394 lines
18 KiB
C++
394 lines
18 KiB
C++
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MESSAGEMAP_H
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#define MESSAGEMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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//#include "tier1/utlvector.h"
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#include "dmxloader/dmxelement.h"
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// more flexible than default pointers to members code required for casting member function pointers
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#pragma pointers_to_members( full_generality, virtual_inheritance )
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namespace vgui
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{
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////////////// MESSAGEMAP DEFINITIONS //////////////
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#ifndef ARRAYSIZE
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#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: parameter data type enumeration
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// used internal but the shortcut macros require this to be exposed
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//-----------------------------------------------------------------------------
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enum DataType_t
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{
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DATATYPE_VOID,
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DATATYPE_CONSTCHARPTR,
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DATATYPE_INT,
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DATATYPE_FLOAT,
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DATATYPE_PTR,
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DATATYPE_BOOL,
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DATATYPE_KEYVALUES,
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DATATYPE_CONSTWCHARPTR,
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DATATYPE_UINT64,
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DATATYPE_HANDLE, // It's an int, really
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};
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class Panel;
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typedef unsigned int VPANEL;
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typedef void (Panel::*MessageFunc_t)(void);
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//-----------------------------------------------------------------------------
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// Purpose: Single item in a message map
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// Contains the information to map a string message name with parameters
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// to a function call
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//-----------------------------------------------------------------------------
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#pragma warning(disable:4121)
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struct MessageMapItem_t
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{
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const char *name;
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// VC6 aligns this to 16-bytes. Since some of the code has been compiled with VC6,
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// we need to enforce the alignment on later compilers to remain compatible.
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ALIGN16 MessageFunc_t func;
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int numParams;
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DataType_t firstParamType;
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const char *firstParamName;
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DataType_t secondParamType;
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const char *secondParamName;
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int nameSymbol;
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int firstParamSymbol;
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int secondParamSymbol;
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};
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#define DECLARE_PANELMESSAGEMAP( className ) \
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static void AddToMap( char const *scriptname, vgui::MessageFunc_t function, int paramCount, int p1type, const char *p1name, int p2type, const char *p2name ) \
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{ \
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vgui::PanelMessageMap *map = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
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\
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vgui::MessageMapItem_t entry; \
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entry.name = scriptname; \
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entry.func = function; \
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entry.numParams = paramCount; \
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entry.firstParamType = (vgui::DataType_t)p1type; \
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entry.firstParamName = p1name; \
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entry.secondParamType = (vgui::DataType_t)p2type; \
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entry.secondParamName = p2name; \
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entry.nameSymbol = 0; \
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entry.firstParamSymbol = 0; \
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entry.secondParamSymbol = 0; \
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\
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map->entries.AddToTail( entry ); \
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} \
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\
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static void ChainToMap( void ) \
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{ \
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static bool chained = false; \
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if ( chained ) \
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return; \
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chained = true; \
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vgui::PanelMessageMap *map = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
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map->pfnClassName = &GetPanelClassName; \
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if ( map && GetPanelBaseClassName() && GetPanelBaseClassName()[0] ) \
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{ \
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map->baseMap = vgui::FindOrAddPanelMessageMap( GetPanelBaseClassName() ); \
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} \
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} \
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\
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class className##_RegisterMap; \
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friend class className##_RegisterMap; \
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class className##_RegisterMap \
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{ \
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public: \
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className##_RegisterMap() \
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{ \
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className::ChainToMap(); \
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} \
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}; \
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className##_RegisterMap m_RegisterClass; \
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\
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virtual vgui::PanelMessageMap *GetMessageMap() \
