125 lines
4.0 KiB
C++
125 lines
4.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "basetempentity.h"
|
|
#include "te_basebeam.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
extern int g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dispatches a beam ring between two entities
|
|
//-----------------------------------------------------------------------------
|
|
class CTEBeamRingPoint : public CTEBaseBeam
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTEBeamRingPoint, CTEBaseBeam );
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CTEBeamRingPoint( const char *name );
|
|
virtual ~CTEBeamRingPoint( void );
|
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|
|
|
public:
|
|
CNetworkVector( m_vecCenter );
|
|
CNetworkVar( float, m_flStartRadius );
|
|
CNetworkVar( float, m_flEndRadius );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
CTEBeamRingPoint::CTEBeamRingPoint( const char *name ) :
|
|
CTEBaseBeam( name )
|
|
{
|
|
m_vecCenter.Init();
|
|
m_flStartRadius = 0.0f;
|
|
m_flEndRadius = 0.0f;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTEBeamRingPoint::~CTEBeamRingPoint( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *current_origin -
|
|
// *current_angles -
|
|
//-----------------------------------------------------------------------------
|
|
void CTEBeamRingPoint::Test( const Vector& current_origin, const QAngle& current_angles )
|
|
{
|
|
m_vecCenter = current_origin;
|
|
m_flEndRadius = 256.0f;
|
|
m_flStartRadius = 16.0f;
|
|
|
|
m_nModelIndex = g_sModelIndexSmoke;
|
|
m_nStartFrame = 0;
|
|
m_nFrameRate = 2;
|
|
m_fLife = 10.0;
|
|
m_fWidth = 2.0;
|
|
m_fAmplitude = 1;
|
|
r = 255;
|
|
g = 255;
|
|
b = 0;
|
|
a = 127;
|
|
m_nSpeed = 5;
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
Create( filter, 0.0 );
|
|
}
|
|
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CTEBeamRingPoint, DT_TEBeamRingPoint)
|
|
SendPropVector( SENDINFO(m_vecCenter), -1, SPROP_COORD ),
|
|
SendPropFloat( SENDINFO(m_flStartRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ),
|
|
SendPropFloat( SENDINFO(m_flEndRadius), 16, SPROP_ROUNDUP, 0.0f, 4096.0f ),
|
|
END_SEND_TABLE()
|
|
|
|
|
|
// Singleton to fire TEBeamRingPoint objects
|
|
static CTEBeamRingPoint g_TEBeamRingPoint( "BeamRingPoint" );
|
|
|
|
void TE_BeamRingPoint( IRecipientFilter& filter, float delay,
|
|
const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate,
|
|
float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
|
|
{
|
|
g_TEBeamRingPoint.m_vecCenter = center;
|
|
g_TEBeamRingPoint.m_flStartRadius = start_radius;
|
|
g_TEBeamRingPoint.m_flEndRadius = end_radius;
|
|
g_TEBeamRingPoint.m_nModelIndex = modelindex;
|
|
g_TEBeamRingPoint.m_nHaloIndex = haloindex;
|
|
g_TEBeamRingPoint.m_nStartFrame = startframe;
|
|
g_TEBeamRingPoint.m_nFrameRate = framerate;
|
|
g_TEBeamRingPoint.m_fLife = life;
|
|
g_TEBeamRingPoint.m_fWidth = width;
|
|
g_TEBeamRingPoint.m_fEndWidth = width;
|
|
g_TEBeamRingPoint.m_nFadeLength = 0;
|
|
g_TEBeamRingPoint.m_fAmplitude = amplitude;
|
|
g_TEBeamRingPoint.m_nSpeed = speed;
|
|
g_TEBeamRingPoint.r = r;
|
|
g_TEBeamRingPoint.g = g;
|
|
g_TEBeamRingPoint.b = b;
|
|
g_TEBeamRingPoint.a = a;
|
|
g_TEBeamRingPoint.m_nFlags = flags;
|
|
|
|
// Send it over the wire
|
|
g_TEBeamRingPoint.Create( filter, delay );
|
|
}
|