314 lines
12 KiB
C++
314 lines
12 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "playerlocaldata.h"
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#include "player.h"
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#include "mathlib/mathlib.h"
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#include "entitylist.h"
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#include "SkyCamera.h"
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#include "playernet_vars.h"
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#include "fogcontroller.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//=============================================================================
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BEGIN_SEND_TABLE_NOBASE( CPlayerLocalData, DT_Local )
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SendPropArray3 (SENDINFO_ARRAY3(m_chAreaBits), SendPropInt(SENDINFO_ARRAY(m_chAreaBits), 8, SPROP_UNSIGNED)),
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SendPropArray3 (SENDINFO_ARRAY3(m_chAreaPortalBits), SendPropInt(SENDINFO_ARRAY(m_chAreaPortalBits), 8, SPROP_UNSIGNED)),
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SendPropInt (SENDINFO(m_iHideHUD), HIDEHUD_BITCOUNT, SPROP_UNSIGNED),
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SendPropFloat (SENDINFO(m_flFOVRate), 0, SPROP_NOSCALE ),
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SendPropInt (SENDINFO(m_bDucked), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bDucking), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bInDuckJump), 1, SPROP_UNSIGNED ),
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#if PREDICTION_ERROR_CHECK_LEVEL > 1
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SendPropInt (SENDINFO(m_nDuckTimeMsecs), -1, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropInt (SENDINFO(m_nDuckJumpTimeMsecs), -1, SPROP_NOSCALE ),
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SendPropInt (SENDINFO(m_nJumpTimeMsecs), -1, SPROP_NOSCALE ),
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SendPropFloat (SENDINFO(m_flFallVelocity), 32, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngle, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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SendPropFloat ( SENDINFO_VECTORELEM(m_vecPunchAngleVel, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
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#else
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SendPropInt ( SENDINFO(m_nDuckTimeMsecs), 10, SPROP_UNSIGNED|SPROP_CHANGES_OFTEN ),
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SendPropInt (SENDINFO(m_nDuckJumpTimeMsecs), 10, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_nJumpTimeMsecs), 10, SPROP_UNSIGNED ),
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SendPropFloat (SENDINFO(m_flFallVelocity), 17, SPROP_CHANGES_OFTEN, -4096.0f, 4096.0f ),
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SendPropVector (SENDINFO(m_vecPunchAngle), -1, SPROP_COORD|SPROP_CHANGES_OFTEN),
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SendPropVector (SENDINFO(m_vecPunchAngleVel), -1, SPROP_COORD),
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#endif
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SendPropInt (SENDINFO(m_bDrawViewmodel), 1, SPROP_UNSIGNED ),
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SendPropInt (SENDINFO(m_bWearingSuit), 1, SPROP_UNSIGNED ),
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SendPropBool (SENDINFO(m_bPoisoned)),
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SendPropFloat (SENDINFO(m_flStepSize), 16, SPROP_ROUNDUP, 0.0f, 128.0f ),
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SendPropInt (SENDINFO(m_bAllowAutoMovement),1, SPROP_UNSIGNED ),
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// Autoaim
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// SendPropBool( SENDINFO(m_bAutoAimTarget) ),
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// 3d skybox data
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SendPropInt(SENDINFO_STRUCTELEM(m_skybox3d.scale), 12),
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SendPropVector (SENDINFO_STRUCTELEM(m_skybox3d.origin), -1, SPROP_COORD),
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SendPropInt (SENDINFO_STRUCTELEM(m_skybox3d.area), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.enable ), 1, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.blend ), 1, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO_STRUCTELEM(m_skybox3d.fog.dirPrimary), -1, SPROP_COORD),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.colorPrimary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ),
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SendPropInt( SENDINFO_STRUCTELEM( m_skybox3d.fog.colorSecondary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.start ), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.end ), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.maxdensity ), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO_STRUCTELEM( m_skybox3d.fog.HDRColorScale ), 0, SPROP_NOSCALE ),
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// audio data
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 0 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 1 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 2 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 3 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 4 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 5 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 6 ), -1, SPROP_COORD),
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SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 7 ), -1, SPROP_COORD),
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SendPropInt( SENDINFO_STRUCTELEM( m_audio.soundscapeIndex ), 17, 0 ),
