|
||||
return std::string{utf8_string.begin(), utf8_string.end()};
|
||||
}
|
||||
|
||||
bool ValidatePath(const fs::path& path) {
|
||||
if (path.empty()) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
if (path.u16string().size() >= MAX_PATH) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
if (path.u8string().size() >= MAX_PATH) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
fs::path ConcatPath(const fs::path& first, const fs::path& second) {
|
||||
const bool second_has_dir_sep = IsDirSeparator(second.u8string().front());
|
||||
|
||||
if (!second_has_dir_sep) {
|
||||
return (first / second).lexically_normal();
|
||||
}
|
||||
|
||||
fs::path concat_path = first;
|
||||
concat_path += second;
|
||||
|
||||
return concat_path.lexically_normal();
|
||||
}
|
||||
|
||||
fs::path ConcatPathSafe(const fs::path& base, const fs::path& offset) {
|
||||
const auto concatenated_path = ConcatPath(base, offset);
|
||||
|
||||
if (!IsPathSandboxed(base, concatenated_path)) {
|
||||
return base;
|
||||
}
|
||||
|
||||
return concatenated_path;
|
||||
}
|
||||
|
||||
bool IsPathSandboxed(const fs::path& base, const fs::path& path) {
|
||||
const auto base_string = RemoveTrailingSeparators(base.lexically_normal()).u8string();
|
||||
const auto path_string = RemoveTrailingSeparators(path.lexically_normal()).u8string();
|
||||
|
||||
if (path_string.size() < base_string.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return base_string.compare(0, base_string.size(), path_string, 0, base_string.size()) == 0;
|
||||
}
|
||||
|
||||
bool IsDirSeparator(char character) {
|
||||
return character == '/' || character == '\\';
|
||||
}
|
||||
|
||||
bool IsDirSeparator(char8_t character) {
|
||||
return character == u8'/' || character == u8'\\';
|
||||
}
|
||||
|
||||
fs::path RemoveTrailingSeparators(const fs::path& path) {
|
||||
if (path.empty()) {
|
||||
return path;
|
||||
}
|
||||
|
||||
auto string_path = path.u8string();
|
||||
|
||||
while (IsDirSeparator(string_path.back())) {
|
||||
string_path.pop_back();
|
||||
}
|
||||
|
||||
return fs::path{string_path};
|
||||
}
|
||||
|
||||
const fs::path& GetYuzuPath(YuzuPath yuzu_path) {
|
||||
return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path);
|
||||
}
|
||||
|
||||
std::string GetYuzuPathString(YuzuPath yuzu_path) {
|
||||
return PathToUTF8String(GetYuzuPath(yuzu_path));
|
||||
}
|
||||
|
||||
void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
|
||||
if (!FS::IsDir(new_path)) {
|
||||
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
|
||||
PathToUTF8String(new_path));
|
||||
return;
|
||||
}
|
||||
|
||||
PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
fs::path GetExeDirectory() {
|
||||
wchar_t exe_path[MAX_PATH];
|
||||
|
||||
GetModuleFileNameW(nullptr, exe_path, MAX_PATH);
|
||||
|
||||
if (!exe_path) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Failed to get the path to the executable of the current process");
|
||||
}
|
||||
|
||||
return fs::path{exe_path}.parent_path();
|
||||
}
|
||||
|
||||
fs::path GetAppDataRoamingDirectory() {
|
||||
PWSTR appdata_roaming_path = nullptr;
|
||||
|
||||
SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appdata_roaming_path);
|
||||
|
||||
auto fs_appdata_roaming_path = fs::path{appdata_roaming_path};
|
||||
|
||||
CoTaskMemFree(appdata_roaming_path);
|
||||
|
||||
if (fs_appdata_roaming_path.empty()) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
|
||||
}
|
||||
|
||||
return fs_appdata_roaming_path;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
fs::path GetHomeDirectory() {
|
||||
const char* home_env_var = getenv("HOME");
|
||||
|
||||
if (home_env_var) {
|
||||
return fs::path{home_env_var};
|
||||
}
|
||||
|
||||
LOG_INFO(Common_Filesystem,
|
||||
"$HOME is not defined in the environment variables, "
|
||||
"attempting to query passwd to get the home path of the current user");
|
||||
|
||||
const auto* pw = getpwuid(getuid());
|
||||
|
||||
if (!pw) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to get the home path of the current user");
|
||||
return {};
|
||||
}
|
||||
|
||||
return fs::path{pw->pw_dir};
|
||||
}
|
||||
|
||||
fs::path GetDataDirectory(const std::string& env_name) {
|
||||
const char* data_env_var = getenv(env_name.c_str());
|
||||
|
||||
if (data_env_var) {
|
||||
return fs::path{data_env_var};
|
||||
}
|
||||
|
||||
if (env_name == "XDG_DATA_HOME") {
|
||||
return GetHomeDirectory() / ".local/share";
|
||||
} else if (env_name == "XDG_CACHE_HOME") {
|
||||
return GetHomeDirectory() / ".cache";
|
||||
} else if (env_name == "XDG_CONFIG_HOME") {
|
||||
return GetHomeDirectory() / ".config";
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
fs::path GetBundleDirectory() {
|
||||
char app_bundle_path[MAXPATHLEN];
|
||||
|
||||
// Get the main bundle for the app
|
||||
CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
||||
CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle);
|
||||
|
||||
CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path));
|
||||
|
||||
CFRelease(bundle_ref);
|
||||
CFRelease(bundle_path);
|
||||
|
||||
return fs::path{app_bundle_path};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// vvvvvvvvvv Deprecated vvvvvvvvvv //
|
||||
|
||||
std::string_view RemoveTrailingSlash(std::string_view path) {
|
||||
if (path.empty()) {
|
||||
return path;
|
||||
}
|
||||
|
||||
if (path.back() == '\\' || path.back() == '/') {
|
||||
path.remove_suffix(1);
|
||||
return path;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
std::vector<std::string> SplitPathComponents(std::string_view filename) {
|
||||
std::string copy(filename);
|
||||
std::replace(copy.begin(), copy.end(), '\\', '/');
|
||||
std::vector<std::string> out;
|
||||
|
||||
std::stringstream stream(copy);
|
||||
std::string item;
|
||||
while (std::getline(stream, item, '/')) {
|
||||
out.push_back(std::move(item));
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {
|
||||
std::string path(path_);
|
||||
char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\';
|
||||
char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/';
|
||||
|
||||
if (directory_separator == DirectorySeparator::PlatformDefault) {
|
||||
#ifdef _WIN32
|
||||
type1 = '/';
|
||||
type2 = '\\';
|
||||
#endif
|
||||
}
|
||||
|
||||
std::replace(path.begin(), path.end(), type1, type2);
|
||||
|
||||
auto start = path.begin();
|
||||
#ifdef _WIN32
|
||||
// allow network paths which start with a double backslash (e.g. \\server\share)
|
||||
if (start != path.end())
|
||||
++start;
|
||||
#endif
|
||||
path.erase(std::unique(start, path.end(),
|
||||
[type2](char c1, char c2) { return c1 == type2 && c2 == type2; }),
|
||||
path.end());
|
||||
return std::string(RemoveTrailingSlash(path));
|
||||
}
|
||||
|
||||
std::string_view GetParentPath(std::string_view path) {
|
||||
const auto name_bck_index = path.rfind('\\');
|
||||
const auto name_fwd_index = path.rfind('/');
|
||||
std::size_t name_index;
|
||||
|
||||
if (name_bck_index == std::string_view::npos || name_fwd_index == std::string_view::npos) {
|
||||
name_index = std::min(name_bck_index, name_fwd_index);
|
||||
} else {
|
||||
name_index = std::max(name_bck_index, name_fwd_index);
|
||||
}
|
||||
|
||||
return path.substr(0, name_index);
|
||||
}
|
||||
|
||||
std::string_view GetPathWithoutTop(std::string_view path) {
|
||||
if (path.empty()) {
|
||||
return path;
|
||||
}
|
||||
|
||||
while (path[0] == '\\' || path[0] == '/') {
|
||||
path.remove_prefix(1);
|
||||
if (path.empty()) {
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
const auto name_bck_index = path.find('\\');
|
||||
const auto name_fwd_index = path.find('/');
|
||||
return path.substr(std::min(name_bck_index, name_fwd_index) + 1);
|
||||
}
|
||||
|
||||
std::string_view GetFilename(std::string_view path) {
|
||||
const auto name_index = path.find_last_of("\\/");
|
||||
|
||||
if (name_index == std::string_view::npos) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return path.substr(name_index + 1);
|
||||
}
|
||||
|
||||
std::string_view GetExtensionFromFilename(std::string_view name) {
|
||||
const std::size_t index = name.rfind('.');
|
||||
|
||||
if (index == std::string_view::npos) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return name.substr(index + 1);
|
||||
}
|
||||
|
||||
} // namespace Common::FS
|
|
@ -0,0 +1,309 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
|
||||
#include "common/fs/fs_util.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
enum class YuzuPath {
|
||||
YuzuDir, // Where yuzu stores its data.
|
||||
CacheDir, // Where cached filesystem data is stored.
|
||||
ConfigDir, // Where config files are stored.
|
||||
DumpDir, // Where dumped data is stored.
|
||||
KeysDir, // Where key files are stored.
|
||||
LoadDir, // Where cheat/mod files are stored.
|
||||
LogDir, // Where log files are stored.
|
||||
NANDDir, // Where the emulated NAND is stored.
|
||||
ScreenshotsDir, // Where yuzu screenshots are stored.
|
||||
SDMCDir, // Where the emulated SDMC is stored.
|
||||
ShaderDir, // Where shaders are stored.
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a filesystem path to a UTF-8 encoded std::string.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns UTF-8 encoded std::string.
|
||||
*/
|
||||
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
|
||||
|
||||
/**
|
||||
* Validates a given path.
|
||||
*
|
||||
* A given path is valid if it meets these conditions:
|
||||
* - The path is not empty
|
||||
* - The path is not too long
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if the path is valid, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool ValidatePath(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] bool ValidatePath(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return ValidatePath(ToU8String(path));
|
||||
} else {
|
||||
return ValidatePath(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Concatenates two filesystem paths together.
|
||||
*
|
||||
* This is needed since the following occurs when using std::filesystem::path's operator/:
|
||||
* first: "/first/path"
|
||||
* second: "/second/path" (Note that the second path has a directory separator in the front)
|
||||
* first / second yields "/second/path" when the desired result is first/path/second/path
|
||||
*
|
||||
* @param first First filesystem path
|
||||
* @param second Second filesystem path
|
||||
*
|
||||
* @returns A concatenated filesystem path.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first,
|
||||
const std::filesystem::path& second);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path1, typename Path2>
|
||||
[[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) {
|
||||
using ValueType1 = typename Path1::value_type;
|
||||
using ValueType2 = typename Path2::value_type;
|
||||
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return ConcatPath(ToU8String(first), ToU8String(second));
|
||||
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
|
||||
return ConcatPath(ToU8String(first), second);
|
||||
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return ConcatPath(first, ToU8String(second));
|
||||
} else {
|
||||
return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Safe variant of ConcatPath that takes in a base path and an offset path from the given base path.
|
||||
*
|
||||
* If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path,
|
||||
* this will return the concatenated path. Otherwise this will return the base path.
|
||||
*
|
||||
* @param base Base filesystem path
|
||||
* @param offset Offset filesystem path
|
||||
*
|
||||
* @returns A concatenated filesystem path if it is within the base path,
|
||||
* returns the base path otherwise.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base,
|
||||
const std::filesystem::path& offset);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path1, typename Path2>
|
||||
[[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) {
|
||||
using ValueType1 = typename Path1::value_type;
|
||||
using ValueType2 = typename Path2::value_type;
|
||||
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return ConcatPathSafe(ToU8String(base), ToU8String(offset));
|
||||
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
|
||||
return ConcatPathSafe(ToU8String(base), offset);
|
||||
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return ConcatPathSafe(base, ToU8String(offset));
|
||||
} else {
|
||||
return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Checks whether a given path is sandboxed within a given base path.
|
||||
*
|
||||
* @param base Base filesystem path
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns True if the given path is sandboxed within the given base path, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base,
|
||||
const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path1, typename Path2>
|
||||
[[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) {
|
||||
using ValueType1 = typename Path1::value_type;
|
||||
using ValueType2 = typename Path2::value_type;
|
||||
if constexpr (IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return IsPathSandboxed(ToU8String(base), ToU8String(path));
|
||||
} else if constexpr (IsChar<ValueType1> && !IsChar<ValueType2>) {
|
||||
return IsPathSandboxed(ToU8String(base), path);
|
||||
} else if constexpr (!IsChar<ValueType1> && IsChar<ValueType2>) {
|
||||
return IsPathSandboxed(base, ToU8String(path));
|
||||
} else {
|
||||
return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Checks if a character is a directory separator (either a forward slash or backslash).
|
||||
*
|
||||
* @param character Character
|
||||
*
|
||||
* @returns True if the character is a directory separator, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsDirSeparator(char character);
|
||||
|
||||
/**
|
||||
* Checks if a character is a directory separator (either a forward slash or backslash).
|
||||
*
|
||||
* @param character Character
|
||||
*
|
||||
* @returns True if the character is a directory separator, false otherwise.
|
||||
*/
|
||||
[[nodiscard]] bool IsDirSeparator(char8_t character);
|
||||
|
||||
/**
|
||||
* Removes any trailing directory separators if they exist in the given path.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns The filesystem path without any trailing directory separators.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
return RemoveTrailingSeparators(ToU8String(path));
|
||||
} else {
|
||||
return RemoveTrailingSeparators(std::filesystem::path{path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the filesystem path associated with the YuzuPath enum.
|
||||
*
|
||||
* @param yuzu_path YuzuPath enum
|
||||
*
|
||||
* @returns The filesystem path associated with the YuzuPath enum.
