sqwarmed/sdk_src/game/client/vgui_game_viewport.cpp

57 lines
1.4 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "clientmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//================================================================
// Global startup and shutdown functions for game code in the DLL.
//================================================================
class CViewportClientSystem : public IGameSystem
{
public:
CViewportClientSystem()
{
}
virtual char const *Name() { return "CViewportClientSystem"; }
virtual bool IsPerFrame() { return false; }
// Init, shutdown
virtual bool Init()
{
for ( int hh = 0; hh < MAX_SPLITSCREEN_PLAYERS; ++hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( hh );
GetClientMode()->Layout();
}
return true;
}
virtual void PostInit() {}
virtual void Shutdown() {}
virtual void LevelInitPreEntity() {}
virtual void LevelInitPostEntity() {}
virtual void LevelShutdownPreEntity() {}
virtual void LevelShutdownPostEntity() {}
virtual void SafeRemoveIfDesired() {}
virtual void OnSave() {}
virtual void OnRestore() {}
};
static CViewportClientSystem g_ViewportClientSystem;
IGameSystem *ViewportClientSystem()
{
return &g_ViewportClientSystem;
}