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SendPropInt( SENDINFO_STRUCTELEM( m_audio.localBits ), NUM_AUDIO_LOCAL_SOUNDS, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO_STRUCTELEM( m_audio.entIndex ) ),
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END_SEND_TABLE()
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BEGIN_SIMPLE_DATADESC( fogplayerparams_t )
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DEFINE_FIELD( m_hCtrl, FIELD_EHANDLE ),
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DEFINE_FIELD( m_flTransitionTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_OldColor, FIELD_COLOR32 ),
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DEFINE_FIELD( m_flOldStart, FIELD_FLOAT ),
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DEFINE_FIELD( m_flOldEnd, FIELD_FLOAT ),
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DEFINE_FIELD( m_NewColor, FIELD_COLOR32 ),
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DEFINE_FIELD( m_flNewStart, FIELD_FLOAT ),
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DEFINE_FIELD( m_flNewEnd, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( fogparams_t )
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DEFINE_FIELD( enable, FIELD_BOOLEAN ),
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DEFINE_FIELD( blend, FIELD_BOOLEAN ),
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DEFINE_FIELD( dirPrimary, FIELD_VECTOR ),
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DEFINE_FIELD( colorPrimary, FIELD_COLOR32 ),
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DEFINE_FIELD( colorSecondary, FIELD_COLOR32 ),
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DEFINE_FIELD( start, FIELD_FLOAT ),
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DEFINE_FIELD( end, FIELD_FLOAT ),
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DEFINE_FIELD( farz, FIELD_FLOAT ),
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DEFINE_FIELD( maxdensity, FIELD_FLOAT ),
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DEFINE_FIELD( colorPrimaryLerpTo, FIELD_COLOR32 ),
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DEFINE_FIELD( colorSecondaryLerpTo, FIELD_COLOR32 ),
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DEFINE_FIELD( startLerpTo, FIELD_FLOAT ),
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DEFINE_FIELD( endLerpTo, FIELD_FLOAT ),
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DEFINE_FIELD( maxdensityLerpTo, FIELD_FLOAT ),
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DEFINE_FIELD( lerptime, FIELD_TIME ),
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DEFINE_FIELD( duration, FIELD_FLOAT ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( sky3dparams_t )
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DEFINE_FIELD( scale, FIELD_INTEGER ),
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DEFINE_FIELD( origin, FIELD_VECTOR ),
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DEFINE_FIELD( area, FIELD_INTEGER ),
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DEFINE_EMBEDDED( fog ),
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( audioparams_t )
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DEFINE_AUTO_ARRAY( localSound, FIELD_VECTOR ),
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DEFINE_FIELD( soundscapeIndex, FIELD_INTEGER ),
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DEFINE_FIELD( localBits, FIELD_INTEGER ),
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//DEFINE_FIELD( entIndex, FIELD_INTEGER ), // not saved
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END_DATADESC()
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BEGIN_SIMPLE_DATADESC( CPlayerLocalData )
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DEFINE_AUTO_ARRAY( m_chAreaBits, FIELD_CHARACTER ),
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DEFINE_AUTO_ARRAY( m_chAreaPortalBits, FIELD_CHARACTER ),
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DEFINE_FIELD( m_iHideHUD, FIELD_INTEGER ),
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DEFINE_FIELD( m_flFOVRate, FIELD_FLOAT ),
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DEFINE_FIELD( m_vecOverViewpoint, FIELD_VECTOR ),
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DEFINE_FIELD( m_bDucked, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bDucking, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bInDuckJump, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_nDuckTimeMsecs, FIELD_INTEGER ),
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DEFINE_FIELD( m_nDuckJumpTimeMsecs, FIELD_INTEGER ),
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DEFINE_FIELD( m_nJumpTimeMsecs, FIELD_INTEGER ),
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DEFINE_FIELD( m_nStepside, FIELD_INTEGER ),
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DEFINE_FIELD( m_flFallVelocity, FIELD_FLOAT ),
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DEFINE_FIELD( m_nOldButtons, FIELD_INTEGER ),
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DEFINE_FIELD( m_vecPunchAngle, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecPunchAngleVel, FIELD_VECTOR ),
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DEFINE_FIELD( m_bDrawViewmodel, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bWearingSuit, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bPoisoned, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flStepSize, FIELD_FLOAT ),
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DEFINE_FIELD( m_bAllowAutoMovement, FIELD_BOOLEAN ),
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DEFINE_EMBEDDED( m_skybox3d ),
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DEFINE_EMBEDDED( m_fog ),
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DEFINE_EMBEDDED( m_audio ),
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// "Why don't we save this field, grandpa?"
