39 lines
808 B
C++
39 lines
808 B
C++
//====== Copyright c 1996-2007, Valve Corporation, All rights reserved. =======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef POSEDEBUGGER_H
|
|
#define POSEDEBUGGER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class IClientNetworkable;
|
|
|
|
abstract_class IPoseDebugger
|
|
{
|
|
public:
|
|
virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
|
|
|
|
virtual void AccumulatePose(
|
|
const CStudioHdr *pStudioHdr,
|
|
CIKContext *pIKContext,
|
|
Vector pos[],
|
|
Quaternion q[],
|
|
int sequence,
|
|
float cycle,
|
|
const float poseParameter[],
|
|
int boneMask,
|
|
float flWeight,
|
|
float flTime
|
|
) = 0;
|
|
};
|
|
|
|
extern IPoseDebugger *g_pPoseDebugger;
|
|
|
|
#endif // #ifndef POSEDEBUGGER_H
|