421 lines
11 KiB
C++
421 lines
11 KiB
C++
//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#if defined( WIN32 ) && !defined( _X360 )
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#include <windows.h>
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#endif
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#include "tier0/platform.h"
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#include "iregistry.h"
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#include "tier0/dbg.h"
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#include "tier1/strtools.h"
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#include <stdio.h>
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Exposes registry interface to rest of launcher
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//-----------------------------------------------------------------------------
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class CRegistry : public IRegistry
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{
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public:
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CRegistry( void );
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virtual ~CRegistry( void );
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virtual bool Init( const char *platformName );
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virtual bool DirectInit( const char *subDirectoryUnderValve );
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virtual void Shutdown( void );
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virtual int ReadInt( const char *key, int defaultValue = 0);
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virtual void WriteInt( const char *key, int value );
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virtual const char *ReadString( const char *key, const char *defaultValue = NULL );
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virtual void WriteString( const char *key, const char *value );
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// Read/write helper methods
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virtual int ReadInt( const char *pKeyBase, const char *pKey, int defaultValue = 0 );
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virtual void WriteInt( const char *pKeyBase, const char *key, int value );
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virtual const char *ReadString( const char *pKeyBase, const char *key, const char *defaultValue );
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virtual void WriteString( const char *pKeyBase, const char *key, const char *value );
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private:
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bool m_bValid;
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#ifdef WIN32
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HKEY m_hKey;
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#endif
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};
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// Creates it and calls Init
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IRegistry *InstanceRegistry( char const *subDirectoryUnderValve )
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{
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CRegistry *instance = new CRegistry();
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instance->DirectInit( subDirectoryUnderValve );
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return instance;
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}
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// Calls Shutdown and deletes it
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void ReleaseInstancedRegistry( IRegistry *reg )
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{
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if ( !reg )
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{
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Assert( !"ReleaseInstancedRegistry( reg == NULL )!" );
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return;
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}
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reg->Shutdown();
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delete reg;
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}
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// Expose to launcher
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static CRegistry g_Registry;
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IRegistry *registry = ( IRegistry * )&g_Registry;
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//-----------------------------------------------------------------------------
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// Read/write helper methods
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//-----------------------------------------------------------------------------
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int CRegistry::ReadInt( const char *pKeyBase, const char *pKey, int defaultValue )
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{
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int nLen = strlen( pKeyBase );
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int nKeyLen = strlen( pKey );
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char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
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Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
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return ReadInt( pFullKey, defaultValue );
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}
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void CRegistry::WriteInt( const char *pKeyBase, const char *pKey, int value )
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{
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int nLen = strlen( pKeyBase );
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int nKeyLen = strlen( pKey );
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char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
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Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
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WriteInt( pFullKey, value );
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}
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const char *CRegistry::ReadString( const char *pKeyBase, const char *pKey, const char *defaultValue )
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{
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int nLen = strlen( pKeyBase );
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int nKeyLen = strlen( pKey );
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char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
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Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
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return ReadString( pFullKey, defaultValue );
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}
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void CRegistry::WriteString( const char *pKeyBase, const char *pKey, const char *value )
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{
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int nLen = strlen( pKeyBase );
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int nKeyLen = strlen( pKey );
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char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
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Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
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WriteString( pFullKey, value );
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}
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#ifndef POSIX
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRegistry::CRegistry( void )
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{
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// Assume failure
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m_bValid = false;
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m_hKey = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRegistry::~CRegistry( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read integer from registry
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// Input : *key -
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// defaultValue -
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// Output : int
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//-----------------------------------------------------------------------------
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int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ )
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{
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LONG lResult; // Registry function result code
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DWORD dwType; // Type of key
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DWORD dwSize; // Size of element data
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int value;
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if ( !m_bValid )
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{
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return defaultValue;
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}
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dwSize = sizeof( DWORD );
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lResult = RegQueryValueEx(
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m_hKey, // handle to key
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key, // value name
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0, // reserved
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&dwType, // type buffer
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(LPBYTE)&value, // data buffer
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&dwSize ); // size of data buffer
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if (lResult != ERROR_SUCCESS) // Failure
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return defaultValue;
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if (dwType != REG_DWORD)
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return defaultValue;
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return value;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save integer to registry
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// Input : *key -
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// value -
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//-----------------------------------------------------------------------------
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void CRegistry::WriteInt( const char *key, int value )
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{
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// Size of element data
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DWORD dwSize;
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if ( !m_bValid )
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{
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return;