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//
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// "You see Billy, trigger_vphysics_motion uses vPhysics to touch the player,
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// so if the trigger is Disabled via an input while the player is inside it,
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// the trigger won't get its EndTouch until the player moves. Since touchlinks
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// aren't saved and restored, if the we save before EndTouch is called, it
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// will never be called after we load."
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//DEFINE_FIELD( m_bSlowMovement, FIELD_BOOLEAN ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CPlayerLocalData::CPlayerLocalData()
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{
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#ifdef _DEBUG
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m_vecOverViewpoint.Init();
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m_vecPunchAngle.Init();
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#endif
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m_audio.soundscapeIndex = 0;
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m_audio.localBits = 0;
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m_audio.entIndex = 0;
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m_pOldSkyCamera = NULL;
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m_bDrawViewmodel = true;
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}
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static Vector GetPlayerViewPosition( CBasePlayer *pl )
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{
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CBaseEntity *pView = pl->GetViewEntity();
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if ( !pView )
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{
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pView = pl;
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}
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return pView->EyePosition();
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}
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void CPlayerLocalData::UpdateAreaBits( CBasePlayer *pl, unsigned char chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES] )
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{
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Vector origin = GetPlayerViewPosition(pl);
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unsigned char tempBits[32] = { 0 };
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COMPILE_TIME_ASSERT( ( sizeof( tempBits ) % 4 ) == 0 );
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int nDWords = sizeof( tempBits ) >> 2;
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COMPILE_TIME_ASSERT( sizeof( tempBits ) >= sizeof( ((CPlayerLocalData*)0)->m_chAreaBits ) );
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int i;
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int area = engine->GetArea( origin );
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engine->GetAreaBits( area, tempBits, sizeof( tempBits ) );
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CUtlVector< int > vecAreasSeen;
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vecAreasSeen.AddToTail( area );
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CUtlVector< CHandle< CBasePlayer > > &list = pl->GetSplitScreenPlayers();
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for ( i = 0; i < list.Count(); ++i )
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{
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CBasePlayer *pSplit = list[ i ];
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if ( !pSplit )
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continue;
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unsigned char tempBits2[32] = { 0 };
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Vector org2 = GetPlayerViewPosition(pSplit);
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int area2 = engine->GetArea( org2 );
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// Already merged this area in?
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if ( vecAreasSeen.Find( area2 ) != vecAreasSeen.InvalidIndex() )
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continue;
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vecAreasSeen.AddToTail( area2 );
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engine->GetAreaBits( area2, tempBits2, sizeof( tempBits2 ) );
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unsigned int *pBase = (unsigned int *)tempBits;
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unsigned int *pAdd = (unsigned int *)tempBits2;
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// Now merge them together
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for ( int j = 0; j < nDWords; ++j )
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{
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*pBase++ |= *pAdd++;
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}
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}
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for ( i=0; i < m_chAreaBits.Count(); i++ )
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{
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if ( tempBits[i] != m_chAreaBits[ i ] )
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{
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m_chAreaBits.Set( i, tempBits[i] );
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}
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}
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for ( i=0; i < MAX_AREA_PORTAL_STATE_BYTES; i++ )
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{
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if ( chAreaPortalBits[i] != m_chAreaPortalBits[i] )
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{
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m_chAreaPortalBits.Set( i, chAreaPortalBits[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fills in CClientData values for local player just before sending over wire
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// Input : player -
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//-----------------------------------------------------------------------------
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void ClientData_Update( CBasePlayer *pl )
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{
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// HACKHACK: for 3d skybox
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// UNDONE: Support multiple sky cameras?
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CSkyCamera *pSkyCamera = GetCurrentSkyCamera();
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if ( pSkyCamera != pl->m_Local.m_pOldSkyCamera )
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{
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pl->m_Local.m_pOldSkyCamera = pSkyCamera;
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pl->m_Local.m_skybox3d.CopyFrom(pSkyCamera->m_skyboxData);
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}
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else if ( !pSkyCamera )
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{
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pl->m_Local.m_skybox3d.area = 255;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void UpdateAllClientData( void )
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{
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VPROF( "UpdateAllClientData" );
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int i;
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CBasePlayer *pl;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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pl = ( CBasePlayer * )UTIL_PlayerByIndex( i );
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if ( !pl )
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continue;
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ClientData_Update( pl );
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}
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}
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