|
||||
*/
|
||||
[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
|
||||
|
||||
/**
|
||||
* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
|
||||
*
|
||||
* @param yuzu_path YuzuPath enum
|
||||
*
|
||||
* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
|
||||
*/
|
||||
[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
|
||||
|
||||
/**
|
||||
* Sets a new filesystem path associated with the YuzuPath enum.
|
||||
* If the filesystem object at new_path is not a directory, this function will not do anything.
|
||||
*
|
||||
* @param yuzu_path YuzuPath enum
|
||||
* @param new_path New filesystem path
|
||||
*/
|
||||
void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
|
||||
|
||||
#ifdef _WIN32
|
||||
template <typename Path>
|
||||
[[nodiscard]] void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
|
||||
if constexpr (IsChar<typename Path::value_type>) {
|
||||
SetYuzuPath(yuzu_path, ToU8String(new_path));
|
||||
} else {
|
||||
SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
/**
|
||||
* Gets the path of the directory containing the executable of the current process.
|
||||
*
|
||||
* @returns The path of the directory containing the executable of the current process.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetExeDirectory();
|
||||
|
||||
/**
|
||||
* Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming).
|
||||
*
|
||||
* @returns The path of the current user's %APPDATA% directory.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
|
||||
|
||||
#else
|
||||
|
||||
/**
|
||||
* Gets the path of the directory specified by the #HOME environment variable.
|
||||
* If $HOME is not defined, it will attempt to query the user database in passwd instead.
|
||||
*
|
||||
* @returns The path of the current user's home directory.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetHomeDirectory();
|
||||
|
||||
/**
|
||||
* Gets the relevant paths for yuzu to store its data based on the given XDG environment variable.
|
||||
* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||||
* Defaults to $HOME/.local/share for main application data,
|
||||
* $HOME/.cache for cached data, and $HOME/.config for configuration files.
|
||||
*
|
||||
* @param env_name XDG environment variable name
|
||||
*
|
||||
* @returns The path where yuzu should store its data.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
[[nodiscard]] std::filesystem::path GetBundleDirectory();
|
||||
|
||||
#endif
|
||||
|
||||
// vvvvvvvvvv Deprecated vvvvvvvvvv //
|
||||
|
||||
// Removes the final '/' or '\' if one exists
|
||||
[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path);
|
||||
|
||||
enum class DirectorySeparator {
|
||||
ForwardSlash,
|
||||
BackwardSlash,
|
||||
PlatformDefault,
|
||||
};
|
||||
|
||||
// Splits the path on '/' or '\' and put the components into a vector
|
||||
// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
|
||||
[[nodiscard]] std::vector<std::string> SplitPathComponents(std::string_view filename);
|
||||
|
||||
// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
|
||||
// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
|
||||
[[nodiscard]] std::string SanitizePath(
|
||||
std::string_view path,
|
||||
DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
|
||||
|
||||
// Gets all of the text up to the last '/' or '\' in the path.
|
||||
[[nodiscard]] std::string_view GetParentPath(std::string_view path);
|
||||
|
||||
// Gets all of the text after the first '/' or '\' in the path.
|
||||
[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path);
|
||||
|
||||
// Gets the filename of the path
|
||||
[[nodiscard]] std::string_view GetFilename(std::string_view path);
|
||||
|
||||
// Gets the extension of the filename
|
||||
[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name);
|
||||
|
||||
} // namespace Common::FS
|
|
@ -11,13 +11,13 @@
|
|||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <share.h> // For _SH_DENYWR
|
||||
#include <windows.h> // For OutputDebugStringW
|
||||
#else
|
||||
#define _SH_DENYWR 0
|
||||
#endif
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
|
@ -148,19 +148,16 @@ void ColorConsoleBackend::Write(const Entry& entry) {
|
|||
PrintColoredMessage(entry);
|
||||
}
|
||||
|
||||
FileBackend::FileBackend(const std::string& filename) {
|
||||
const auto old_filename = filename + ".old.txt";
|
||||
FileBackend::FileBackend(const std::filesystem::path& filename) {
|
||||
auto old_filename = filename;
|
||||
old_filename += ".old.txt";
|
||||
|
||||
if (FS::Exists(old_filename)) {
|
||||
FS::Delete(old_filename);
|
||||
}
|
||||
if (FS::Exists(filename)) {
|
||||
FS::Rename(filename, old_filename);
|
||||
}
|
||||
// Existence checks are done within the functions themselves.
|
||||
// We don't particularly care if these succeed or not.
|
||||
void(FS::RemoveFile(old_filename));
|
||||
void(FS::RenameFile(filename, old_filename));
|
||||
|
||||
// _SH_DENYWR allows read only access to the file for other programs.
|
||||
// It is #defined to 0 on other platforms
|
||||
file = FS::IOFile(filename, "w", _SH_DENYWR);
|
||||
file = FS::IOFile(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
|
||||
}
|
||||
|
||||
void FileBackend::Write(const Entry& entry) {
|
||||
|
@ -181,7 +178,7 @@ void FileBackend::Write(const Entry& entry) {
|
|||
|
||||
bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
|
||||
if (entry.log_level >= Level::Error) {
|
||||
file.Flush();
|
||||
void(file.Flush());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,11 @@
|
|||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
|
@ -81,7 +82,7 @@ public:
|
|||
*/
|
||||
class FileBackend : public Backend {
|
||||
public:
|
||||
explicit FileBackend(const std::string& filename);
|
||||
explicit FileBackend(const std::filesystem::path& filename);
|
||||
|
||||
static const char* Name() {
|
||||
return "file";
|
||||
|
|
|
@ -2,24 +2,30 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <filesystem>
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/nvidia_flags.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
void ConfigureNvidiaEnvironmentFlags() {
|
||||
#ifdef _WIN32
|
||||
const std::string shader_path = Common::FS::SanitizePath(
|
||||
fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
|
||||
const std::string windows_path =
|
||||
Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
|
||||
void(Common::FS::CreateFullPath(shader_path + '/'));
|
||||
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
|
||||
const auto nvidia_shader_dir =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
|
||||
|
||||
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto windows_path_string =
|
||||
Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
|
||||
|
||||
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
|
||||
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <string_view>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
|
@ -34,6 +34,10 @@ void LogSettings() {
|
|||
LOG_INFO(Config, "{}: {}", name, value);
|
||||
};
|
||||
|
||||
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
|
||||
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
|
||||
};
|
||||
|
||||
LOG_INFO(Config, "yuzu Configuration:");
|
||||
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
|
||||
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
|
||||
|
@ -59,11 +63,11 @@ void LogSettings() {
|
|||
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
||||
log_setting("Audio_OutputDevice", values.audio_device_id);
|
||||
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
|
||||
log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
|
||||
log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
|
||||
log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
|
||||
log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
|
||||
log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
|
||||
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
|
||||
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
|
||||
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
|
||||
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
|
||||
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
||||
log_setting("Debugging_ProgramArgs", values.program_args);
|
||||
log_setting("Services_BCATBackend", values.bcat_backend);
|
||||
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include <locale>
|
||||
#include <sstream>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
|
@ -93,18 +92,6 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
|
|||
return true;
|
||||
}
|
||||
|
||||
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
|
||||
const std::string& _Filename) {
|
||||
_CompleteFilename = _Path;
|
||||
|
||||
// check for seperator
|
||||
if (DIR_SEP_CHR != *_CompleteFilename.rbegin())
|
||||
_CompleteFilename += DIR_SEP_CHR;
|
||||
|
||||
// add the filename
|
||||
_CompleteFilename += _Filename;
|
||||
}
|
||||
|
||||
void SplitString(const std::string& str, const char delim, std::vector<std::string>& output) {
|
||||
std::istringstream iss(str);
|
||||
output.resize(1);
|
||||
|
|
|
@ -32,8 +32,6 @@ void SplitString(const std::string& str, char delim, std::vector<std::string>& o
|
|||
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
|
||||
std::string* _pExtension);
|
||||
|
||||
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
|
||||
const std::string& _Filename);
|
||||
[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
|
||||
const std::string& dest);
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -121,7 +121,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|||
dir->GetName());
|
||||
}
|
||||
|
||||
if (Common::FS::IsDirectory(path)) {
|
||||
if (Common::FS::IsDir(path)) {
|
||||
return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,8 +18,9 @@
|
|||
#include <mbedtls/cmac.h>
|
||||
#include <mbedtls/sha256.h>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -325,46 +326,55 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
|
|||
}
|
||||
|
||||
std::optional<Key128> DeriveSDSeed() {
|
||||
const Common::FS::IOFile save_43(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000043",
|
||||
"rb+");
|
||||
const auto system_save_43_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000043";
|
||||
const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!save_43.IsOpen()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const Common::FS::IOFile sd_private(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
|
||||
"/Nintendo/Contents/private",
|
||||
"rb+");
|
||||
const auto sd_private_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/private";
|
||||
|
||||
const Common::FS::IOFile sd_private{sd_private_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!sd_private.IsOpen()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::array<u8, 0x10> private_seed{};
|
||||
if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) {
|
||||
if (sd_private.Read(private_seed) != private_seed.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::array<u8, 0x10> buffer{};
|
||||
std::size_t offset = 0;
|
||||
for (; offset + 0x10 < save_43.GetSize(); ++offset) {
|
||||
if (!save_43.Seek(offset, SEEK_SET)) {
|
||||
s64 offset = 0;
|
||||
for (; offset + 0x10 < static_cast<s64>(save_43.GetSize()); ++offset) {
|
||||
if (!save_43.Seek(offset)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (save_43.Read(buffer) != buffer.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
save_43.ReadBytes(buffer.data(), buffer.size());
|
||||
if (buffer == private_seed) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!save_43.Seek(offset + 0x10, SEEK_SET)) {
|
||||
if (!save_43.Seek(offset + 0x10)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Key128 seed{};
|
||||
if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) {
|
||||
if (save_43.Read(seed) != seed.size()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return seed;
|
||||
}
|
||||
|
||||
|
@ -435,7 +445,7 @@ std::vector<Ticket> GetTicketblob(const Common::FS::IOFile& ticket_save) {
|
|||
}
|
||||
|
||||
std::vector<u8> buffer(ticket_save.GetSize());
|
||||
if (ticket_save.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
|
||||
if (ticket_save.Read(buffer) != buffer.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
@ -566,27 +576,26 @@ std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
|
|||
|
||||
KeyManager::KeyManager() {
|
||||
// Initialize keys
|
||||
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
||||
|
||||
if (!Common::FS::Exists(yuzu_keys_dir)) {
|
||||
Common::FS::CreateDir(yuzu_keys_dir);
|
||||
if (!Common::FS::CreateDir(yuzu_keys_dir)) {
|
||||
LOG_ERROR(Core, "Failed to create the keys directory.");
|
||||
}
|
||||
|
||||
if (Settings::values.use_dev_keys) {
|
||||
dev_mode = true;
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "dev.keys", false);
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "dev.keys_autogenerated", false);
|
||||
LoadFromFile(yuzu_keys_dir / "dev.keys", false);
|
||||
LoadFromFile(yuzu_keys_dir / "dev.keys_autogenerated", false);
|
||||
} else {
|
||||
dev_mode = false;
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "prod.keys", false);
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "prod.keys_autogenerated", false);
|
||||
LoadFromFile(yuzu_keys_dir / "prod.keys", false);
|
||||
LoadFromFile(yuzu_keys_dir / "prod.keys_autogenerated", false);
|
||||
}
|
||||
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "title.keys", true);
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "title.keys_autogenerated", true);
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "console.keys", false);
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "console.keys_autogenerated", false);
|
||||
LoadFromFile(yuzu_keys_dir / "title.keys", true);
|
||||
LoadFromFile(yuzu_keys_dir / "title.keys_autogenerated", true);
|
||||
LoadFromFile(yuzu_keys_dir / "console.keys", false);
|
||||
LoadFromFile(yuzu_keys_dir / "console.keys_autogenerated", false);
|
||||
}
|
||||
|
||||
static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_t length) {
|
||||
|
@ -597,9 +606,14 @@ static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_
|
|||
[](u8 c) { return std::isxdigit(c); });
|
||||
}
|
||||
|
||||
void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys) {
|
||||
if (!Common::FS::Exists(file_path)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::ifstream file;
|
||||
Common::FS::OpenFStream(file, filename, std::ios_base::in);
|
||||
Common::FS::OpenFileStream(file, file_path, std::ios_base::in);
|
||||
|
||||
if (!file.is_open()) {
|
||||
return;
|
||||
}
|
||||
|
@ -694,15 +708,6 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
|||
}
|
||||
}
|
||||
|
||||
void KeyManager::AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
|
||||
const std::string& filename, bool title) {
|
||||
if (Common::FS::Exists(dir1 + DIR_SEP + filename)) {
|
||||
LoadFromFile(dir1 + DIR_SEP + filename, title);
|
||||
} else if (Common::FS::Exists(dir2 + DIR_SEP + filename)) {
|
||||
LoadFromFile(dir2 + DIR_SEP + filename, title);
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyManager::BaseDeriveNecessary() const {
|
||||
