sqwarmed/sdk_src/game/server/spatialentity.cpp

248 lines
8.2 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Spatial entity.
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "spatialentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define SPATIAL_ENT_THINK_RATE TICK_INTERVAL
static const char *s_pFadeInContextThink = "SpatialEntityFadeInThink";
static const char *s_pFadeOutContextThink = "SpatialEntityFadeOutThink";
BEGIN_DATADESC( CSpatialEntity )
DEFINE_THINKFUNC( FadeInThink ),
DEFINE_THINKFUNC( FadeOutThink ),
DEFINE_FIELD( m_flCurWeight, FIELD_FLOAT ),
DEFINE_FIELD( m_flTimeStartFadeIn, FIELD_FLOAT ),
DEFINE_FIELD( m_flTimeStartFadeOut, FIELD_FLOAT ),
DEFINE_FIELD( m_flStartFadeInWeight, FIELD_FLOAT ),
DEFINE_FIELD( m_flStartFadeOutWeight, FIELD_FLOAT ),
DEFINE_KEYFIELD( m_MinFalloff, FIELD_FLOAT, "minfalloff" ),
DEFINE_KEYFIELD( m_MaxFalloff, FIELD_FLOAT, "maxfalloff" ),
DEFINE_KEYFIELD( m_flMaxWeight, FIELD_FLOAT, "maxweight" ),
DEFINE_KEYFIELD( m_flFadeInDuration, FIELD_FLOAT, "fadeInDuration" ),
DEFINE_KEYFIELD( m_flFadeOutDuration, FIELD_FLOAT, "fadeOutDuration" ),
DEFINE_KEYFIELD( m_lookupFilename, FIELD_STRING, "filename" ),
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "enabled" ),
DEFINE_KEYFIELD( m_bStartDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeInDuration", InputSetFadeInDuration ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFadeOutDuration", InputSetFadeOutDuration ),
END_DATADESC()
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
IMPLEMENT_SERVERCLASS_ST_NOBASE(CSpatialEntity, DT_SpatialEntity)
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_NOSCALE, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
SendPropFloat( SENDINFO(m_MinFalloff) ),
SendPropFloat( SENDINFO(m_MaxFalloff) ),
SendPropFloat( SENDINFO(m_flCurWeight) ),
SendPropBool( SENDINFO(m_bEnabled) ),
END_SEND_TABLE()
CSpatialEntity::CSpatialEntity() : BaseClass()
{
m_bEnabled = true;
m_MinFalloff = 0.0f;
m_MaxFalloff = 1000.0f;
m_flMaxWeight = 1.0f;
m_flCurWeight.Set( 0.0f );
m_flFadeInDuration = 0.0f;
m_flFadeOutDuration = 0.0f;
m_flStartFadeInWeight = 0.0f;
m_flStartFadeOutWeight = 0.0f;
m_flTimeStartFadeIn = 0.0f;
m_flTimeStartFadeOut = 0.0f;
m_lookupFilename = NULL_STRING;
}
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model
//------------------------------------------------------------------------------
int CSpatialEntity::UpdateTransmitState()
{
// ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_ALWAYS );
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CSpatialEntity::Spawn( void )
{
AddEFlags( EFL_FORCE_CHECK_TRANSMIT | EFL_DIRTY_ABSTRANSFORM );
Precache();
SetSolid( SOLID_NONE );
// To fade in/out the weight.
