sqwarmed/sdk_src/game/server/flex_expresser.cpp

248 lines
6.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "animation.h"
#include "flex_expresser.h"
#include "entitylist.h"
/*
#include "filesystem.h"
#include "studio.h"
#include "choreoevent.h"
#include "choreoscene.h"
#include "choreoactor.h"
#include "vstdlib/random.h"
#include "engine/IEngineSound.h"
#include "tier1/strtools.h"
#include "KeyValues.h"
#include "ai_basenpc.h"
#include "ai_navigator.h"
#include "ai_moveprobe.h"
#include "sceneentity.h"
#include "ai_baseactor.h"
#include "datacache/imdlcache.h"
#include "tier1/byteswap.h"
*/
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CFlexExpresser::CFlexExpresser()
{
m_pExpresser = NULL;
m_flThenAnyMaxDist = 0;
}
CFlexExpresser::~CFlexExpresser()
{
if (m_pExpresser)
delete m_pExpresser;
m_pExpresser = NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAI_Expresser *CFlexExpresser::CreateExpresser( void )
{
AssertMsg1( !m_pExpresser, "LEAK: Double-created expresser for FlexExpresser %s", GetDebugName() );
m_pExpresser = new CAI_ExpresserWithFollowup(this);
if ( !m_pExpresser )
return NULL;
m_pExpresser->Connect(this);
return m_pExpresser;
}
// does not call to base class spawn.
void CFlexExpresser::Spawn( void )
{
const char *szModel = (char *)STRING( GetModelName() );
if (!szModel || !*szModel)
{
Warning( "WARNING: %s at %.0f %.0f %0.f missing modelname\n", GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
}
else
{
PrecacheModel( szModel );
SetModel( szModel );
}
Precache();
if ( m_spawnflags & FCYCLER_NOTSOLID )
{
SetSolid( SOLID_NONE );
}
else
{
SetSolid( SOLID_BBOX );
AddSolidFlags( FSOLID_NOT_STANDABLE );
}
SetMoveType( MOVETYPE_NONE );
// funcorators are immortal
m_takedamage = DAMAGE_NO;
m_iHealth = 80000;// no cycler should die
m_flPlaybackRate = 1.0f;
m_flGroundSpeed = 0;
SetNextThink( gpGlobals->curtime + 1.0f );
ResetSequenceInfo( );
InitBoneControllers();
/*
if (GetNumFlexControllers() < 5)
Warning( "cycler_flex used on model %s without enough flexes.\n", szModel );
*/
CreateExpresser();
}
void CFlexExpresser::Think( void )
{
SetNextThink( gpGlobals->curtime + 0.1f );
StudioFrameAdvance ( );
}
void CFlexExpresser::InputSpeakResponseConcept( inputdata_t &inputdata )
{
const char *pInputString = STRING(inputdata.value.StringID());
// if no params, early out
if (!pInputString || *pInputString == 0)
{
Warning( "empty SpeakResponse input from %s to %s\n", inputdata.pCaller->GetDebugName(), GetDebugName() );
return;
}
char buf[512]; // temporary for tokenizing
char outputmodifiers[512]; // eventual output to speak
int outWritten = 0;
V_strncpy(buf, pInputString, 510);
buf[511] = 0; // just in case the last character is a comma -- enforce that the
// last character in the buffer is always a terminator.
// special syntax allowing designers to submit inputs with contexts like
// "concept,context1:value1,context2:value2,context3:value3"
// except that entity i/o seems to eat commas these days (didn't used to be the case)
// so instead of commas we have to use spaces in the entity IO,
// and turn them into commas here. AWESOME.
char *pModifiers = const_cast<char *>(V_strnchr(buf, ' ', 510));
if ( pModifiers )
{
*pModifiers = 0;
++pModifiers;
// tokenize on spaces
char *token = strtok(pModifiers, " ");
while (token)
{
// find the start characters for the key and value
// (seperated by a : which we replace with null)
char * RESTRICT key = token;
char * RESTRICT colon = const_cast<char *>(V_strnchr(key, ':', 510));
char * RESTRICT value;
if (!colon)
{
Warning( "faulty context k:v pair in entity io %s\n", pInputString );
break;
}
// write the key and colon to the output string
int toWrite = colon - key + 1;
if ( outWritten + toWrite >= 512 )
{
Warning( "Speak input to %s had overlong parameter %s", GetDebugName(), pInputString );
return;
}
memcpy(outputmodifiers + outWritten, key, toWrite);
outWritten += toWrite;
*colon = 0;
value = colon + 1;
// determine if the value is actually a procedural name
CBaseEntity *pProcedural = gEntList.FindEntityProcedural( value, this, inputdata.pActivator, inputdata.pCaller );
// write the value to the output -- if it's a procedural name, replace appropriately;
// if not, just copy over.
const char *valString;
if (pProcedural)
{
valString = STRING(pProcedural->GetEntityName());
}
else
{
valString = value;
}
toWrite = strlen(valString);
toWrite = MIN( 511-outWritten, toWrite );
V_strncpy( outputmodifiers + outWritten, valString, toWrite+1 );
outWritten += toWrite;
// get the next token
token = strtok(NULL, " ");
if (token)
{
// if there is a next token, write in a comma
if (outWritten < 511)
{
outputmodifiers[outWritten++]=',';
}
}
}
}
// null terminate just in case
outputmodifiers[outWritten] = 0;
Speak( buf, outWritten > 0 ? outputmodifiers : NULL );
}
// does nothing. It's important that it does nothing because if it
// calls through to base class and tries to flinch, it will crash.
int CFlexExpresser::OnTakeDamage( const CTakeDamageInfo &info )
{
return 0;
}
IResponseSystem *CFlexExpresser::GetResponseSystem( void )
{
return BaseClass::GetResponseSystem();
}
// because nothing inherits from CFlexExpresser, we can just check classname.
CFlexExpresser * CFlexExpresser::AsFlexExpresser( CBaseEntity *pEntity )
{
if ( pEntity )
{
if ( pEntity->ClassMatches( MAKE_STRING("prop_talker") ) )
{
return static_cast< CFlexExpresser * >(pEntity);
}
}
AssertMsg1( pEntity == NULL || dynamic_cast<CFlexExpresser *>(pEntity) == NULL, "%s subclasses prop_talker; update CFlexExpresser::AsFlexExpresser\n",
pEntity->GetClassname() );
return NULL;
}
BEGIN_DATADESC( CFlexExpresser )
DEFINE_INPUTFUNC( FIELD_STRING, "SpeakResponseConcept", InputSpeakResponseConcept ),
DEFINE_KEYFIELD( m_flThenAnyMaxDist, FIELD_FLOAT, "maxThenAnyDispatchDist" ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( prop_talker , CFlexExpresser );