const auto check_key_existence = [this](auto key_type, u64 index1 = 0, u64 index2 = 0) {
|
||||
return !HasKey(key_type, index1, index2);
|
||||
|
@ -766,30 +771,35 @@ Key256 KeyManager::GetBISKey(u8 partition_id) const {
|
|||
template <size_t Size>
|
||||
void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
||||
const std::array<u8, Size>& key) {
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
||||
|
||||
std::string filename = "title.keys_autogenerated";
|
||||
|
||||
if (category == KeyCategory::Standard) {
|
||||
filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
|
||||
} else if (category == KeyCategory::Console) {
|
||||
filename = "console.keys_autogenerated";
|
||||
}
|
||||
|
||||
const auto path = yuzu_keys_dir + DIR_SEP + filename;
|
||||
const auto path = yuzu_keys_dir / filename;
|
||||
const auto add_info_text = !Common::FS::Exists(path);
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::IOFile file{path, "a"};
|
||||
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append,
|
||||
Common::FS::FileType::TextFile};
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (add_info_text) {
|
||||
file.WriteString(
|
||||
void(file.WriteString(
|
||||
"# This file is autogenerated by Yuzu\n"
|
||||
"# It serves to store keys that were automatically generated from the normal keys\n"
|
||||
"# If you are experiencing issues involving keys, it may help to delete this file\n");
|
||||
"# If you are experiencing issues involving keys, it may help to delete this file\n"));
|
||||
}
|
||||
|
||||
file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key)));
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, filename, category == KeyCategory::Title);
|
||||
void(file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key))));
|
||||
LoadFromFile(path, category == KeyCategory::Title);
|
||||
}
|
||||
|
||||
void KeyManager::SetKey(S128KeyType id, Key128 key, u64 field1, u64 field2) {
|
||||
|
@ -861,20 +871,17 @@ void KeyManager::SetKey(S256KeyType id, Key256 key, u64 field1, u64 field2) {
|
|||
}
|
||||
|
||||
bool KeyManager::KeyFileExists(bool title) {
|
||||
const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath();
|
||||
const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir);
|
||||
const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
||||
|
||||
if (title) {
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "title.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "title.keys");
|
||||
return Common::FS::Exists(yuzu_keys_dir / "title.keys");
|
||||
}
|
||||
|
||||
if (Settings::values.use_dev_keys) {
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "dev.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "dev.keys");
|
||||
return Common::FS::Exists(yuzu_keys_dir / "dev.keys");
|
||||
}
|
||||
|
||||
return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "prod.keys") ||
|
||||
Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "prod.keys");
|
||||
return Common::FS::Exists(yuzu_keys_dir / "prod.keys");
|
||||
}
|
||||
|
||||
void KeyManager::DeriveSDSeedLazy() {
|
||||
|
@ -1115,15 +1122,21 @@ void KeyManager::PopulateTickets() {
|
|||
return;
|
||||
}
|
||||
|
||||
const Common::FS::IOFile save1(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e1",
|
||||
"rb+");
|
||||
const Common::FS::IOFile save2(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/80000000000000e2",
|
||||
"rb+");
|
||||
const auto system_save_e1_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e1";
|
||||
|
||||
const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
const auto system_save_e2_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e2";
|
||||
|
||||
const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
const auto blob2 = GetTicketblob(save_e2);
|
||||
auto res = GetTicketblob(save_e1);
|
||||
|
||||
const auto blob2 = GetTicketblob(save2);
|
||||
auto res = GetTicketblob(save1);
|
||||
const auto idx = res.size();
|
||||
res.insert(res.end(), blob2.begin(), blob2.end());
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
@ -283,9 +284,8 @@ private:
|
|||
std::array<u8, 576> eticket_extended_kek{};
|
||||
|
||||
bool dev_mode;
|
||||
void LoadFromFile(const std::string& filename, bool is_title_keys);
|
||||
void AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2,
|
||||
const std::string& filename, bool title);
|
||||
void LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys);
|
||||
|
||||
template <size_t Size>
|
||||
void WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
||||
const std::array<u8, Size>& key);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
|
@ -85,7 +85,7 @@ VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id,
|
|||
VirtualFilesystem file_system) const {
|
||||
auto& keys = Core::Crypto::KeyManager::Instance();
|
||||
Core::Crypto::PartitionDataManager pdm{file_system->OpenDirectory(
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)};
|
||||
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir), Mode::Read)};
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
|
||||
switch (id) {
|
||||
|
|
|
@ -10,11 +10,13 @@
|
|||
namespace FileSys {
|
||||
|
||||
enum class Mode : u32 {
|
||||
Read = 1,
|
||||
Write = 2,
|
||||
Read = 1 << 0,
|
||||
Write = 1 << 1,
|
||||
ReadWrite = Read | Write,
|
||||
Append = 4,
|
||||
Append = 1 << 2,
|
||||
ReadAppend = Read | Append,
|
||||
WriteAppend = Write | Append,
|
||||
All = ReadWrite | Append,
|
||||
};
|
||||
|
||||
DECLARE_ENUM_FLAG_OPERATORS(Mode)
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include <iterator>
|
||||
#include <utility>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/partition_filesystem.h"
|
||||
#include "core/file_sys/vfs_offset.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <cstddef>
|
||||
#include <cstring>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <regex>
|
||||
#include <mbedtls/sha256.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
|
|
|
@ -5,8 +5,7 @@
|
|||
#include <algorithm>
|
||||
#include <numeric>
|
||||
#include <string>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
@ -122,15 +121,14 @@ VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_
|
|||
return nullptr;
|
||||
|
||||
for (const auto& file : old_dir->GetFiles()) {
|
||||
const auto x =
|
||||
CopyFile(old_path + DIR_SEP + file->GetName(), new_path + DIR_SEP + file->GetName());
|
||||
const auto x = CopyFile(old_path + '/' + file->GetName(), new_path + '/' + file->GetName());
|
||||
if (x == nullptr)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (const auto& dir : old_dir->GetSubdirectories()) {
|
||||
const auto x =
|
||||
CopyDirectory(old_path + DIR_SEP + dir->GetName(), new_path + DIR_SEP + dir->GetName());
|
||||
CopyDirectory(old_path + '/' + dir->GetName(), new_path + '/' + dir->GetName());
|
||||
if (x == nullptr)
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_libzip.h"
|
||||
|
|
|
@ -7,8 +7,9 @@
|
|||
#include <iterator>
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
|
||||
|
@ -16,33 +17,31 @@ namespace FileSys {
|
|||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
static std::string ModeFlagsToString(Mode mode) {
|
||||
std::string mode_str;
|
||||
namespace {
|
||||
|
||||
// Calculate the correct open mode for the file.
|
||||
if (True(mode & Mode::Read) && True(mode & Mode::Write)) {
|
||||
if (True(mode & Mode::Append)) {
|
||||
mode_str = "a+";
|
||||
} else {
|
||||
mode_str = "r+";
|
||||
constexpr FS::FileAccessMode ModeFlagsToFileAccessMode(Mode mode) {
|
||||
switch (mode) {
|
||||
case Mode::Read:
|
||||
return FS::FileAccessMode::Read;
|
||||
case Mode::Write:
|
||||
return FS::FileAccessMode::Write;
|
||||
case Mode::ReadWrite:
|
||||
return FS::FileAccessMode::ReadWrite;
|
||||
case Mode::Append:
|
||||
return FS::FileAccessMode::Append;
|
||||
case Mode::ReadAppend:
|
||||
return FS::FileAccessMode::ReadAppend;
|
||||
case Mode::WriteAppend:
|
||||
return FS::FileAccessMode::Append;
|
||||
case Mode::All:
|
||||
return FS::FileAccessMode::ReadAppend;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
} else {
|
||||
if (True(mode & Mode::Read)) {
|
||||
mode_str = "r";
|
||||
} else if (True(mode & Mode::Append)) {
|
||||
mode_str = "a";
|
||||
} else if (True(mode & Mode::Write)) {
|
||||
mode_str = "w";
|
||||
} else {
|
||||
UNREACHABLE_MSG("Invalid file open mode: {:02X}", static_cast<u8>(mode));
|
||||
}
|
||||
}
|
||||
|
||||
mode_str += "b";
|
||||
|
||||
return mode_str;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RealVfsFilesystem::RealVfsFilesystem() : VfsFilesystem(nullptr) {}
|
||||
RealVfsFilesystem::~RealVfsFilesystem() = default;
|
||||
|
||||
|
@ -63,7 +62,7 @@ VfsEntryType RealVfsFilesystem::GetEntryType(std::string_view path_) const {
|
|||
if (!FS::Exists(path)) {
|
||||
return VfsEntryType::None;
|
||||
}
|
||||
if (FS::IsDirectory(path)) {
|
||||
if (FS::IsDir(path)) {
|
||||
return VfsEntryType::Directory;
|
||||
}
|
||||
|
||||
|
@ -81,12 +80,13 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FS::CreateEmptyFile(path);
|
||||
auto backing = FS::FileOpen(path, ModeFlagsToFileAccessMode(perms), FS::FileType::BinaryFile);
|
||||
|
||||
if (!backing) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto backing = std::make_shared<FS::IOFile>(path, ModeFlagsToString(perms).c_str());
|
||||
cache.insert_or_assign(path, backing);
|
||||
cache.insert_or_assign(path, std::move(backing));
|
||||
|
||||
// Cannot use make_shared as RealVfsFile constructor is private
|
||||
return std::shared_ptr<RealVfsFile>(new RealVfsFile(*this, backing, path, perms));
|
||||
|
@ -94,25 +94,29 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
|
|||
|
||||
VirtualFile RealVfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
|
||||
if (!FS::Exists(path)) {
|
||||
FS::CreateFullPath(path_fwd);
|
||||
if (!FS::CreateEmptyFile(path)) {
|
||||
// Current usages of CreateFile expect to delete the contents of an existing file.
|
||||
if (FS::IsFile(path)) {
|
||||
FS::IOFile temp{path, FS::FileAccessMode::Write, FS::FileType::BinaryFile};
|
||||
|
||||
if (!temp.IsOpen()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
temp.Close();
|
||||
|
||||
return OpenFile(path, perms);
|
||||
}
|
||||
|
||||
if (!FS::NewFile(path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return OpenFile(path, perms);
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Copy(old_path, new_path)) {
|
||||
// Unused
|
||||
return nullptr;
|
||||
}
|
||||
return OpenFile(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
|
||||
|
@ -127,13 +131,13 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_
|
|||
file->Close();
|
||||
}
|
||||
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Rename(old_path, new_path)) {
|
||||
if (!FS::RenameFile(old_path, new_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
cache.erase(old_path);
|
||||
if (file->Open(new_path, "r+b")) {
|
||||
file->Open(new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
|
||||
if (file->IsOpen()) {
|
||||
cache.insert_or_assign(new_path, std::move(file));
|
||||
} else {
|
||||
LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", new_path);
|
||||
|
@ -157,7 +161,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
|
|||
cache.erase(path);
|
||||
}
|
||||
|
||||
return FS::Delete(path);
|
||||
return FS::RemoveFile(path);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
|
||||
|
@ -168,26 +172,17 @@ VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms)
|
|||
|
||||
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash);
|
||||
if (!FS::Exists(path)) {
|
||||
FS::CreateFullPath(path_fwd);
|
||||
if (!FS::CreateDir(path)) {
|
||||
if (!FS::CreateDirs(path)) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
// Cannot use make_shared as RealVfsDirectory constructor is private
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
|
||||
std::string_view new_path_) {
|
||||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || !FS::IsDirectory(old_path)) {
|
||||
// Unused
|
||||
return nullptr;
|
||||
}
|
||||
FS::CopyDir(old_path, new_path);
|
||||
return OpenDirectory(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
||||
|
@ -195,8 +190,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
|||
const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) ||
|
||||
!FS::Rename(old_path, new_path)) {
|
||||
if (!FS::RenameDir(old_path, new_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -208,7 +202,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
|||
|
||||
const auto file_old_path =
|
||||
FS::SanitizePath(kv.first, FS::DirectorySeparator::PlatformDefault);
|
||||
auto file_new_path = FS::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()),
|
||||
auto file_new_path = FS::SanitizePath(new_path + '/' + kv.first.substr(old_path.size()),
|
||||
FS::DirectorySeparator::PlatformDefault);
|
||||
const auto& cached = cache[file_old_path];
|
||||
|
||||
|
@ -218,7 +212,8 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
|||
|
||||
auto file = cached.lock();
|
||||
cache.erase(file_old_path);
|
||||
if (file->Open(file_new_path, "r+b")) {
|
||||
file->Open(file_new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
|
||||
if (file->IsOpen()) {
|
||||
cache.insert_or_assign(std::move(file_new_path), std::move(file));
|
||||
} else {
|
||||
LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", file_new_path);
|
||||
|
@ -245,15 +240,13 @@ bool RealVfsFilesystem::DeleteDirectory(std::string_view path_) {
|
|||
cache.erase(kv.first);
|
||||
}
|
||||
|
||||
return FS::DeleteDirRecursively(path);
|
||||
return FS::RemoveDirRecursively(path);
|
||||
}
|
||||
|
||||
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr<FS::IOFile> backing_,
|
||||
const std::string& path_, Mode perms_)
|
||||
: base(base_), backing(std::move(backing_)), path(path_), parent_path(FS::GetParentPath(path_)),
|
||||
path_components(FS::SplitPathComponents(path_)),
|
||||
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
perms(perms_) {}
|
||||
path_components(FS::SplitPathComponents(path_)), perms(perms_) {}
|
||||
|
||||
RealVfsFile::~RealVfsFile() = default;
|
||||
|
||||
|
@ -266,7 +259,7 @@ std::size_t RealVfsFile::GetSize() const {
|
|||
}
|
||||
|
||||
bool RealVfsFile::Resize(std::size_t new_size) {
|
||||
return backing->Resize(new_size);
|
||||
return backing->SetSize(new_size);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFile::GetContainingDirectory() const {
|
||||
|
@ -274,33 +267,33 @@ VirtualDir RealVfsFile::GetContainingDirectory() const {
|
|||
}
|
||||
|
||||
bool RealVfsFile::IsWritable() const {
|
||||
return True(perms & Mode::WriteAppend);
|
||||
return True(perms & Mode::Write);
|
||||
}
|
||||
|
||||
bool RealVfsFile::IsReadable() const {
|
||||
return True(perms & Mode::ReadWrite);
|
||||
return True(perms & Mode::Read);
|
||||
}
|
||||
|
||||
std::size_t RealVfsFile::Read(u8* data, std::size_t length, std::size_t offset) const {
|
||||
if (!backing->Seek(static_cast<s64>(offset), SEEK_SET)) {
|
||||
if (!backing->Seek(static_cast<s64>(offset))) {
|
||||
return 0;
|
||||
}
|
||||
return backing->ReadBytes(data, length);
|
||||
return backing->ReadSpan(std::span{data, length});
|
||||
}
|
||||
|
||||
