95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#ifndef _INCLUDED_IASW_RANDOM_MISSIONS_H
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#define _INCLUDED_IASW_RANDOM_MISSIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iasw_mission_chooser.h"
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namespace vgui
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{
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class Panel;
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};
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class Vector;
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class KeyValues;
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class IASW_Encounter;
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enum
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{
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ASW_TILETYPE_UNKNOWN = 0,
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ASW_TILETYPE_OUTDOOR1,
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ASW_TILETYPE_OUTDOOR2,
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ASW_TILETYPE_ARENA1,
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ASW_TILETYPE_ARENA2,
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ASW_TILETYPE_ARENA3,
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ASW_TILETYPE_ROOM2,
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ASW_TILETYPE_ROOM1,
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ASW_TILETYPE_CORRIDOR1,
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ASW_TILETYPE_CORRIDOR2,
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ASW_TILETYPE_VENTS,
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ASW_TILETYPE_COUNT
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};
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static const char *g_szASWTileTypeStrings[ASW_TILETYPE_COUNT] =
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{
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"Unknown",
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"Outdoor1",
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"Outdoor2",
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"Arena1",
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"Arena2",
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"Arena3",
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"Room1",
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"Room2",
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"Corridor1",
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"Corridor2",
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"Vents"
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};
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class IASW_Room_Details
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{
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public:
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// tags
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virtual bool HasTag( const char *szTag ) = 0;
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virtual int GetNumTags() = 0;
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virtual const char* GetTag( int i ) = 0;
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virtual int GetSpawnWeight() = 0;
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virtual int GetNumExits() = 0;
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virtual IASW_Room_Details* GetAdjacentRoom( int nExit ) = 0;
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virtual bool GetThumbnailName( char* szOut, int iBufferSize ) = 0;
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virtual bool GetFullRoomName( char* szOut, int iBufferSize ) = 0;
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virtual void GetSoundscape( char* szOut, int iBufferSize ) = 0;
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virtual void GetTheme( char* szOut, int iBufferSize ) = 0;
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virtual const Vector& GetAmbientLight() = 0;
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virtual bool HasAlienEncounter() = 0;
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virtual int GetTileType() = 0;
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virtual const char* GetTileTypeName( int nType ) = 0;
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virtual int GetRoomIndex() const = 0;
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// location
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virtual void GetWorldBounds( Vector *vecWorldMins, Vector *vecWorldMaxs ) = 0;
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virtual const Vector& WorldSpaceCenter() = 0;
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};
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class IASW_Random_Missions
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{
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public:
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virtual vgui::Panel* CreateTileGenFrame( vgui::Panel *parent ) = 0;
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virtual void LevelInitPostEntity( const char *pszMapName ) = 0;
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virtual bool ValidMapLayout() = 0;
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virtual IASW_Room_Details* GetRoomDetails( const Vector &vecPos ) = 0;
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virtual IASW_Room_Details* GetRoomDetails( int iRoomIndex ) = 0;
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virtual IASW_Room_Details* GetStartRoomDetails() = 0;
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virtual int GetNumRooms() = 0;
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virtual void GetMapBounds( Vector *vecWorldMins, Vector *vecWorldMaxs ) = 0;
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virtual KeyValues* GetGenerationOptions() = 0; // returns the generation options for the currently loaded random map
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virtual int GetNumEncounters() = 0;
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virtual IASW_Encounter* GetEncounter( int i ) = 0;
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virtual bool CheckAndCleanDirtyLayout( void ) = 0;
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};
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#endif // _INCLUDED_IASW_RANDOM_MISSIONS_H
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