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}
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dwSize = sizeof( DWORD );
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RegSetValueEx(
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m_hKey, // handle to key
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key, // value name
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0, // reserved
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REG_DWORD, // type buffer
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(LPBYTE)&value, // data buffer
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dwSize ); // size of data buffer
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read string value from registry
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// Input : *key -
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// *defaultValue -
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ )
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{
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LONG lResult;
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// Type of key
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DWORD dwType;
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// Size of element data
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DWORD dwSize = 512;
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static char value[ 512 ];
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value[0] = 0;
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if ( !m_bValid )
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{
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return defaultValue;
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}
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lResult = RegQueryValueEx(
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m_hKey, // handle to key
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key, // value name
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0, // reserved
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&dwType, // type buffer
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(unsigned char *)value, // data buffer
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&dwSize ); // size of data buffer
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if ( lResult != ERROR_SUCCESS )
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{
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return defaultValue;
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}
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if ( dwType != REG_SZ )
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{
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return defaultValue;
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}
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return value;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save string to registry
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// Input : *key -
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// *value -
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//-----------------------------------------------------------------------------
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void CRegistry::WriteString( const char *key, const char *value )
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{
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DWORD dwSize; // Size of element data
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if ( !m_bValid )
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{
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return;
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}
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dwSize = (DWORD)( strlen( value ) + 1 );
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RegSetValueEx(
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m_hKey, // handle to key
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key, // value name
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0, // reserved
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REG_SZ, // type buffer
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(LPBYTE)value, // data buffer
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dwSize ); // size of data buffer
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}
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bool CRegistry::DirectInit( const char *subDirectoryUnderValve )
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{
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LONG lResult; // Registry function result code
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ULONG dwDisposition; // Type of key opening event
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char szModelKey[ 1024 ];
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wsprintf( szModelKey, "Software\\Valve\\%s", subDirectoryUnderValve );
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lResult = RegCreateKeyEx(
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HKEY_CURRENT_USER, // handle of open key
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szModelKey, // address of name of subkey to open
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0ul, // DWORD ulOptions, // reserved
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NULL, // Type of value
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REG_OPTION_NON_VOLATILE, // Store permanently in reg.
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KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
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NULL,
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&m_hKey, // Key we are creating
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&dwDisposition ); // Type of creation
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if ( lResult != ERROR_SUCCESS )
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{
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m_bValid = false;
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return false;
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}
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// Success
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m_bValid = true;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Open default launcher key based on game directory
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//-----------------------------------------------------------------------------
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bool CRegistry::Init( const char *platformName )
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{
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char subDir[ 512 ];
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wsprintf( subDir, "%s\\Settings", platformName );
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return DirectInit( subDir );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegistry::Shutdown( void )
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{
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if ( !m_bValid )
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return;
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// Make invalid
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m_bValid = false;
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RegCloseKey( m_hKey );
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}
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#else
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRegistry::CRegistry( void )
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{
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// Assume failure
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m_bValid = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRegistry::~CRegistry( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read integer from registry
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// Input : *key -
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// defaultValue -
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// Output : int
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//-----------------------------------------------------------------------------
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int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ )
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save integer to registry
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// Input : *key -
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// value -
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//-----------------------------------------------------------------------------
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void CRegistry::WriteInt( const char *key, int value )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read string value from registry
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// Input : *key -
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// *defaultValue -
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// Output : const char
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//-----------------------------------------------------------------------------
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const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ )
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Save string to registry
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// Input : *key -
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// *value -
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//-----------------------------------------------------------------------------
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void CRegistry::WriteString( const char *key, const char *value )
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{
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}
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bool CRegistry::DirectInit( const char *subDirectoryUnderValve )
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Open default launcher key based on game directory
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//-----------------------------------------------------------------------------
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bool CRegistry::Init( const char *platformName )
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{
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char subDir[ 512 ];
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snprintf( subDir, sizeof(subDir), "%s\\Settings", platformName );
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return DirectInit( subDir );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRegistry::Shutdown( void )
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{
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if ( !m_bValid )
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return;
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// Make invalid
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m_bValid = false;
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}
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#endif // POSIX
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