std::size_t RealVfsFile::Write(const u8* data, std::size_t length, std::size_t offset) {
|
||||
if (!backing->Seek(static_cast<s64>(offset), SEEK_SET)) {
|
||||
if (!backing->Seek(static_cast<s64>(offset))) {
|
||||
return 0;
|
||||
}
|
||||
return backing->WriteBytes(data, length);
|
||||
return backing->WriteSpan(std::span{data, length});
|
||||
}
|
||||
|
||||
bool RealVfsFile::Rename(std::string_view name) {
|
||||
return base.MoveFile(path, parent_path + DIR_SEP + std::string(name)) != nullptr;
|
||||
return base.MoveFile(path, parent_path + '/' + std::string(name)) != nullptr;
|
||||
}
|
||||
|
||||
bool RealVfsFile::Close() {
|
||||
return backing->Close();
|
||||
void RealVfsFile::Close() {
|
||||
backing->Close();
|
||||
}
|
||||
|
||||
// TODO(DarkLordZach): MSVC would not let me combine the following two functions using 'if
|
||||
|
@ -313,15 +306,16 @@ std::vector<VirtualFile> RealVfsDirectory::IterateEntries<RealVfsFile, VfsFile>(
|
|||
}
|
||||
|
||||
std::vector<VirtualFile> out;
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (!FS::IsDirectory(full_path)) {
|
||||
out.emplace_back(base.OpenFile(full_path, perms));
|
||||
}
|
||||
|
||||
const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) {
|
||||
const auto full_path_string = FS::PathToUTF8String(full_path);
|
||||
|
||||
out.emplace_back(base.OpenFile(full_path_string, perms));
|
||||
|
||||
return true;
|
||||
});
|
||||
};
|
||||
|
||||
FS::IterateDirEntries(path, callback, FS::DirEntryFilter::File);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -333,42 +327,41 @@ std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDi
|
|||
}
|
||||
|
||||
std::vector<VirtualDir> out;
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (FS::IsDirectory(full_path)) {
|
||||
out.emplace_back(base.OpenDirectory(full_path, perms));
|
||||
}
|
||||
|
||||
const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) {
|
||||
const auto full_path_string = FS::PathToUTF8String(full_path);
|
||||
|
||||
out.emplace_back(base.OpenDirectory(full_path_string, perms));
|
||||
|
||||
return true;
|
||||
});
|
||||
};
|
||||
|
||||
FS::IterateDirEntries(path, callback, FS::DirEntryFilter::Directory);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
|
||||
: base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)),
|
||||
path_components(FS::SplitPathComponents(path)),
|
||||
parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
perms(perms_) {
|
||||
if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) {
|
||||
FS::CreateDir(path);
|
||||
path_components(FS::SplitPathComponents(path)), perms(perms_) {
|
||||
if (!FS::Exists(path) && True(perms & Mode::Write)) {
|
||||
void(FS::CreateDirs(path));
|
||||
}
|
||||
}
|
||||
|
||||
RealVfsDirectory::~RealVfsDirectory() = default;
|
||||
|
||||
VirtualFile RealVfsDirectory::GetFileRelative(std::string_view relative_path) const {
|
||||
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
|
||||
if (!FS::Exists(full_path) || FS::IsDirectory(full_path)) {
|
||||
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
|
||||
if (!FS::Exists(full_path) || FS::IsDir(full_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return base.OpenFile(full_path, perms);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsDirectory::GetDirectoryRelative(std::string_view relative_path) const {
|
||||
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
|
||||
if (!FS::Exists(full_path) || !FS::IsDirectory(full_path)) {
|
||||
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
|
||||
if (!FS::Exists(full_path) || !FS::IsDir(full_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return base.OpenDirectory(full_path, perms);
|
||||
|
@ -383,17 +376,20 @@ VirtualDir RealVfsDirectory::GetSubdirectory(std::string_view name) const {
|
|||
}
|
||||
|
||||
VirtualFile RealVfsDirectory::CreateFileRelative(std::string_view relative_path) {
|
||||
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
|
||||
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
|
||||
if (!FS::CreateParentDirs(full_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
return base.CreateFile(full_path, perms);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsDirectory::CreateDirectoryRelative(std::string_view relative_path) {
|
||||
const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path));
|
||||
const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path));
|
||||
return base.CreateDirectory(full_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
|
||||
const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(name));
|
||||
const auto full_path = FS::SanitizePath(this->path + '/' + std::string(name));
|
||||
return base.DeleteDirectory(full_path);
|
||||
}
|
||||
|
||||
|
@ -406,11 +402,11 @@ std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
|
|||
}
|
||||
|
||||
bool RealVfsDirectory::IsWritable() const {
|
||||
return True(perms & Mode::WriteAppend);
|
||||
return True(perms & Mode::Write);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::IsReadable() const {
|
||||
return True(perms & Mode::ReadWrite);
|
||||
return True(perms & Mode::Read);
|
||||
}
|
||||
|
||||
std::string RealVfsDirectory::GetName() const {
|
||||
|
@ -426,27 +422,27 @@ VirtualDir RealVfsDirectory::GetParentDirectory() const {
|
|||
}
|
||||
|
||||
VirtualDir RealVfsDirectory::CreateSubdirectory(std::string_view name) {
|
||||
const std::string subdir_path = (path + DIR_SEP).append(name);
|
||||
const std::string subdir_path = (path + '/').append(name);
|
||||
return base.CreateDirectory(subdir_path, perms);
|
||||
}
|
||||
|
||||
VirtualFile RealVfsDirectory::CreateFile(std::string_view name) {
|
||||
const std::string file_path = (path + DIR_SEP).append(name);
|
||||
const std::string file_path = (path + '/').append(name);
|
||||
return base.CreateFile(file_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteSubdirectory(std::string_view name) {
|
||||
const std::string subdir_path = (path + DIR_SEP).append(name);
|
||||
const std::string subdir_path = (path + '/').append(name);
|
||||
return base.DeleteDirectory(subdir_path);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteFile(std::string_view name) {
|
||||
const std::string file_path = (path + DIR_SEP).append(name);
|
||||
const std::string file_path = (path + '/').append(name);
|
||||
return base.DeleteFile(file_path);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::Rename(std::string_view name) {
|
||||
const std::string new_name = (parent_path + DIR_SEP).append(name);
|
||||
const std::string new_name = (parent_path + '/').append(name);
|
||||
return base.MoveFile(path, new_name) != nullptr;
|
||||
}
|
||||
|
||||
|
@ -462,14 +458,17 @@ std::map<std::string, VfsEntryType, std::less<>> RealVfsDirectory::GetEntries()
|
|||
}
|
||||
|
||||
std::map<std::string, VfsEntryType, std::less<>> out;
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
out.emplace(filename,
|
||||
FS::IsDirectory(full_path) ? VfsEntryType::Directory : VfsEntryType::File);
|
||||
|
||||
const FS::DirEntryCallable callback = [&out](const std::filesystem::path& full_path) {
|
||||
const auto filename = FS::PathToUTF8String(full_path.filename());
|
||||
|
||||
out.insert_or_assign(filename,
|
||||
FS::IsDir(full_path) ? VfsEntryType::Directory : VfsEntryType::File);
|
||||
|
||||
return true;
|
||||
});
|
||||
};
|
||||
|
||||
FS::IterateDirEntries(path, callback);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
|
|
@ -61,14 +61,13 @@ private:
|
|||
RealVfsFile(RealVfsFilesystem& base, std::shared_ptr<Common::FS::IOFile> backing,
|
||||
const std::string& path, Mode perms = Mode::Read);
|
||||
|
||||
bool Close();
|
||||
void Close();
|
||||
|
||||
RealVfsFilesystem& base;
|
||||
std::shared_ptr<Common::FS::IOFile> backing;
|
||||
std::string path;
|
||||
std::string parent_path;
|
||||
std::vector<std::string> path_components;
|
||||
std::vector<std::string> parent_components;
|
||||
Mode perms;
|
||||
};
|
||||
|
||||
|
@ -110,7 +109,6 @@ private:
|
|||
std::string path;
|
||||
std::string parent_path;
|
||||
std::vector<std::string> path_components;
|
||||
std::vector<std::string> parent_components;
|
||||
Mode perms;
|
||||
};
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include <mbedtls/md.h>
|
||||
#include <mbedtls/sha256.h>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/crypto/aes_util.h"
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/swap.h"
|
||||
|
@ -41,9 +41,9 @@ constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
|
|||
// Thumbnails are hard coded to be at least this size
|
||||
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
|
||||
|
||||
static std::string GetImagePath(Common::UUID uuid) {
|
||||
return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
static std::filesystem::path GetImagePath(Common::UUID uuid) {
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
|
||||
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
|
||||
}
|
||||
|
||||
static constexpr u32 SanitizeJPEGSize(std::size_t size) {
|
||||
|
@ -328,7 +328,8 @@ protected:
|
|||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile);
|
||||
if (!image.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC,
|
||||
"Failed to load user provided image! Falling back to built-in backup...");
|
||||
|
@ -339,7 +340,10 @@ protected:
|
|||
|
||||
const u32 size = SanitizeJPEGSize(image.GetSize());
|
||||
std::vector<u8> buffer(size);
|
||||
image.ReadBytes(buffer.data(), buffer.size());
|
||||
|
||||
if (image.Read(buffer) != buffer.size()) {
|
||||
LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image.");
|
||||
}
|
||||
|
||||
ctx.WriteBuffer(buffer);
|
||||
rb.Push<u32>(size);
|
||||
|
@ -350,7 +354,8 @@ protected:
|
|||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), "rb");
|
||||
const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile);
|
||||
|
||||
if (!image.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC,
|
||||
|
@ -415,10 +420,11 @@ protected:
|
|||
ProfileData data;
|
||||
std::memcpy(&data, user_data.data(), sizeof(ProfileData));
|
||||
|
||||
Common::FS::IOFile image(GetImagePath(user_id), "wb");
|
||||
Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile);
|
||||
|
||||
if (!image.IsOpen() || !image.Resize(image_data.size()) ||
|
||||
image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
|
||||
if (!image.IsOpen() || !image.SetSize(image_data.size()) ||
|
||||
image.Write(image_data) != image_data.size() ||
|
||||
!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
|
||||
LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
|
|
|
@ -7,7 +7,9 @@
|
|||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
|
||||
|
@ -36,7 +38,7 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
|
|||
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
|
||||
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
|
||||
|
||||
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
|
||||
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";
|
||||
|
||||
ProfileManager::ProfileManager() {
|
||||
ParseUserSaveFile();
|
||||
|
@ -325,8 +327,9 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
|
|||
}
|
||||
|
||||
void ProfileManager::ParseUserSaveFile() {
|
||||
const FS::IOFile save(
|
||||
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb");
|
||||
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
|
||||
"profiles.dat");
|
||||
const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
|
||||
|
@ -335,7 +338,7 @@ void ProfileManager::ParseUserSaveFile() {
|
|||
}
|
||||
|
||||
ProfileDataRaw data;
|
||||
if (save.ReadBytes(&data, sizeof(ProfileDataRaw)) != sizeof(ProfileDataRaw)) {
|
||||
if (!save.ReadObject(data)) {
|
||||
LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
|
||||
"'yuzu' with random UUID.");
|
||||
return;
|
||||
|
@ -372,31 +375,27 @@ void ProfileManager::WriteUserSaveFile() {
|
|||
};
|
||||
}
|
||||
|
||||
const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010";
|
||||
if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) {
|
||||
FS::Delete(raw_path);
|
||||
const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010");
|
||||
if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto path =
|
||||
FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat";
|
||||
const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
|
||||
"profiles.dat");
|
||||
|
||||
if (!FS::CreateFullPath(path)) {
|
||||
if (!FS::CreateParentDirs(save_path)) {
|
||||
LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory "
|
||||
"nand/system/save/8000000000000010/su/avators to mitigate this "
|
||||
"issue.");
|
||||
return;
|
||||
}
|
||||
|
||||
FS::IOFile save(path, "wb");
|
||||
FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile);
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) {
|
||||
LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data "
|
||||
"made in current session will be saved.");
|
||||
return;
|
||||
}
|
||||
|
||||
save.Resize(sizeof(ProfileDataRaw));
|
||||
save.WriteBytes(&raw, sizeof(ProfileDataRaw));
|
||||
}
|
||||
|
||||
}; // namespace Service::Account
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
|
@ -135,14 +136,10 @@ void ExtractSharedFonts(Core::System& system) {
|
|||
"FontNintendoExtended2.ttf",
|
||||
};
|
||||
|
||||
for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) {
|
||||
const auto fonts_dir = Common::FS::SanitizePath(
|
||||
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
const auto fonts_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts";
|
||||
|
||||
const auto font_file_path =
|
||||
Common::FS::SanitizePath(fmt::format("{}/{}", fonts_dir, DECRYPTED_SHARED_FONTS[i]),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) {
|
||||
const auto font_file_path = fonts_dir / DECRYPTED_SHARED_FONTS[i];
|
||||
|
||||
if (Common::FS::Exists(font_file_path)) {
|
||||
continue;
|
||||
|
@ -197,8 +194,8 @@ void ExtractSharedFonts(Core::System& system) {
|
|||
FileSys::VirtualFile decrypted_font = std::make_shared<FileSys::VectorVfsFile>(
|
||||
std::move(decrypted_data), DECRYPTED_SHARED_FONTS[i]);
|
||||
|
||||
const auto temp_dir =
|
||||
system.GetFilesystem()->CreateDirectory(fonts_dir, FileSys::Mode::ReadWrite);
|
||||
const auto temp_dir = system.GetFilesystem()->CreateDirectory(
|
||||
Common::FS::PathToUTF8String(fonts_dir), FileSys::Mode::ReadWrite);
|
||||
|
||||
const auto out_file = temp_dir->CreateFile(DECRYPTED_SHARED_FONTS[i]);
|
||||
|
||||
|
@ -312,13 +309,14 @@ void WebBrowser::Execute() {
|
|||
}
|
||||
|
||||
void WebBrowser::ExtractOfflineRomFS() {
|
||||
LOG_DEBUG(Service_AM, "Extracting RomFS to {}", offline_cache_dir);
|
||||
LOG_DEBUG(Service_AM, "Extracting RomFS to {}",
|
||||
Common::FS::PathToUTF8String(offline_cache_dir));
|
||||
|
||||
const auto extracted_romfs_dir =
|
||||
FileSys::ExtractRomFS(offline_romfs, FileSys::RomFSExtractionType::SingleDiscard);
|
||||
|
||||
const auto temp_dir =
|
||||
system.GetFilesystem()->CreateDirectory(offline_cache_dir, FileSys::Mode::ReadWrite);
|
||||
const auto temp_dir = system.GetFilesystem()->CreateDirectory(
|
||||
Common::FS::PathToUTF8String(offline_cache_dir), FileSys::Mode::ReadWrite);
|
||||
|
||||
FileSys::VfsRawCopyD(extracted_romfs_dir, temp_dir);
|
||||
}
|
||||
|