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{ \
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static vgui::PanelMessageMap *s_pMap = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
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return s_pMap; \
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}
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#if !defined( _XBOX )
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#define VGUI_USEKEYBINDINGMAPS 1
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#endif
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#if defined( VGUI_USEKEYBINDINGMAPS )
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#define DECLARE_CLASS_SIMPLE( className, baseClassName ) \
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typedef baseClassName BaseClass; \
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typedef className ThisClass; \
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public: \
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DECLARE_PANELMESSAGEMAP( className ); \
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DECLARE_PANELANIMATION( className ); \
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DECLARE_KEYBINDINGMAP( className ); \
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static char const *GetPanelClassName() { return #className; } \
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static char const *GetPanelBaseClassName() { return #baseClassName; }
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#define DECLARE_CLASS_SIMPLE_NOBASE( className ) \
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typedef className ThisClass; \
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public: \
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DECLARE_PANELMESSAGEMAP( className ); \
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DECLARE_PANELANIMATION( className ); \
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DECLARE_KEYBINDINGMAP( className ); \
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static char const *GetPanelClassName() { return #className; } \
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static char const *GetPanelBaseClassName() { return NULL; }
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#else // no keybinding maps
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#define DECLARE_CLASS_SIMPLE( className, baseClassName ) \
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typedef baseClassName BaseClass; \
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typedef className ThisClass; \
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public: \
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DECLARE_PANELMESSAGEMAP( className ); \
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DECLARE_PANELANIMATION( className ); \
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static char const *GetPanelClassName() { return #className; } \
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static char const *GetPanelBaseClassName() { return #baseClassName; }
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#define DECLARE_CLASS_SIMPLE_NOBASE( className ) \
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typedef className ThisClass; \
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public: \
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DECLARE_PANELMESSAGEMAP( className ); \
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DECLARE_PANELANIMATION( className ); \
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static char const *GetPanelClassName() { return #className; } \
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static char const *GetPanelBaseClassName() { return NULL; }
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#endif // !VGUI_USEKEYBINDINGMAPS
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#define _MessageFuncCommon( name, scriptname, paramCount, p1type, p1name, p2type, p2name ) \
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class PanelMessageFunc_##name; \
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friend class PanelMessageFunc_##name; \
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class PanelMessageFunc_##name \
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{ \
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public: \
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static void InitVar() \
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{ \
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static bool bAdded = false; \
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if ( !bAdded ) \
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{ \
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bAdded = true; \
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AddToMap( scriptname, (vgui::MessageFunc_t)&ThisClass::name, paramCount, p1type, p1name, p2type, p2name ); \
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} \
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} \
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PanelMessageFunc_##name() \
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{ \
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PanelMessageFunc_##name::InitVar(); \
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} \
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}; \
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PanelMessageFunc_##name m_##name##_register; \
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// Use this macro to define a message mapped function
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// must end with a semicolon ';', or with a function
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// no parameter
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#define MESSAGE_FUNC( name, scriptname ) _MessageFuncCommon( name, scriptname, 0, 0, 0, 0, 0 ); virtual void name( void )
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// one parameter
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#define MESSAGE_FUNC_INT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); virtual void name( int p1 )
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#define MESSAGE_FUNC_UINT64( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_UINT64, #p1, 0, 0 ); virtual void name( uint64 p1 )
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#define MESSAGE_FUNC_PTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_PTR, #p1, 0, 0 ); virtual void name( vgui::Panel *p1 )
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#define MESSAGE_FUNC_HANDLE( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_HANDLE, #p1, 0, 0 ); virtual void name( vgui::VPANEL p1 )
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#define MESSAGE_FUNC_ENUM( name, scriptname, t1, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); virtual void name( t1 p1 )
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#define MESSAGE_FUNC_FLOAT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_FLOAT, #p1, 0, 0 ); virtual void name( float p1 )
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#define MESSAGE_FUNC_CHARPTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_CONSTCHARPTR, #p1, 0, 0 ); virtual void name( const char *p1 )
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#define MESSAGE_FUNC_WCHARPTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_CONSTWCHARPTR, #p1, 0, 0 ); virtual void name( const wchar_t *p1 )
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// two parameters
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#define MESSAGE_FUNC_INT_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( int p1, int p2 )
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#define MESSAGE_FUNC_PTR_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( vgui::Panel *p1, int p2 )
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#define MESSAGE_FUNC_HANDLE_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( vgui::VPANEL p1, int p2 )
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#define MESSAGE_FUNC_ENUM_ENUM( name, scriptname, t1, p1, t2, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( t1 p1, t2 p2 )
