sqwarmed/sdk_src/game/client/c_entityfreezing.cpp

117 lines
3.8 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "c_entityfreezing.h"
#include "studio.h"
#include "bone_setup.h"
#include "c_surfacerender.h"
#include "engine/ivdebugoverlay.h"
#include "dt_utlvector_recv.h"
#include "debugoverlay_shared.h"
#include "animation.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar cl_blobulator_freezing_max_metaball_radius( "cl_blobulator_freezing_max_metaball_radius",
#ifdef INFESTED_DLL
"25.0", // Don't need as much precision in Alien swarm because everything is zoomed out
#else
"12.0",
#endif
FCVAR_NONE, "Setting this can create more complex surfaces on large hitboxes at the cost of performance.", true, 12.0f, true, 100.0f );
//PRECACHE_REGISTER_BEGIN( GLOBAL, PrecacheEffectFreezing )
// PRECACHE( MATERIAL,"effects/tesla_glow_noz" )
// PRECACHE( MATERIAL,"effects/spark" )
// PRECACHE( MATERIAL,"effects/combinemuzzle2" )
//PRECACHE_REGISTER_END()
//-----------------------------------------------------------------------------
// Networking
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_EntityFreezing, DT_EntityFreezing, CEntityFreezing )
RecvPropVector( RECVINFO(m_vFreezingOrigin) ),
RecvPropArray3( RECVINFO_ARRAY(m_flFrozenPerHitbox), RecvPropFloat( RECVINFO( m_flFrozenPerHitbox[0] ) ) ),
RecvPropFloat( RECVINFO(m_flFrozen) ),
RecvPropBool( RECVINFO(m_bFinishFreezing) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFreezing::GetRenderBounds( Vector& theMins, Vector& theMaxs )
{
if ( GetMoveParent() )
{
GetMoveParent()->GetRenderBounds( theMins, theMaxs );
}
else
{
theMins = GetAbsOrigin();
theMaxs = theMaxs;
}
}
//-----------------------------------------------------------------------------
// Yes we bloody are
//-----------------------------------------------------------------------------
RenderableTranslucencyType_t C_EntityFreezing::ComputeTranslucencyType( )
{
return RENDERABLE_IS_TRANSLUCENT;
}
//-----------------------------------------------------------------------------
// On data changed
//-----------------------------------------------------------------------------
void C_EntityFreezing::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged( updateType );
if ( updateType == DATA_UPDATE_CREATED )
{
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_EntityFreezing::ClientThink( void )
{
__asm nop;
//C_BaseAnimating *pAnimating = GetMoveParent() ? GetMoveParent()->GetBaseAnimating() : NULL;
//if (!pAnimating)
// return;
//color32 color = pAnimating->GetRenderColor();
//color.r = color.g = ( 1.0f - m_flFrozen ) * 255.0f;
//// Setup the entity fade
//pAnimating->SetRenderMode( kRenderTransColor );
//pAnimating->SetRenderColor( color.r, color.g, color.b, color.a );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
// Output : int
//-----------------------------------------------------------------------------
int C_EntityFreezing::DrawModel( int flags, const RenderableInstance_t &instance )
{
return 1;
}