@ -397,15 +395,12 @@ void WebBrowser::InitializeOffline() {
|
|||
"system_data",
|
||||
};
|
||||
|
||||
offline_cache_dir = Common::FS::SanitizePath(
|
||||
fmt::format("{}/offline_web_applet_{}/{:016X}",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir),
|
||||
RESOURCE_TYPES[static_cast<u32>(document_kind) - 1], title_id),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
offline_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
fmt::format("offline_web_applet_{}/{:016X}",
|
||||
RESOURCE_TYPES[static_cast<u32>(document_kind) - 1], title_id);
|
||||
|
||||
offline_document = Common::FS::SanitizePath(
|
||||
fmt::format("{}/{}/{}", offline_cache_dir, additional_paths, document_path),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
offline_document = Common::FS::ConcatPathSafe(
|
||||
offline_cache_dir, fmt::format("{}/{}", additional_paths, document_path));
|
||||
}
|
||||
|
||||
void WebBrowser::InitializeShare() {}
|
||||
|
@ -429,8 +424,7 @@ void WebBrowser::ExecuteLogin() {
|
|||
}
|
||||
|
||||
void WebBrowser::ExecuteOffline() {
|
||||
const auto main_url = Common::FS::SanitizePath(GetMainURL(offline_document),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
const auto main_url = GetMainURL(Common::FS::PathToUTF8String(offline_document));
|
||||
|
||||
if (!Common::FS::Exists(main_url)) {
|
||||
offline_romfs = GetOfflineRomFS(system, title_id, nca_type);
|
||||
|
@ -444,10 +438,11 @@ void WebBrowser::ExecuteOffline() {
|
|||
}
|
||||
}
|
||||
|
||||
LOG_INFO(Service_AM, "Opening offline document at {}", offline_document);
|
||||
LOG_INFO(Service_AM, "Opening offline document at {}",
|
||||
Common::FS::PathToUTF8String(offline_document));
|
||||
|
||||
frontend.OpenLocalWebPage(
|
||||
offline_document, [this] { ExtractOfflineRomFS(); },
|
||||
Common::FS::PathToUTF8String(offline_document), [this] { ExtractOfflineRomFS(); },
|
||||
[this](WebExitReason exit_reason, std::string last_url) {
|
||||
WebBrowserExit(exit_reason, last_url);
|
||||
});
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
|
@ -75,8 +76,8 @@ private:
|
|||
|
||||
u64 title_id{};
|
||||
FileSys::ContentRecordType nca_type{};
|
||||
std::string offline_cache_dir;
|
||||
std::string offline_document;
|
||||
std::filesystem::path offline_cache_dir;
|
||||
std::filesystem::path offline_document;
|
||||
FileSys::VirtualFile offline_romfs;
|
||||
|
||||
std::string external_url;
|
||||
|
|
|
@ -15,6 +15,9 @@
|
|||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
|
@ -96,14 +99,14 @@ constexpr u32 PORT = 443;
|
|||
constexpr u32 TIMEOUT_SECONDS = 30;
|
||||
[[maybe_unused]] constexpr u64 VFS_COPY_BLOCK_SIZE = 1ULL << 24; // 4MB
|
||||
|
||||
std::string GetBINFilePath(u64 title_id) {
|
||||
return fmt::format("{}bcat/{:016X}/launchparam.bin",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
|
||||
std::filesystem::path GetBINFilePath(u64 title_id) {
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" /
|
||||
fmt::format("{:016X}/launchparam.bin", title_id);
|
||||
}
|
||||
|
||||
std::string GetZIPFilePath(u64 title_id) {
|
||||
return fmt::format("{}bcat/{:016X}/data.zip",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id);
|
||||
std::filesystem::path GetZIPFilePath(u64 title_id) {
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" /
|
||||
fmt::format("{:016X}/data.zip", title_id);
|
||||
}
|
||||
|
||||
// If the error is something the user should know about (build ID mismatch, bad client version),
|
||||
|
@ -187,7 +190,7 @@ bool VfsRawCopyDProgress(FileSys::VirtualDir src, FileSys::VirtualDir dest,
|
|||
|
||||
class Boxcat::Client {
|
||||
public:
|
||||
Client(std::string path_, u64 title_id_, u64 build_id_)
|
||||
Client(std::filesystem::path path_, u64 title_id_, u64 build_id_)
|
||||
: path(std::move(path_)), title_id(title_id_), build_id(build_id_) {}
|
||||
|
||||
DownloadResult DownloadDataZip() {
|
||||
|
@ -217,10 +220,11 @@ private:
|
|||
};
|
||||
|
||||
if (Common::FS::Exists(path)) {
|
||||
Common::FS::IOFile file{path, "rb"};
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (file.IsOpen()) {
|
||||
std::vector<u8> bytes(file.GetSize());
|
||||
file.ReadBytes(bytes.data(), bytes.size());
|
||||
void(file.Read(bytes));
|
||||
const auto digest = DigestFile(bytes);
|
||||
headers.insert({std::string("If-None-Match"), Common::HexToString(digest, false)});
|
||||
}
|
||||
|
@ -247,14 +251,23 @@ private:
|
|||
return DownloadResult::InvalidContentType;
|
||||
}
|
||||
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::IOFile file{path, "wb"};
|
||||
if (!file.IsOpen())
|
||||
if (!Common::FS::CreateDirs(path)) {
|
||||
return DownloadResult::GeneralFSError;
|
||||
if (!file.Resize(response->body.size()))
|
||||
}
|
||||
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
return DownloadResult::GeneralFSError;
|
||||
if (file.WriteBytes(response->body.data(), response->body.size()) != response->body.size())
|
||||
}
|
||||
|
||||
if (!file.SetSize(response->body.size())) {
|
||||
return DownloadResult::GeneralFSError;
|
||||
}
|
||||
|
||||
if (file.Write(response->body) != response->body.size()) {
|
||||
return DownloadResult::GeneralFSError;
|
||||
}
|
||||
|
||||
return DownloadResult::Success;
|
||||
}
|
||||
|
@ -267,7 +280,7 @@ private:
|
|||
}
|
||||
|
||||
std::unique_ptr<httplib::SSLClient> client;
|
||||
std::string path;
|
||||
std::filesystem::path path;
|
||||
u64 title_id;
|
||||
u64 build_id;
|
||||
};
|
||||
|
@ -291,7 +304,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
|
|||
return;
|
||||
}
|
||||
|
||||
const auto zip_path{GetZIPFilePath(title.title_id)};
|
||||
const auto zip_path = GetZIPFilePath(title.title_id);
|
||||
Boxcat::Client client{zip_path, title.title_id, title.build_id};
|
||||
|
||||
progress.StartConnecting();
|
||||
|
@ -301,7 +314,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
|
|||
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
|
||||
|
||||
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
|
||||
Common::FS::Delete(zip_path);
|
||||
void(Common::FS::RemoveFile(zip_path));
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
|
@ -311,11 +324,13 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe
|
|||
|
||||
progress.StartProcessingDataList();
|
||||
|
||||
Common::FS::IOFile zip{zip_path, "rb"};
|
||||
Common::FS::IOFile zip{zip_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
const auto size = zip.GetSize();
|
||||
std::vector<u8> bytes(size);
|
||||
if (!zip.IsOpen() || size == 0 || zip.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
|
||||
LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!", zip_path);
|
||||
if (!zip.IsOpen() || size == 0 || zip.Read(bytes) != bytes.size()) {
|
||||
LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!",
|
||||
Common::FS::PathToUTF8String(zip_path));
|
||||
progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE);
|
||||
return;
|
||||
}
|
||||
|
@ -419,19 +434,19 @@ void Boxcat::SetPassphrase(u64 title_id, const Passphrase& passphrase) {
|
|||
}
|
||||
|
||||
std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title) {
|
||||
const auto path{GetBINFilePath(title.title_id)};
|
||||
const auto bin_file_path = GetBINFilePath(title.title_id);
|
||||
|
||||
if (Settings::values.bcat_boxcat_local) {
|
||||
LOG_INFO(Service_BCAT, "Boxcat using local data by override, skipping download.");
|
||||
} else {
|
||||
Client launch_client{path, title.title_id, title.build_id};
|
||||
Client launch_client{bin_file_path, title.title_id, title.build_id};
|
||||
|
||||
const auto res = launch_client.DownloadLaunchParam();
|
||||
if (res != DownloadResult::Success) {
|
||||
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);
|
||||
|
||||
if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) {
|
||||
Common::FS::Delete(path);
|
||||
void(Common::FS::RemoveFile(bin_file_path));
|
||||
}
|
||||
|
||||
HandleDownloadDisplayResult(applet_manager, res);
|
||||
|
@ -439,12 +454,13 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
|
|||
}
|
||||
}
|
||||
|
||||
Common::FS::IOFile bin{path, "rb"};
|
||||
Common::FS::IOFile bin{bin_file_path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
const auto size = bin.GetSize();
|
||||
std::vector<u8> bytes(size);
|
||||
if (!bin.IsOpen() || size == 0 || bin.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) {
|
||||
if (!bin.IsOpen() || size == 0 || bin.Read(bytes) != bytes.size()) {
|
||||
LOG_ERROR(Service_BCAT, "Boxcat failed to read launch parameter binary at path '{}'!",
|
||||
path);
|
||||
Common::FS::PathToUTF8String(bin_file_path));
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include <fmt/chrono.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/swap.h"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <utility>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
|
@ -728,14 +728,17 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
|
|||
sdmc_factory = nullptr;
|
||||
}
|
||||
|
||||
auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
using YuzuPath = Common::FS::YuzuPath;
|
||||
const auto rw_mode = FileSys::Mode::ReadWrite;
|
||||
|
||||
auto nand_directory =
|
||||
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
|
||||
auto sd_directory =
|
||||
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
|
||||
auto load_directory =
|
||||
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read);
|
||||
auto dump_directory =
|
||||
vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
|
||||
|
||||
if (bis_factory == nullptr) {
|
||||
bis_factory =
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include <random>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
|
|
|
@ -7,9 +7,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include <cinttypes>
|
||||
#include <cstring>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <string>
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/kernel/code_set.h"
|
||||
#include "core/hle/kernel/k_page_table.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <ostream>
|
||||
#include <string>
|
||||
#include "common/concepts.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/swap.h"
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/lz4_compression.h"
|
||||
|
|
|
@ -11,7 +11,9 @@
|
|||
#include <thread>
|
||||
#include <fmt/chrono.h>
|
||||
#include <fmt/format.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/perf_stats.h"
|
||||
|
@ -38,12 +40,17 @@ PerfStats::~PerfStats() {
|
|||
std::ostringstream stream;
|
||||
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
|
||||
std::ostream_iterator<double>(stream, "\n"));
|
||||
const std::string& path = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
|
||||
const auto path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir);
|
||||
// %F Date format expanded is "%Y-%m-%d"
|
||||
const std::string filename =
|
||||
fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
|
||||
Common::FS::IOFile file(filename, "w");
|
||||
file.WriteString(stream.str());
|
||||
const auto filename = fmt::format("{:%F-%H-%M}_{:016X}.csv", *std::localtime(&t), title_id);
|
||||
const auto filepath = path / filename;
|
||||
|
||||
if (Common::FS::CreateParentDir(filepath)) {
|
||||
Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::TextFile);
|
||||
void(file.WriteString(stream.str()));
|
||||
}
|
||||
}
|
||||
|
||||
void PerfStats::BeginSystemFrame() {
|
||||
|
|
|
@ -11,7 +11,9 @@
|
|||
#include <fmt/ostream.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -26,10 +28,9 @@
|
|||
|
||||
namespace {
|
||||
|
||||
std::string GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
|
||||
return fmt::format("{}{}/{:016X}_{}.json",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::LogDir), type, title_id,
|
||||
timestamp);
|
||||
std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) {
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / type /
|
||||
fmt::format("{:016X}_{}.json", title_id, timestamp);
|
||||
}
|
||||
|
||||
std::string GetTimestamp() {
|
||||
|
@ -39,14 +40,16 @@ std::string GetTimestamp() {
|
|||
|
||||
using namespace nlohmann;
|
||||
|
||||
void SaveToFile(json json, const std::string& filename) {
|
||||
if (!Common::FS::CreateFullPath(filename)) {
|
||||
LOG_ERROR(Core, "Failed to create path for '{}' to save report!", filename);
|
||||
void SaveToFile(json json, const std::filesystem::path& filename) {
|
||||
if (!Common::FS::CreateParentDirs(filename)) {
|
||||
LOG_ERROR(Core, "Failed to create path for '{}' to save report!",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
return;
|
||||
}
|
||||
|
||||
std::ofstream file(
|
||||
Common::FS::SanitizePath(filename, Common::FS::DirectorySeparator::PlatformDefault));
|
||||
std::ofstream file;
|
||||
Common::FS::OpenFileStream(file, filename, std::ios_base::out | std::ios_base::trunc);
|
||||
|
||||
file << std::setw(4) << json << std::endl;
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,9 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
#include "common/settings.h"
|
||||
|
@ -72,31 +74,41 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
|
|||
|
||||
u64 GetTelemetryId() {
|
||||
u64 telemetry_id{};
|
||||
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
|
||||
|
||||
bool generate_new_id = !Common::FS::Exists(filename);
|
||||
|
||||
if (!generate_new_id) {
|
||||
Common::FS::IOFile file(filename, "rb");
|
||||
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
return {};
|
||||
}
|
||||
file.ReadBytes(&telemetry_id, sizeof(u64));
|
||||
if (telemetry_id == 0) {
|
||||
|
||||
if (!file.ReadObject(telemetry_id) || telemetry_id == 0) {
|
||||
LOG_ERROR(Frontend, "telemetry_id is 0. Generating a new one.", telemetry_id);
|
||||
generate_new_id = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_new_id) {
|
||||
Common::FS::IOFile file(filename, "wb");
|
||||
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
return {};
|
||||
}
|
||||
|
||||
telemetry_id = GenerateTelemetryId();
|
||||
file.WriteBytes(&telemetry_id, sizeof(u64));
|
||||
|
||||
if (!file.WriteObject(telemetry_id)) {
|
||||
LOG_ERROR(Core, "Failed to write telemetry_id to file.");
|
||||
}
|
||||
}
|
||||
|
||||
return telemetry_id;
|
||||
|
@ -104,15 +116,20 @@ u64 GetTelemetryId() {
|
|||
|
||||
u64 RegenerateTelemetryId() {
|
||||
const u64 new_telemetry_id{GenerateTelemetryId()};
|
||||
const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) +
|
||||
"telemetry_id"};
|
||||
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
|
||||
|
||||
Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
Common::FS::IOFile file(filename, "wb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", filename);
|
||||
LOG_ERROR(Core, "failed to open telemetry_id: {}", Common::FS::PathToUTF8String(filename));
|
||||
return {};
|
||||
}
|
||||
file.WriteBytes(&new_telemetry_id, sizeof(u64));
|
||||
|
||||
if (!file.WriteObject(new_telemetry_id)) {
|
||||
LOG_ERROR(Core, "Failed to write telemetry_id to file.");
|
||||
}
|
||||
|
||||
return new_telemetry_id;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
|
||||
|
|
|
@ -7,9 +7,10 @@
|
|||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -26,11 +27,7 @@ using Tegra::Engines::ShaderType;
|
|||
using VideoCommon::Shader::BindlessSamplerMap;
