125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches decal tempentity
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//-----------------------------------------------------------------------------
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class CTEPlayerDecal : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity );
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CTEPlayerDecal( const char *name );
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virtual ~CTEPlayerDecal( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVar( int, m_nPlayer );
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CNetworkVector( m_vecOrigin );
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CNetworkVar( int, m_nEntity );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEPlayerDecal::CTEPlayerDecal( const char *name ) :
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CBaseTempEntity( name )
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{
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m_nPlayer = 0;
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m_vecOrigin.Init();
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m_nEntity = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEPlayerDecal::~CTEPlayerDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_nPlayer = 1;
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m_nEntity = 0;
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m_vecOrigin = current_origin;
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Vector vecEnd;
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Vector forward;
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m_vecOrigin.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
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VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
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trace_t tr;
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UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
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m_vecOrigin = tr.endpos;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal)
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
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SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO(m_nPlayer), Q_log2( MAX_PLAYERS ), SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Singleton to fire TEPlayerDecal objects
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static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *pos -
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// player -
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// entity -
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// index -
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//-----------------------------------------------------------------------------
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void TE_PlayerDecal( IRecipientFilter& filter, float delay,
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const Vector* pos, int player, int entity )
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{
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g_TEPlayerDecal.m_vecOrigin = *pos;
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g_TEPlayerDecal.m_nPlayer = player;
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g_TEPlayerDecal.m_nEntity = entity;
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// Send it over the wire
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g_TEPlayerDecal.Create( filter, delay );
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}
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