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#define MESSAGE_FUNC_INT_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( int p1, const char *p2 )
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#define MESSAGE_FUNC_PTR_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( vgui::Panel *p1, const char *p2 )
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#define MESSAGE_FUNC_HANDLE_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( vgui::VPANEL p1, const char *p2 )
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#define MESSAGE_FUNC_PTR_WCHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_CONSTWCHARPTR, #p2 ); virtual void name( vgui::Panel *p1, const wchar_t *p2 )
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#define MESSAGE_FUNC_HANDLE_WCHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_CONSTWCHARPTR, #p2 ); virtual void name( vgui::VPANEL p1, const wchar_t *p2 )
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#define MESSAGE_FUNC_CHARPTR_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_CONSTCHARPTR, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( const char *p1, const char *p2 )
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// unlimited parameters (passed in the whole KeyValues)
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#define MESSAGE_FUNC_PARAMS( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_KEYVALUES, NULL, 0, 0 ); virtual void name( KeyValues *p1 )
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// no-virtual function version
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#define MESSAGE_FUNC_NV( name, scriptname ) _MessageFuncCommon( name, scriptname, 0, 0, 0, 0, 0 ); void name( void )
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#define MESSAGE_FUNC_NV_INT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); void name( int p1 )
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#define MESSAGE_FUNC_NV_INT_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); void name( int p1, int p2 )
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// mapping, one per class
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struct PanelMessageMap
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{
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PanelMessageMap()
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{
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baseMap = NULL;
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pfnClassName = NULL;
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processed = false;
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}
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CUtlVector< MessageMapItem_t > entries;
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bool processed;
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PanelMessageMap *baseMap;
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char const *(*pfnClassName)( void );
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};
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PanelMessageMap *FindPanelMessageMap( char const *className );
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PanelMessageMap *FindOrAddPanelMessageMap( char const *className );
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///////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// OBSELETE MAPPING FUNCTIONS, USE ABOVE
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////////////
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// no parameters
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#define MAP_MESSAGE( type, name, func ) { name, (vgui::MessageFunc_t)(&type::func), 0 }
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// implicit single parameter (params is the data store)
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#define MAP_MESSAGE_PARAMS( type, name, func ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_KEYVALUES, NULL }
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// single parameter
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#define MAP_MESSAGE_PTR( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_PTR, param1 }
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#define MAP_MESSAGE_INT( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_INT, param1 }
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#define MAP_MESSAGE_BOOL( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_BOOL, param1 }
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#define MAP_MESSAGE_FLOAT( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_FLOAT, param1 }
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#define MAP_MESSAGE_PTR( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_PTR, param1 }
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#define MAP_MESSAGE_CONSTCHARPTR( type, name, func, param1) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_CONSTCHARPTR, param1 }
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#define MAP_MESSAGE_CONSTWCHARPTR( type, name, func, param1) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_CONSTWCHARPTR, param1 }
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// two parameters
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#define MAP_MESSAGE_INT_INT( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_INT, param1, vgui::DATATYPE_INT, param2 }
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#define MAP_MESSAGE_PTR_INT( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_INT, param2 }
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#define MAP_MESSAGE_INT_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_INT, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
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#define MAP_MESSAGE_PTR_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
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#define MAP_MESSAGE_PTR_CONSTWCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_CONSTWCHARPTR, param2 }
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#define MAP_MESSAGE_CONSTCHARPTR_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_CONSTCHARPTR, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
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// if more parameters are needed, just use MAP_MESSAGE_PARAMS() and pass the keyvalue set into the function
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//-----------------------------------------------------------------------------
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// Purpose: stores the list of objects in the hierarchy
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// used to iterate through an object's message maps
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//-----------------------------------------------------------------------------
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struct PanelMap_t
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{
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MessageMapItem_t *dataDesc;
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int dataNumFields;
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const char *dataClassName;
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PanelMap_t *baseMap;
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int processed;
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};
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// for use in class declarations
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// declares the static variables and functions needed for the data description iteration
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#define DECLARE_PANELMAP() \
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static vgui::PanelMap_t m_PanelMap; \
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static vgui::MessageMapItem_t m_MessageMap[]; \
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virtual vgui::PanelMap_t *GetPanelMap( void );
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// could embed typeid() into here as well?