|
||||
using VideoCommon::Shader::BoundSamplerMap;
|
||||
using VideoCommon::Shader::KeyMap;
|
||||
|
||||
namespace {
|
||||
|
||||
using VideoCommon::Shader::SeparateSamplerKey;
|
||||
|
||||
using ShaderCacheVersionHash = std::array<u8, 64>;
|
||||
|
||||
struct ConstBufferKey {
|
||||
|
@ -58,6 +55,8 @@ struct BindlessSamplerEntry {
|
|||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 NativeVersion = 21;
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
|
@ -74,22 +73,20 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
|
|||
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
|
||||
|
||||
bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
|
||||
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
|
||||
if (!file.ReadObject(type)) {
|
||||
return false;
|
||||
}
|
||||
u32 code_size;
|
||||
u32 code_size_b;
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
|
||||
return false;
|
||||
}
|
||||
code.resize(code_size);
|
||||
code_b.resize(code_size_b);
|
||||
|
||||
if (file.ReadArray(code.data(), code_size) != code_size) {
|
||||
if (file.Read(code) != code_size) {
|
||||
return false;
|
||||
}
|
||||
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
|
||||
if (HasProgramA() && file.Read(code_b) != code_size_b) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -99,13 +96,12 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
|
|||
u32 num_bound_samplers;
|
||||
u32 num_separate_samplers;
|
||||
u32 num_bindless_samplers;
|
||||
if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
|
||||
file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
|
||||
file.ReadArray(&texture_handler_size_value, 1) != 1 ||
|
||||
file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
|
||||
file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
|
||||
file.ReadArray(&num_separate_samplers, 1) != 1 ||
|
||||
file.ReadArray(&num_bindless_samplers, 1) != 1) {
|
||||
if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
|
||||
!file.ReadObject(is_texture_handler_size_known) ||
|
||||
!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
|
||||
!file.ReadObject(compute_info) || !file.ReadObject(num_keys) ||
|
||||
!file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) ||
|
||||
!file.ReadObject(num_bindless_samplers)) {
|
||||
return false;
|
||||
}
|
||||
if (is_texture_handler_size_known) {
|
||||
|
@ -116,13 +112,10 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
|
|||
std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
|
||||
std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
|
||||
std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
|
||||
if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() ||
|
||||
file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) !=
|
||||
flat_bound_samplers.size() ||
|
||||
file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) !=
|
||||
flat_separate_samplers.size() ||
|
||||
file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) !=
|
||||
flat_bindless_samplers.size()) {
|
||||
if (file.Read(flat_keys) != flat_keys.size() ||
|
||||
file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
|
||||
file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
|
||||
file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& entry : flat_keys) {
|
||||
|
@ -145,26 +138,25 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
|
|||
}
|
||||
|
||||
bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
|
||||
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
|
||||
if (!file.WriteObject(static_cast<u32>(type)) ||
|
||||
!file.WriteObject(static_cast<u32>(code.size())) ||
|
||||
!file.WriteObject(static_cast<u32>(code_b.size()))) {
|
||||
return false;
|
||||
}
|
||||
if (file.WriteArray(code.data(), code.size()) != code.size()) {
|
||||
if (file.Write(code) != code.size()) {
|
||||
return false;
|
||||
}
|
||||
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
|
||||
if (HasProgramA() && file.Write(code_b) != code_b.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
|
||||
file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
|
||||
file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(separate_samplers.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
|
||||
if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) ||
|
||||
!file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) ||
|
||||
!file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) ||
|
||||
!file.WriteObject(compute_info) || !file.WriteObject(static_cast<u32>(keys.size())) ||
|
||||
!file.WriteObject(static_cast<u32>(bound_samplers.size())) ||
|
||||
!file.WriteObject(static_cast<u32>(separate_samplers.size())) ||
|
||||
!file.WriteObject(static_cast<u32>(bindless_samplers.size()))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -197,13 +189,10 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
|
|||
BindlessSamplerEntry{address.first, address.second, sampler});
|
||||
}
|
||||
|
||||
return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() &&
|
||||
file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) ==
|
||||
flat_bound_samplers.size() &&
|
||||
file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) ==
|
||||
flat_separate_samplers.size() &&
|
||||
file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) ==
|
||||
flat_bindless_samplers.size();
|
||||
return file.Write(flat_keys) == flat_keys.size() &&
|
||||
file.Write(flat_bound_samplers) == flat_bound_samplers.size() &&
|
||||
file.Write(flat_separate_samplers) == flat_separate_samplers.size() &&
|
||||
file.Write(flat_bindless_samplers) == flat_bindless_samplers.size();
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
|
||||
|
@ -221,7 +210,8 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
|
|||
return std::nullopt;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file(GetTransferablePath(), "rb");
|
||||
Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
|
||||
is_usable = true;
|
||||
|
@ -229,7 +219,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
|
|||
}
|
||||
|
||||
u32 version{};
|
||||
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
|
||||
if (!file.ReadObject(version)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
@ -249,7 +239,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
|
|||
|
||||
// Version is valid, load the shaders
|
||||
std::vector<ShaderDiskCacheEntry> entries;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
while (static_cast<u64>(file.Tell()) < file.GetSize()) {
|
||||
ShaderDiskCacheEntry& entry = entries.emplace_back();
|
||||
if (!entry.Load(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
|
||||
|
@ -266,7 +256,8 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
|
|||
return {};
|
||||
}
|
||||
|
||||
Common::FS::IOFile file(GetPrecompiledPath(), "rb");
|
||||
Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
|
||||
return {};
|
||||
|
@ -286,7 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
|
|||
Common::FS::IOFile& file) {
|
||||
// Read compressed file from disk and decompress to virtual precompiled cache file
|
||||
std::vector<u8> compressed(file.GetSize());
|
||||
file.ReadBytes(compressed.data(), compressed.size());
|
||||
if (file.Read(compressed) != file.GetSize()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
|
||||
SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
|
||||
precompiled_cache_virtual_file_offset = 0;
|
||||
|
@ -321,9 +314,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
|
|||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
|
||||
if (!Common::FS::Delete(GetTransferablePath())) {
|
||||
if (!Common::FS::RemoveFile(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
Common::FS::PathToUTF8String(GetTransferablePath()));
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
@ -332,8 +325,9 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
|
|||
// Clear virtaul precompiled cache file
|
||||
precompiled_cache_virtual_file.Resize(0);
|
||||
|
||||
if (!Common::FS::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
if (!Common::FS::RemoveFile(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}",
|
||||
Common::FS::PathToUTF8String(GetPrecompiledPath()));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -398,16 +392,18 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
|||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = Common::FS::Exists(transferable_path);
|
||||
|
||||
Common::FS::IOFile file(transferable_path, "ab");
|
||||
Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
|
||||
Common::FS::PathToUTF8String(transferable_path));
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
if (!file.WriteObject(NativeVersion)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
Common::FS::PathToUTF8String(transferable_path));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
@ -429,51 +425,54 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
|
|||
const std::vector<u8> compressed =
|
||||
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
Common::FS::IOFile file(precompiled_path, "wb");
|
||||
const auto precompiled_path = GetPrecompiledPath();
|
||||
Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}",
|
||||
Common::FS::PathToUTF8String(precompiled_path));
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) {
|
||||
if (file.Write(compressed) != compressed.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
|
||||
precompiled_path);
|
||||
Common::FS::PathToUTF8String(precompiled_path));
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
const auto CreateDir = [](const std::filesystem::path& dir) {
|
||||
if (!Common::FS::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}",
|
||||
Common::FS::PathToUTF8String(dir));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
|
||||
return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return GetTransferableDir() / fmt::format("{}.bin", GetTitleID());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
return GetBaseDir() + DIR_SEP "transferable";
|
||||
std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
return GetBaseDir() / "transferable";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
return GetBaseDir() + DIR_SEP "precompiled";
|
||||
std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
return GetBaseDir() / "precompiled";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
@ -108,19 +109,19 @@ private:
|
|||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath() const;
|
||||
std::filesystem::path GetTransferablePath() const;
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath() const;
|
||||
std::filesystem::path GetPrecompiledPath() const;
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
std::filesystem::path GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
std::filesystem::path GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
std::filesystem::path GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID() const;
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#ifdef HAS_NSIGHT_AFTERMATH
|
||||
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
|
@ -12,9 +13,10 @@
|
|||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
|
||||
|
@ -46,9 +48,9 @@ NsightAftermathTracker::NsightAftermathTracker() {
|
|||
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
|
||||
return;
|
||||
}
|
||||
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
|
||||
dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash";
|
||||
|
||||
void(Common::FS::DeleteDirRecursively(dump_dir));
|
||||
void(Common::FS::RemoveDirRecursively(dump_dir));
|
||||
if (!Common::FS::CreateDir(dump_dir)) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
|
||||
return;
|
||||
|
@ -60,7 +62,8 @@ NsightAftermathTracker::NsightAftermathTracker() {
|
|||
LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed");
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir);
|
||||
LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"",
|
||||
Common::FS::PathToUTF8String(dump_dir));
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
|
@ -89,12 +92,15 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
|
|||
return;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
|
||||
const auto shader_file = dump_dir / fmt::format("source_{:016x}.spv", hash.hash);
|
||||
|
||||
Common::FS::IOFile file{shader_file, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) {
|
||||
if (file.Write(spirv) != spirv.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash);
|
||||
return;
|
||||
}
|
||||
|
@ -129,22 +135,24 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string base_name = [this] {
|
||||
std::filesystem::path base_name = [this] {
|
||||
const int id = dump_id++;
|
||||
if (id == 0) {
|
||||
return fmt::format("{}/crash.nv-gpudmp", dump_dir);
|
||||
return dump_dir / "crash.nv-gpudmp";
|
||||
} else {
|
||||
return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id);
|
||||
return dump_dir / fmt::format("crash_{}.nv-gpudmp", id);
|
||||
}
|
||||
}();
|
||||
|
||||
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
|
||||
if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
|
||||
if (Common::FS::WriteStringToFile(base_name, Common::FS::FileType::BinaryFile, dump_view) !=
|
||||
gpu_crash_dump_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
|
||||
return;
|
||||
}
|
||||
const std::string_view json_view(json.data(), json.size());
|
||||
if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
|
||||
if (Common::FS::WriteStringToFile(base_name.concat(".json"), Common::FS::FileType::TextFile,
|
||||
json_view) != json.size()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
|
||||
return;
|
||||
}
|
||||
|
@ -161,16 +169,17 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
|
|||
return;
|
||||
}
|
||||
|
||||
const std::string path =
|
||||
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
|
||||
Common::FS::IOFile file(path, "wb");
|
||||
const auto path =
|
||||
dump_dir / fmt::format("shader_{:016x}{:016x}.nvdbg", identifier.id[0], identifier.id[1]);
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
|
||||
LOG_ERROR(Render_Vulkan, "Failed to create file {}", Common::FS::PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
if (file.WriteBytes(static_cast<const u8*>(shader_debug_info), shader_debug_info_size) !=
|
||||
shader_debug_info_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write file {}", path);
|
||||
if (file.WriteSpan(std::span(static_cast<const u8*>(shader_debug_info),
|
||||
shader_debug_info_size)) != shader_debug_info_size) {
|
||||
LOG_ERROR(Render_Vulkan, "Failed to write file {}", Common::FS::PathToUTF8String(path));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -54,7 +55,7 @@ private:
|
|||
|
||||
mutable std::mutex mutex;
|
||||
|
||||
std::string dump_dir;
|
||||
std::filesystem::path dump_dir;
|
||||
int dump_id = 0;
|
||||
|
||||
bool initialized = false;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <string>
|
||||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
@ -18,9 +18,9 @@ Common::DynamicLibrary OpenLibrary() {
|
|||
char* const libvulkan_env = std::getenv("LIBVULKAN_PATH");
|
||||
if (!libvulkan_env || !library.Open(libvulkan_env)) {
|
||||
// Use the libvulkan.dylib from the application bundle.