SetContextThink( &CSpatialEntity::FadeInThink, TICK_NEVER_THINK, s_pFadeInContextThink );
SetContextThink( &CSpatialEntity::FadeOutThink, TICK_NEVER_THINK, s_pFadeOutContextThink );
if( m_bStartDisabled )
{
m_bEnabled = false;
m_flCurWeight.Set ( 0.0f );
}
else
{
m_bEnabled = true;
m_flCurWeight.Set ( 1.0f );
}
BaseClass::Spawn();
}
//-----------------------------------------------------------------------------
// Purpose: Sets up internal vars needed for fade in lerping
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeIn ( void )
{
m_bEnabled = true;
m_flTimeStartFadeIn = gpGlobals->curtime;
m_flStartFadeInWeight = m_flCurWeight;
SetNextThink ( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeInContextThink );
}
//-----------------------------------------------------------------------------
// Purpose: Sets up internal vars needed for fade out lerping
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeOut ( void )
{
m_bEnabled = false;
m_flTimeStartFadeOut = gpGlobals->curtime;
m_flStartFadeOutWeight = m_flCurWeight;
SetNextThink ( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeOutContextThink );
}
//-----------------------------------------------------------------------------
// Purpose: Fades lookup weight from CurWeight->MaxWeight
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeInThink( void )
{
// Check for conditions where we shouldnt fade in
if ( m_flFadeInDuration <= 0 || // not set to fade in
m_flCurWeight >= m_flMaxWeight || // already past max weight
!m_bEnabled || // fade in/out mutex
m_flMaxWeight == 0.0f || // min==max
m_flStartFadeInWeight >= m_flMaxWeight ) // already at max weight
{
SetNextThink ( TICK_NEVER_THINK, s_pFadeInContextThink );
return;
}
// If we started fading in without fully fading out, use a truncated duration
float flTimeToFade = m_flFadeInDuration;
if ( m_flStartFadeInWeight > 0.0f )
{
float flWeightRatio = m_flStartFadeInWeight / m_flMaxWeight;
flWeightRatio = clamp ( flWeightRatio, 0.0f, 0.99f );
flTimeToFade = m_flFadeInDuration * (1.0 - flWeightRatio);
}
Assert ( flTimeToFade > 0.0f );
float flFadeRatio = (gpGlobals->curtime - m_flTimeStartFadeIn) / flTimeToFade;
flFadeRatio = clamp ( flFadeRatio, 0.0f, 1.0f );
m_flStartFadeInWeight = clamp ( m_flStartFadeInWeight, 0.0f, 1.0f );
m_flCurWeight = Lerp( flFadeRatio, m_flStartFadeInWeight, m_flMaxWeight );
SetNextThink( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeInContextThink );
}
//-----------------------------------------------------------------------------
// Purpose: Fades lookup weight from CurWeight->0.0
//-----------------------------------------------------------------------------
void CSpatialEntity::FadeOutThink( void )
{
// Check for conditions where we shouldn't fade out
if ( m_flFadeOutDuration <= 0 || // not set to fade out
m_flCurWeight <= 0.0f || // already faded out
m_bEnabled || // fade in/out mutex
m_flMaxWeight == 0.0f || // min==max
m_flStartFadeOutWeight <= 0.0f )// already at min weight
{
SetNextThink ( TICK_NEVER_THINK, s_pFadeOutContextThink );
return;
}
// If we started fading out without fully fading in, use a truncated duration
float flTimeToFade = m_flFadeOutDuration;
if ( m_flStartFadeOutWeight < m_flMaxWeight )
{
float flWeightRatio = m_flStartFadeOutWeight / m_flMaxWeight;
flWeightRatio = clamp ( flWeightRatio, 0.01f, 1.0f );
flTimeToFade = m_flFadeOutDuration * flWeightRatio;
}
Assert ( flTimeToFade > 0.0f );
float flFadeRatio = (gpGlobals->curtime - m_flTimeStartFadeOut) / flTimeToFade;
flFadeRatio = clamp ( flFadeRatio, 0.0f, 1.0f );
m_flStartFadeOutWeight = clamp ( m_flStartFadeOutWeight, 0.0f, 1.0f );
m_flCurWeight = Lerp( 1.0f - flFadeRatio, 0.0f, m_flStartFadeOutWeight );
SetNextThink( gpGlobals->curtime + SPATIAL_ENT_THINK_RATE, s_pFadeOutContextThink );
}
//------------------------------------------------------------------------------
// Purpose : Input handlers
//------------------------------------------------------------------------------
void CSpatialEntity::InputEnable( inputdata_t &inputdata )
{
m_bEnabled = true;
if ( m_flFadeInDuration > 0.0f )
{
FadeIn();
}
else
{
m_flCurWeight = m_flMaxWeight;
}
}
void CSpatialEntity::InputDisable( inputdata_t &inputdata )
{
m_bEnabled = false;
if ( m_flFadeOutDuration > 0.0f )
{
FadeOut();
}
else
{
m_flCurWeight = 0.0f;
}
}
void CSpatialEntity::InputSetFadeInDuration( inputdata_t& inputdata )
{
m_flFadeInDuration = inputdata.value.Float();
}
void CSpatialEntity::InputSetFadeOutDuration( inputdata_t& inputdata )
{
m_flFadeOutDuration = inputdata.value.Float();
}