57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "clientmode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//================================================================
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// Global startup and shutdown functions for game code in the DLL.
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//================================================================
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class CViewportClientSystem : public IGameSystem
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{
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public:
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CViewportClientSystem()
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{
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}
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virtual char const *Name() { return "CViewportClientSystem"; }
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virtual bool IsPerFrame() { return false; }
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// Init, shutdown
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virtual bool Init()
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{
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for ( int hh = 0; hh < MAX_SPLITSCREEN_PLAYERS; ++hh )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( hh );
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GetClientMode()->Layout();
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}
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return true;
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}
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virtual void PostInit() {}
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virtual void Shutdown() {}
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virtual void LevelInitPreEntity() {}
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virtual void LevelInitPostEntity() {}
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virtual void LevelShutdownPreEntity() {}
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virtual void LevelShutdownPostEntity() {}
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virtual void SafeRemoveIfDesired() {}
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virtual void OnSave() {}
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virtual void OnRestore() {}
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};
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static CViewportClientSystem g_ViewportClientSystem;
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IGameSystem *ViewportClientSystem()
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{
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return &g_ViewportClientSystem;
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}
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