|
||||
const std::string filename =
|
||||
Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
|
||||
void(library.Open(filename.c_str()));
|
||||
const auto filename =
|
||||
Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib";
|
||||
void(library.Open(Common::FS::PathToUTF8String(filename).c_str()));
|
||||
}
|
||||
#else
|
||||
std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <QScrollArea>
|
||||
#include <QStandardItemModel>
|
||||
#include <QVBoxLayout>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/constants.h"
|
||||
#include "core/hle/lock.h"
|
||||
|
@ -26,9 +26,10 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
|
|||
}
|
||||
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
const auto path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
|
||||
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
|
||||
return QString::fromStdString(Common::FS::PathToUTF8String(path));
|
||||
}
|
||||
|
||||
QPixmap GetIcon(Common::UUID uuid) {
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include <QWebEngineUrlScheme>
|
||||
#endif
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/input_interpreter.h"
|
||||
#include "input_common/keyboard.h"
|
||||
|
@ -322,21 +322,25 @@ void QtNXWebEngineView::LoadExtractedFonts() {
|
|||
QWebEngineScript nx_font_css;
|
||||
QWebEngineScript load_nx_font;
|
||||
|
||||
const QString fonts_dir = QString::fromStdString(Common::FS::SanitizePath(
|
||||
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))));
|
||||
auto fonts_dir_str = Common::FS::PathToUTF8String(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
|
||||
|
||||
std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');
|
||||
|
||||
const auto fonts_dir = QString::fromStdString(fonts_dir_str);
|
||||
|
||||
nx_font_css.setName(QStringLiteral("nx_font_css.js"));
|
||||
load_nx_font.setName(QStringLiteral("load_nx_font.js"));
|
||||
|
||||
nx_font_css.setSourceCode(
|
||||
QString::fromStdString(NX_FONT_CSS)
|
||||
.arg(fonts_dir + QStringLiteral("/FontStandard.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontChineseSimplified.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontExtendedChineseSimplified.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontChineseTraditional.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontKorean.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontNintendoExtended.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("/FontNintendoExtended2.ttf")));
|
||||
.arg(fonts_dir + QStringLiteral("FontStandard.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontKorean.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf"))
|
||||
.arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf")));
|
||||
load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT));
|
||||
|
||||
nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady);
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
#include <array>
|
||||
#include <QKeySequence>
|
||||
#include <QSettings>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
|
@ -243,27 +243,27 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
|
|||
// clang-format on
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
switch (type) {
|
||||
case ConfigType::GlobalConfig:
|
||||
qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
|
||||
config_name);
|
||||
FS::CreateFullPath(qt_config_loc);
|
||||
qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
|
||||
void(FS::CreateParentDir(qt_config_loc));
|
||||
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
|
||||
QSettings::IniFormat);
|
||||
Reload();
|
||||
break;
|
||||
case ConfigType::PerGameConfig:
|
||||
qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini",
|
||||
FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
|
||||
FS::CreateFullPath(qt_config_loc);
|
||||
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
|
||||
void(FS::CreateParentDir(qt_config_loc));
|
||||
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
|
||||
QSettings::IniFormat);
|
||||
Reload();
|
||||
break;
|
||||
case ConfigType::InputProfile:
|
||||
qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
|
||||
FS::GetUserPath(FS::UserPath::ConfigDir), config_name);
|
||||
FS::CreateFullPath(qt_config_loc);
|
||||
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
|
||||
void(FS::CreateParentDir(qt_config_loc));
|
||||
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
|
||||
QSettings::IniFormat);
|
||||
break;
|
||||
|
@ -598,28 +598,32 @@ void Config::ReadDataStorageValues() {
|
|||
qt_config->beginGroup(QStringLiteral("Data Storage"));
|
||||
|
||||
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
|
||||
FS::GetUserPath(FS::UserPath::NANDDir,
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::NANDDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("nand_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::SDMCDir,
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::SDMCDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::LoadDir,
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::LoadDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::GetUserPath(FS::UserPath::DumpDir,
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::DumpDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
Settings::values.gamecard_inserted =
|
||||
|
@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() {
|
|||
|
||||
UISettings::values.enable_screenshot_save_as =
|
||||
ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::ScreenshotsDir,
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::ScreenshotsDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("screenshot_path"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
|
||||
|
@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() {
|
|||
|
||||
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
|
||||
WriteSetting(QStringLiteral("nand_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
WriteSetting(QStringLiteral("sdmc_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
WriteSetting(QStringLiteral("load_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
WriteSetting(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
|
||||
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
|
||||
false);
|
||||
|
@ -1397,7 +1401,7 @@ void Config::SaveScreenshotValues() {
|
|||
WriteSetting(QStringLiteral("enable_screenshot_save_as"),
|
||||
UISettings::values.enable_screenshot_save_as);
|
||||
WriteSetting(QStringLiteral("screenshot_path"),
|
||||
QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <QDesktopServices>
|
||||
#include <QUrl>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -20,7 +20,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
|
|||
|
||||
connect(ui->open_log_button, &QPushButton::clicked, []() {
|
||||
const auto path =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir));
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
});
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "ui_configure_filesystem.h"
|
||||
#include "yuzu/configuration/configure_filesystem.h"
|
||||
|
@ -40,14 +40,14 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
|
|||
|
||||
void ConfigureFilesystem::setConfiguration() {
|
||||
ui->nand_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
|
||||
ui->sdmc_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
|
||||
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
|
||||
ui->dump_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
|
||||
ui->load_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
|
||||
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
|
||||
|
@ -60,13 +60,13 @@ void ConfigureFilesystem::setConfiguration() {
|
|||
}
|
||||
|
||||
void ConfigureFilesystem::applyConfiguration() {
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
|
||||
ui->nand_directory_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
|
||||
ui->sdmc_directory_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
|
||||
ui->dump_path_edit->text().toStdString());
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
|
||||
ui->load_path_edit->text().toStdString());
|
||||
|
||||
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
|
||||
|
@ -104,25 +104,26 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
|||
QStringLiteral("NX Gamecard;*.xci"));
|
||||
} else {
|
||||
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
|
||||
if (!str.isNull() && str.back() != QDir::separator()) {
|
||||
str.append(QDir::separator());
|
||||
}
|
||||
}
|
||||
|
||||
if (str.isEmpty())
|
||||
if (str.isNull() || str.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (str.back() != QChar::fromLatin1('/')) {
|
||||
str.append(QChar::fromLatin1('/'));
|
||||
}
|
||||
|
||||
edit->setText(str);
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::ResetMetadata() {
|
||||
if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list")) {
|
||||
if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
"game_list/")) {
|
||||
QMessageBox::information(this, tr("Reset Metadata Cache"),
|
||||
tr("The metadata cache is already empty."));
|
||||
} else if (Common::FS::DeleteDirRecursively(
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list")) {
|
||||
} else if (Common::FS::RemoveDirRecursively(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
|
||||
QMessageBox::information(this, tr("Reset Metadata Cache"),
|
||||
tr("The operation completed successfully."));
|
||||
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||
|
|
|
@ -14,8 +14,6 @@
|
|||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
|
@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
|
|||
std::sort(disabled_addons.begin(), disabled_addons.end());
|
||||
std::sort(current.begin(), current.end());
|
||||
if (disabled_addons != current) {
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
|
||||
void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
"game_list" / fmt::format("{:016X}.pv.txt", title_id)));
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include <QTreeView>
|
||||
#include <QVBoxLayout>
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
|
@ -34,9 +34,10 @@ constexpr std::array<u8, 107> backup_jpeg{
|
|||
};
|
||||
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
const auto path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
|
||||
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
|
||||
return QString::fromStdString(Common::FS::PathToUTF8String(path));
|
||||
}
|
||||
|
||||
QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
|
||||
|
@ -281,8 +282,8 @@ void ConfigureProfileManager::SetUserImage() {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto raw_path = QString::fromStdString(
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
|
||||
const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010"));
|
||||
const QFileInfo raw_info{raw_path};
|
||||
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
|
||||
QMessageBox::warning(this, tr("Error deleting file"),
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include <QGraphicsItem>
|
||||
#include <QMessageBox>
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/time/time.h"
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include <QDirIterator>
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_ui.h"
|
||||
|
@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
|
|||
|
||||
// Set screenshot path to user specification.
|
||||
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
|
||||
const QString& filename =
|
||||
auto dir =
|
||||
QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
|
||||
QString::fromStdString(Common::FS::GetUserPath(
|
||||
Common::FS::UserPath::ScreenshotsDir))) +
|
||||
QDir::separator();
|
||||
if (!filename.isEmpty()) {
|
||||
ui->screenshot_path_edit->setText(filename);
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(
|
||||
Common::FS::YuzuPath::ScreenshotsDir)));
|
||||
if (!dir.isEmpty()) {
|
||||
if (dir.back() != QChar::fromLatin1('/')) {
|
||||
dir.append(QChar::fromLatin1('/'));
|
||||
}
|
||||
|
||||
ui->screenshot_path_edit->setText(dir);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() {
|
|||
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
|
||||
|
||||
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir,
|
||||
ui->screenshot_path_edit->text().toStdString());
|
||||
Core::System::GetInstance().ApplySettings();
|
||||
}
|
||||
|
@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() {
|
|||
ui->icon_size_combobox->findData(UISettings::values.icon_size));
|
||||
|
||||
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
|
||||
ui->screenshot_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
|
||||
ui->screenshot_path_edit->setText(QString::fromStdString(
|
||||
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
|
||||
}
|
||||
|
||||
void ConfigureUi::changeEvent(QEvent* event) {
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/input_profiles.h"
|
||||
|
||||
|
@ -14,47 +14,43 @@ namespace FS = Common::FS;
|
|||
namespace {
|
||||
|
||||
bool ProfileExistsInFilesystem(std::string_view profile_name) {
|
||||
return FS::Exists(fmt::format("{}input" DIR_SEP "{}.ini",
|
||||
FS::GetUserPath(FS::UserPath::ConfigDir), profile_name));
|
||||
return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" /
|
||||
fmt::format("{}.ini", profile_name));
|
||||
}
|
||||
|
||||
bool IsINI(std::string_view filename) {
|
||||
const std::size_t index = filename.rfind('.');
|
||||
|
||||
if (index == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return filename.substr(index) == ".ini";
|
||||
bool IsINI(const std::filesystem::path& filename) {
|
||||
return filename.extension() == ".ini";
|
||||
}
|
||||
|
||||
std::string GetNameWithoutExtension(const std::string& filename) {
|
||||
const std::size_t index = filename.rfind('.');
|
||||
|
||||
if (index == std::string::npos) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
return filename.substr(0, index);
|
||||
std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) {
|
||||
return filename.replace_extension();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
InputProfiles::InputProfiles() {
|
||||
const std::string input_profile_loc =
|
||||
fmt::format("{}input", FS::GetUserPath(FS::UserPath::ConfigDir));
|
||||
const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input";
|
||||
|
||||
FS::ForeachDirectoryEntry(
|
||||
nullptr, input_profile_loc,
|
||||
[this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
if (IsINI(filename) && IsProfileNameValid(GetNameWithoutExtension(filename))) {
|
||||
map_profiles.insert_or_assign(
|
||||
GetNameWithoutExtension(filename),
|
||||
std::make_unique<Config>(GetNameWithoutExtension(filename),
|
||||
Config::ConfigType::InputProfile));
|
||||
if (!FS::IsDir(input_profile_loc)) {
|
||||
return;
|
||||
}
|
||||
|
||||
FS::IterateDirEntries(
|
||||
input_profile_loc,
|
||||
[this](const std::filesystem::path& full_path) {
|
||||
const auto filename = full_path.filename();
|
||||
const auto name_without_ext =
|
||||
Common::FS::PathToUTF8String(GetNameWithoutExtension(filename));
|
||||
|
||||
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
|
||||
map_profiles.insert_or_assign(
|
||||
name_without_ext,
|
||||
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile));
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
},
|
||||
FS::DirEntryFilter::File);
|
||||
}
|
||||
|
||||
InputProfiles::~InputProfiles() = default;
|
||||
|
@ -96,7 +92,7 @@ bool InputProfiles::DeleteProfile(const std::string& profile_name) {
|
|||
}
|
||||
|
||||
if (!ProfileExistsInFilesystem(profile_name) ||
|
||||
FS::Delete(map_profiles[profile_name]->GetConfigFilePath())) {
|
||||
FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) {
|
||||
map_profiles.erase(profile_name);
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
#include <QFileInfo>
|
||||
#include <QSettings>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
|
@ -39,10 +39,11 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
|
|||
return generator();
|
||||
}
|
||||
|
||||
const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + '.' + ext;
|
||||
const auto path =
|
||||
Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
"game_list" / fmt::format("{}.{}", filename, ext));
|
||||
|
||||
Common::FS::CreateFullPath(path);
|
||||
void(Common::FS::CreateParentDirs(path));
|
||||
|
||||
if (!Common::FS::Exists(path)) {
|
||||
const auto str = generator();
|
||||
|
@ -70,12 +71,15 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
|||
return generator();
|
||||
}
|
||||
|
||||
const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".jpeg";
|
||||
const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + filename + ".appname.txt";
|
||||
const auto game_list_dir =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
|
||||
const auto jpeg_name = fmt::format("{}.jpeg", filename);
|
||||
const auto app_name = fmt::format("{}.appname.txt", filename);
|
||||
|
||||
Common::FS::CreateFullPath(path1);
|
||||
const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
|
||||
const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
|
||||
|
||||
void(Common::FS::CreateParentDirs(path1));
|
||||
|
||||
if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
|
||||
const auto [icon, nacp] = generator();
|
||||
|
@ -281,23 +285,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
|||
}
|
||||
}
|
||||
|
||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
|
||||
unsigned int recursion, GameListDir* parent_dir) {
|
||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
||||
GameListDir* parent_dir) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
const auto callback = [this, target, recursion, parent_dir,
|
||||
&system](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
const auto callback = [this, target, parent_dir,
|
||||
&system](const std::filesystem::path& path) -> bool {
|
||||
if (stop_processing) {
|
||||
// Breaks the callback loop.