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#define IMPLEMENT_PANELMAP( derivedClass, baseClass ) \
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vgui::PanelMap_t derivedClass::m_PanelMap = { derivedClass::m_MessageMap, ARRAYSIZE(derivedClass::m_MessageMap), #derivedClass, &baseClass::m_PanelMap }; \
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vgui::PanelMap_t *derivedClass::GetPanelMap( void ) { return &m_PanelMap; }
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typedef vgui::Panel *( *PANELCREATEFUNC )( void );
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//-----------------------------------------------------------------------------
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// Purpose: Used by DECLARE_BUILD_FACTORY macro to create a linked list of
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// instancing functions
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//-----------------------------------------------------------------------------
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class CBuildFactoryHelper
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{
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public:
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// Static list of helpers
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static CBuildFactoryHelper *m_sHelpers;
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public:
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// Construction
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CBuildFactoryHelper( char const *className, PANELCREATEFUNC func );
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// Accessors
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CBuildFactoryHelper *GetNext( void );
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char const *GetClassName() const;
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vgui::Panel *CreatePanel();
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static vgui::Panel *InstancePanel( char const *className );
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static void GetFactoryNames( CUtlVector< char const * >& list );
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static CDmxElement *CreatePanelDmxElement( vgui::Panel *pPanel );
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static Panel* UnserializeDmxElementPanel( CDmxElement *pElement );
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// DMX serializer fxns
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static bool Serialize( CUtlBuffer &buf, vgui::Panel *pPanel );
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static bool Unserialize( Panel **ppPanel, CUtlBuffer &buf, const char *pFileName = NULL );
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private:
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static bool HasFactory( char const *className );
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// Next factory in list
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CBuildFactoryHelper *m_pNext;
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int m_Type;
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PANELCREATEFUNC m_CreateFunc;
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char const *m_pClassName;
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};
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// This is the macro which implements creation of each type of panel
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// It creates a function which instances an object of the specified type
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// It them hooks that function up to the helper list so that the CHud objects can create
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// the elements by name, with no header file dependency, etc.
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#define DECLARE_BUILD_FACTORY( className ) \
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static vgui::Panel *Create_##className( void ) \
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{ \
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return new className( NULL, NULL ); \
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}; \
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static vgui::CBuildFactoryHelper g_##className##_Helper( #className, Create_##className );\
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className *g_##className##LinkerHack = NULL;
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#define DECLARE_BUILD_FACTORY_DEFAULT_TEXT( className, defaultText ) \
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static vgui::Panel *Create_##className( void ) \
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{ \
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return new className( NULL, NULL, #defaultText ); \
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}; \
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static vgui::CBuildFactoryHelper g_##className##_Helper( #className, Create_##className );\
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className *g_##className##LinkerHack = NULL;
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// This one allows passing in a special function with calls new panel( xxx ) with arbitrary default parameters
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#define DECLARE_BUILD_FACTORY_CUSTOM( className, createFunc ) \
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static vgui::CBuildFactoryHelper g_##className##_Helper( #className, createFunc );\
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className *g_##className##LinkerHack = NULL;
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#define DECLARE_BUILD_FACTORY_CUSTOM_ALIAS( className, factoryName, createFunc ) \
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static vgui::CBuildFactoryHelper g_##factoryName##_Helper( #factoryName, createFunc );\
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className *g_##factoryName##LinkerHack = NULL;
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} // namespace vgui
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#endif // MESSAGEMAP_H
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