183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Implements hurting point entity
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "entitylist.h"
|
|
#include "gamerules.h"
|
|
#include "basecombatcharacter.h"
|
|
#include "ammodef.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
const int SF_PHURT_START_ON = 1;
|
|
|
|
class CPointHurt : public CPointEntity
|
|
{
|
|
DECLARE_CLASS( CPointHurt, CPointEntity );
|
|
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void HurtThink( void );
|
|
|
|
// Input handlers
|
|
void InputTurnOn(inputdata_t &inputdata);
|
|
void InputTurnOff(inputdata_t &inputdata);
|
|
void InputToggle(inputdata_t &inputdata);
|
|
void InputHurt(inputdata_t &inputdata);
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
int m_nDamage;
|
|
int m_bitsDamageType;
|
|
float m_flRadius;
|
|
float m_flDelay;
|
|
string_t m_strTarget;
|
|
EHANDLE m_pActivator;
|
|
};
|
|
|
|
BEGIN_DATADESC( CPointHurt )
|
|
|
|
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "DamageRadius" ),
|
|
DEFINE_KEYFIELD( m_nDamage, FIELD_INTEGER, "Damage" ),
|
|
DEFINE_KEYFIELD( m_flDelay, FIELD_FLOAT, "DamageDelay" ),
|
|
DEFINE_KEYFIELD( m_bitsDamageType, FIELD_INTEGER, "DamageType" ),
|
|
DEFINE_KEYFIELD( m_strTarget, FIELD_STRING, "DamageTarget" ),
|
|
|
|
// Function Pointers
|
|
DEFINE_FUNCTION( HurtThink ),
|
|
|
|
// Inputs
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Hurt", InputHurt ),
|
|
|
|
DEFINE_FIELD( m_pActivator, FIELD_EHANDLE ),
|
|
|
|
END_DATADESC()
|
|
|
|
LINK_ENTITY_TO_CLASS( point_hurt, CPointHurt );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::Spawn(void)
|
|
{
|
|
SetThink( NULL );
|
|
SetUse( NULL );
|
|
|
|
m_pActivator = NULL;
|
|
|
|
if ( HasSpawnFlags( SF_PHURT_START_ON ) )
|
|
{
|
|
SetThink( &CPointHurt::HurtThink );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
if ( m_flRadius <= 0.0f )
|
|
{
|
|
m_flRadius = 128.0f;
|
|
}
|
|
|
|
if ( m_nDamage <= 0 )
|
|
{
|
|
m_nDamage = 2;
|
|
}
|
|
|
|
if ( m_flDelay <= 0 )
|
|
{
|
|
m_flDelay = 0.1f;
|
|
}
|
|
|
|
Precache();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::Precache( void )
|
|
{
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::HurtThink( void )
|
|
{
|
|
if ( m_strTarget != NULL_STRING )
|
|
{
|
|
CBaseEntity *pEnt = NULL;
|
|
|
|
CTakeDamageInfo info( this, m_pActivator, m_nDamage, m_bitsDamageType );
|
|
while ( ( pEnt = gEntList.FindEntityByName( pEnt, m_strTarget, NULL, m_pActivator ) ) != NULL )
|
|
{
|
|
GuessDamageForce( &info, (pEnt->GetAbsOrigin() - GetAbsOrigin()), pEnt->GetAbsOrigin() );
|
|
pEnt->TakeDamage( info );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RadiusDamage( CTakeDamageInfo( this, this, m_nDamage, m_bitsDamageType ), GetAbsOrigin(), m_flRadius, CLASS_NONE, NULL );
|
|
}
|
|
|
|
SetNextThink( gpGlobals->curtime + m_flDelay );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for turning on the point hurt.
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::InputTurnOn( inputdata_t &data )
|
|
{
|
|
SetThink( &CPointHurt::HurtThink );
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
m_pActivator = data.pActivator;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for turning off the point hurt.
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::InputTurnOff( inputdata_t &data )
|
|
{
|
|
SetThink( NULL );
|
|
|
|
m_pActivator = data.pActivator;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for toggling the on/off state of the point hurt.
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::InputToggle( inputdata_t &data )
|
|
{
|
|
m_pActivator = data.pActivator;
|
|
|
|
if ( m_pfnThink == (void (CBaseEntity::*)())&CPointHurt::HurtThink )
|
|
{
|
|
SetThink( NULL );
|
|
}
|
|
else
|
|
{
|
|
SetThink( &CPointHurt::HurtThink );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler for instantaneously hurting whatever is near us.
|
|
//-----------------------------------------------------------------------------
|
|
void CPointHurt::InputHurt( inputdata_t &data )
|
|
{
|
|
m_pActivator = data.pActivator;
|
|
|
|
HurtThink();
|
|
}
|
|
|