71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ISERVER_H
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#define ISERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <inetmsghandler.h>
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#include <bitvec.h>
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#include <const.h>
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class INetMessage;
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class IRecipientFilter;
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class IClient;
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typedef struct player_info_s player_info_t;
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abstract_class IServer : public IConnectionlessPacketHandler
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{
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public:
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virtual ~IServer() {}
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virtual int GetNumClients( void ) const = 0; // returns current number of clients
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virtual int GetNumProxies( void ) const = 0; // returns number of attached HLTV proxies
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virtual int GetNumFakeClients() const = 0; // returns number of fake clients/bots
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virtual int GetMaxClients( void ) const = 0; // returns current client limit
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virtual IClient *GetClient( int index ) = 0; // returns interface to client
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virtual int GetClientCount() const = 0; // returns number of clients slots (used & unused)
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virtual int GetUDPPort( void ) const = 0; // returns current used UDP port
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virtual float GetTime( void ) const = 0; // returns game world time
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virtual int GetTick( void ) const = 0; // returns game world tick
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virtual float GetTickInterval( void ) const = 0; // tick interval in seconds
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virtual float GetTimescale( void ) const = 0; // returns the game time scale (multiplied in conjunction with host_timescale)
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virtual const char *GetName( void ) const = 0; // public server name
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virtual const char *GetMapName( void ) const = 0; // current map name (BSP)
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virtual int GetSpawnCount( void ) const = 0;
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virtual int GetNumClasses( void ) const = 0;
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virtual int GetClassBits( void ) const = 0;
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virtual void GetNetStats( float &avgIn, float &avgOut ) = 0; // total net in/out in bytes/sec
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virtual int GetNumPlayers() = 0;
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virtual bool GetPlayerInfo( int nClientIndex, player_info_t *pinfo ) = 0;
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virtual bool IsActive( void ) const = 0;
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virtual bool IsLoading( void ) const = 0;
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virtual bool IsDedicated( void ) const = 0;
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virtual bool IsPaused( void ) const = 0;
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virtual bool IsMultiplayer( void ) const = 0;
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virtual bool IsPausable() const = 0;
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virtual bool IsHLTV() const = 0;
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virtual bool IsReplay() const = 0;
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virtual const char * GetPassword() const = 0; // returns the password or NULL if none set
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virtual void SetPaused(bool paused) = 0;
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virtual void SetTimescale( float flTimescale ) = 0;
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virtual void SetPassword(const char *password) = 0; // set password (NULL to disable)
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virtual void BroadcastMessage( INetMessage &msg, bool onlyActive = false, bool reliable = false) = 0;
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virtual void BroadcastMessage( INetMessage &msg, IRecipientFilter &filter ) = 0;
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virtual void DisconnectClient( IClient *client, const char *reason ) = 0;
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};
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#endif // ISERVER_H
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