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
const bool is_dir = Common::FS::IsDirectory(physical_name);
|
||||
const auto physical_name = Common::FS::PathToUTF8String(path);
|
||||
const auto is_dir = Common::FS::IsDir(path);
|
||||
|
||||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
|
||||
if (!file) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto loader = Loader::GetLoader(system, file);
|
||||
if (!loader) {
|
||||
return true;
|
||||
|
@ -343,15 +351,19 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||
compatibility_list, patch),
|
||||
parent_dir);
|
||||
}
|
||||
} else if (is_dir && recursion > 0) {
|
||||
} else if (is_dir) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
ScanFileSystem(target, physical_name, recursion - 1, parent_dir);
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
if (deep_scan) {
|
||||
Common::FS::IterateDirEntriesRecursively(dir_path, callback,
|
||||
Common::FS::DirEntryFilter::All);
|
||||
} else {
|
||||
Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
|
||||
}
|
||||
}
|
||||
|
||||
void GameListWorker::run() {
|
||||
|
@ -376,9 +388,9 @@ void GameListWorker::run() {
|
|||
auto* const game_list_dir = new GameListDir(game_dir);
|
||||
emit DirEntryReady(game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan ? 256 : 0, game_list_dir);
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ private:
|
|||
PopulateGameList,
|
||||
};
|
||||
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion,
|
||||
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
||||
GameListDir* parent_dir);
|
||||
|
||||
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
||||
|
|
|
@ -66,9 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include <QtConcurrent/QtConcurrent>
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/fs_paths.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
|
@ -178,36 +179,25 @@ static void InitializeLogging() {
|
|||
log_filter.ParseFilterString(Settings::values.log_filter);
|
||||
Log::SetGlobalFilter(log_filter);
|
||||
|
||||
const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir);
|
||||
FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
|
||||
void(FS::CreateDir(log_dir));
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
}
|
||||
|
||||
static void RemoveCachedContents() {
|
||||
const auto offline_fonts = Common::FS::SanitizePath(
|
||||
fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
|
||||
const auto offline_fonts = cache_dir / "fonts";
|
||||
const auto offline_manual = cache_dir / "offline_web_applet_manual";
|
||||
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
|
||||
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
|
||||
|
||||
const auto offline_manual = Common::FS::SanitizePath(
|
||||
fmt::format("{}/offline_web_applet_manual",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
const auto offline_legal_information = Common::FS::SanitizePath(
|
||||
fmt::format("{}/offline_web_applet_legal_information",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
const auto offline_system_data = Common::FS::SanitizePath(
|
||||
fmt::format("{}/offline_web_applet_system_data",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)),
|
||||
Common::FS::DirectorySeparator::PlatformDefault);
|
||||
|
||||
Common::FS::DeleteDirRecursively(offline_fonts);
|
||||
Common::FS::DeleteDirRecursively(offline_manual);
|
||||
Common::FS::DeleteDirRecursively(offline_legal_information);
|
||||
Common::FS::DeleteDirRecursively(offline_system_data);
|
||||
void(Common::FS::RemoveDirRecursively(offline_fonts));
|
||||
void(Common::FS::RemoveDirRecursively(offline_manual));
|
||||
void(Common::FS::RemoveDirRecursively(offline_legal_information));
|
||||
void(Common::FS::RemoveDirRecursively(offline_system_data));
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow()
|
||||
|
@ -1418,7 +1408,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
|||
title_name = metadata.first->GetApplicationName();
|
||||
}
|
||||
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
||||
title_name = Common::FS::GetFilename(filename.toStdString());
|
||||
title_name = Common::FS::PathToUTF8String(
|
||||
std::filesystem::path{filename.toStdU16String()}.filename());
|
||||
}
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
UpdateWindowTitle(title_name, title_version);
|
||||
|
@ -1538,7 +1529,7 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|||
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
const std::string& game_path) {
|
||||
std::string path;
|
||||
std::filesystem::path path;
|
||||
QString open_target;
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
|
@ -1567,7 +1558,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
|
||||
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
|
||||
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
|
@ -1592,34 +1583,38 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id->uuid, 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
} else {
|
||||
// Device save data
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
||||
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
program_id, {}, 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
||||
}
|
||||
|
||||
if (!Common::FS::Exists(path)) {
|
||||
Common::FS::CreateFullPath(path);
|
||||
Common::FS::CreateDir(path);
|
||||
if (!Common::FS::CreateDirs(path)) {
|
||||
LOG_ERROR(Frontend, "Unable to create the directories for save data");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case GameListOpenTarget::ModData: {
|
||||
open_target = tr("Mod Data");
|
||||
const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
|
||||
path = fmt::format("{}{:016X}", load_dir, program_id);
|
||||
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
|
||||
fmt::format("{:016X}", program_id);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const QString qpath = QString::fromStdString(path);
|
||||
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
|
||||
const QDir dir(qpath);
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
|
||||
|
@ -1632,33 +1627,35 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
}
|
||||
|
||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
transferable_shader_cache_folder_path + QDir::separator() +
|
||||
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable";
|
||||
const auto transferable_shader_cache_file_path =
|
||||
transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id);
|
||||
|
||||
if (!QFile::exists(transferable_shader_cache_file_path)) {
|
||||
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto qt_shader_cache_folder_path =
|
||||
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path));
|
||||
const auto qt_shader_cache_file_path =
|
||||
QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path));
|
||||
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
// shader cache file for the selected game.
|
||||
#if defined(Q_OS_WIN)
|
||||
const QString explorer = QStringLiteral("explorer");
|
||||
QStringList param;
|
||||
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
||||
if (!QFileInfo(qt_shader_cache_file_path).isDir()) {
|
||||
param << QStringLiteral("/select,");
|
||||
}
|
||||
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
||||
param << QDir::toNativeSeparators(qt_shader_cache_file_path);
|
||||
QProcess::startDetached(explorer, param);
|
||||
#else
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1736,8 +1733,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
|||
RemoveAddOnContent(program_id, entry_type);
|
||||
break;
|
||||
}
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
"game_list"));
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
}
|
||||
|
||||
|
@ -1826,21 +1823,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
}
|
||||
|
||||
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
const QString shader_dir =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
|
||||
const QString transferable_shader_cache_folder_path =
|
||||
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
|
||||
const QString transferable_shader_cache_file_path =
|
||||
transferable_shader_cache_folder_path + QDir::separator() +
|
||||
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto transferable_shader_cache_file_path =
|
||||
shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id);
|
||||
|
||||
if (!QFile::exists(transferable_shader_cache_file_path)) {
|
||||
if (!Common::FS::Exists(transferable_shader_cache_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (QFile::remove(transferable_shader_cache_file_path)) {
|
||||
if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) {
|
||||
QMessageBox::information(this, tr("Successfully Removed"),
|
||||
tr("Successfully removed the transferable shader cache."));
|
||||
} else {
|
||||
|
@ -1850,19 +1843,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
|||
}
|
||||
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
|
||||
const QString config_dir =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
|
||||
const QString custom_config_file_path =
|
||||
config_dir + QStringLiteral("custom") + QDir::separator() +
|
||||
QString::fromStdString(fmt::format("{:016X}.ini", program_id));
|
||||
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
|
||||
"custom" / fmt::format("{:016X}.ini", program_id);
|
||||
|
||||
if (!QFile::exists(custom_config_file_path)) {
|
||||
if (!Common::FS::Exists(custom_config_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
||||
tr("A custom configuration for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (QFile::remove(custom_config_file_path)) {
|
||||
if (Common::FS::RemoveFile(custom_config_file_path)) {
|
||||
QMessageBox::information(this, tr("Successfully Removed"),
|
||||
tr("Successfully removed the custom game configuration."));
|
||||
} else {
|
||||
|
@ -1899,8 +1889,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
|||
return;
|
||||
}
|
||||
|
||||
const auto path = fmt::format(
|
||||
"{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
|
||||
const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir);
|
||||
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
|
||||
|
||||
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
|
||||
|
||||
FileSys::VirtualFile romfs;
|
||||
|
||||
|
@ -1978,24 +1970,29 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
QString path;
|
||||
std::filesystem::path fs_path;
|
||||
if (directory == QStringLiteral("SDMC")) {
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
|
||||
"Nintendo/Contents/registered");
|
||||
fs_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
|
||||
} else if (directory == QStringLiteral("UserNAND")) {
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"user/Contents/registered");
|
||||
fs_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
|
||||
} else if (directory == QStringLiteral("SysNAND")) {
|
||||
path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
|
||||
"system/Contents/registered");
|
||||
fs_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
|
||||
} else {
|
||||
path = directory;
|
||||
fs_path = directory.toStdString();
|
||||
}
|
||||
if (!QFileInfo::exists(path)) {
|
||||
QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!"));
|
||||
|
||||
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
|
||||
|
||||
if (!Common::FS::IsDir(fs_path)) {
|
||||
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
|
||||
tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListAddDirectory() {
|
||||
|
@ -2189,8 +2186,8 @@ void GMainWindow::OnMenuInstallToNAND() {
|
|||
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
||||
|
||||
QMessageBox::information(this, tr("Install Results"), install_results);
|
||||
Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
|
||||
DIR_SEP + "game_list");
|
||||
void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
|
||||
"game_list"));
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
ui.action_Install_File_NAND->setEnabled(true);
|
||||
}
|
||||
|
@ -2706,7 +2703,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
|
|||
|
||||
void GMainWindow::OnOpenYuzuFolder() {
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
|
||||
}
|
||||
|
||||
void GMainWindow::OnAbout() {
|
||||
|
@ -2728,7 +2725,7 @@ void GMainWindow::OnCaptureScreenshot() {
|
|||
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||
const auto date =
|
||||
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
||||
QString filename = QStringLiteral("%1%2_%3.png")
|
||||
|
@ -2757,23 +2754,26 @@ void GMainWindow::OnCaptureScreenshot() {
|
|||
|
||||
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
||||
void GMainWindow::MigrateConfigFiles() {
|
||||
const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir);
|
||||
const QDir config_dir = QDir(QString::fromStdString(config_dir_str));
|
||||
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
|
||||
const QDir config_dir =
|
||||
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
|
||||
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
|
||||
|
||||
Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
|
||||
for (QStringList::const_iterator it = config_dir_list.constBegin();
|
||||
it != config_dir_list.constEnd(); ++it) {
|
||||
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
|
||||
LOG_ERROR(Frontend, "Failed to create new config file directory");
|
||||
}
|
||||
|
||||
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
|
||||
const auto filename = it->toStdString();
|
||||
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
|
||||
continue;
|
||||
}
|
||||
const auto origin = fmt::format("{}{}", config_dir_str, filename);
|
||||
const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename);
|
||||
const auto origin = config_dir_fs_path / filename;
|
||||
const auto destination = config_dir_fs_path / "custom" / filename;
|
||||
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
|
||||
if (!Common::FS::Rename(origin, destination)) {
|
||||
if (!Common::FS::RenameFile(origin, destination)) {
|
||||
// Delete the old config file if one already exists in the new location.
|
||||
Common::FS::Delete(origin);
|
||||
void(Common::FS::RemoveFile(origin));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2965,18 +2965,16 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
if (res == QMessageBox::Cancel)
|
||||
return;
|
||||
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"prod.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"console.keys_autogenerated");
|
||||
Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
|
||||
"title.keys_autogenerated");
|
||||
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
|
||||
|
||||
void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
|
||||
void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
|
||||
void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
|
||||
}
|
||||
|
||||
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
|
||||
if (keys.BaseDeriveNecessary()) {
|
||||
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
|
||||
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
|
||||
|
||||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
|
@ -3289,12 +3287,17 @@ int main(int argc, char* argv[]) {
|
|||
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
|
||||
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
|
||||
|
||||
#ifdef _WIN32
|
||||
// Increases the maximum open file limit to 4096
|
||||
_setmaxstdio(4096);
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
||||
// But since we require the working directory to be the executable path for the location of
|
||||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
||||
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
|
|
|
@ -16,7 +16,9 @@
|
|||
#endif
|
||||
|
||||
#include <inih/cpp/INIReader.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
|
@ -30,8 +32,8 @@ namespace FS = Common::FS;
|
|||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
||||
sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
|
||||
|
||||
Reload();
|
||||
}
|
||||
|
@ -39,20 +41,23 @@ Config::Config() {
|
|||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
const std::string& location = this->sdl2_config_loc;
|
||||
const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FS::CreateFullPath(location);
|
||||
FS::WriteStringToFile(true, location, default_contents);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
|
||||
config_loc_str);
|
||||
|
||||
void(FS::CreateParentDir(sdl2_config_loc));
|
||||
void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
|
||||
|
||||
sdl2_config = std::make_unique<INIReader>(config_loc_str);
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", location);
|
||||
LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -327,18 +332,18 @@ void Config::ReadValues() {
|
|||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
|
||||
FS::GetUserPath(
|
||||
FS::UserPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::LoadDir,
|
||||
sdl2_config->Get("Data Storage", "load_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
|
||||
FS::SetYuzuPath(FS::YuzuPath::DumpDir,
|
||||
sdl2_config->Get("Data Storage", "dump_directory",
|
||||
FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
Settings::values.gamecard_inserted =
|
||||
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
|
||||
Settings::values.gamecard_current_game =
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
|
@ -11,7 +12,7 @@ class INIReader;
|
|||
|
||||
class Config {
|
||||
std::unique_ptr<INIReader> sdl2_config;
|
||||
std::string sdl2_config_loc;
|
||||
std::filesystem::path sdl2_config_loc;
|
||||
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
void ReadValues();
|
||||
|
|
|
@ -10,9 +10,10 @@
|
|||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/fs_paths.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
|
@ -82,9 +83,9 @@ static void InitializeLogging() {
|
|||
|
||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
||||
|
||||
const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir);
|
||||
FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
|
||||
void(FS::CreateDir(log_dir));
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue