68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose: Interface for dealing with vgui focus issues across all plugins
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef IMAYAVGUI_H
|
|
#define IMAYAVGUI_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "tier0/platform.h"
|
|
#include "appframework/iappsystem.h"
|
|
#include "vgui_controls/Frame.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
namespace vgui
|
|
{
|
|
class EditablePanel;
|
|
}
|
|
|
|
class CVsVGuiWindowBase;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Factory for creating vgui windows
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IMayaVguiWindowFactory
|
|
{
|
|
public:
|
|
virtual void CreateVguiWindow( const char *pPanelName ) = 0;
|
|
virtual void DestroyVguiWindow( const char *pPanelName ) = 0;
|
|
virtual vgui::Frame *GetVGuiPanel( const char *pPanelName = NULL ) = 0;
|
|
virtual CVsVGuiWindowBase *GetVGuiWindow( const char *pPanelName = NULL ) = 0;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Interface for dealing with vgui focus issues across all plugins
|
|
//-----------------------------------------------------------------------------
|
|
#define MAYA_VGUI_INTERFACE_VERSION "VMayaVGui001"
|
|
abstract_class IMayaVGui : public IAppSystem
|
|
{
|
|
public:
|
|
virtual void InstallVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
|
|
virtual void RemoveVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
|
|
virtual void SetFocus( void *hWnd, int hVGuiContext ) = 0;
|
|
virtual bool HasFocus( void *hWnd ) = 0;
|
|
|
|
// In this mode, maya's in a strange re-entrant mode waiting for a modal dialog
|
|
// We still get WM_PAINT messages, but we're in the middle of a callstack
|
|
// deep in the bowels of VGUI
|
|
virtual void SetModalMode( bool bEnable ) = 0;
|
|
virtual bool IsInModalMode( ) const = 0;
|
|
};
|
|
|
|
extern IMayaVGui* g_pMayaVGui;
|
|
|
|
|
|
#endif // IMAYAVGUI_H
|