248 lines
6.6 KiB
C++
248 lines
6.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "animation.h"
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#include "flex_expresser.h"
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#include "entitylist.h"
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/*
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#include "filesystem.h"
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#include "studio.h"
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#include "choreoevent.h"
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#include "choreoscene.h"
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#include "choreoactor.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineSound.h"
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#include "tier1/strtools.h"
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#include "KeyValues.h"
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#include "ai_basenpc.h"
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#include "ai_navigator.h"
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#include "ai_moveprobe.h"
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#include "sceneentity.h"
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#include "ai_baseactor.h"
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#include "datacache/imdlcache.h"
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#include "tier1/byteswap.h"
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*/
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CFlexExpresser::CFlexExpresser()
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{
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m_pExpresser = NULL;
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m_flThenAnyMaxDist = 0;
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}
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CFlexExpresser::~CFlexExpresser()
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{
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if (m_pExpresser)
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delete m_pExpresser;
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m_pExpresser = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CAI_Expresser *CFlexExpresser::CreateExpresser( void )
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{
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AssertMsg1( !m_pExpresser, "LEAK: Double-created expresser for FlexExpresser %s", GetDebugName() );
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m_pExpresser = new CAI_ExpresserWithFollowup(this);
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if ( !m_pExpresser )
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return NULL;
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m_pExpresser->Connect(this);
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return m_pExpresser;
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}
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// does not call to base class spawn.
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void CFlexExpresser::Spawn( void )
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{
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const char *szModel = (char *)STRING( GetModelName() );
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if (!szModel || !*szModel)
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{
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Warning( "WARNING: %s at %.0f %.0f %0.f missing modelname\n", GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
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}
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else
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{
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PrecacheModel( szModel );
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SetModel( szModel );
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}
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Precache();
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if ( m_spawnflags & FCYCLER_NOTSOLID )
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{
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SetSolid( SOLID_NONE );
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}
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else
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{
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SetSolid( SOLID_BBOX );
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AddSolidFlags( FSOLID_NOT_STANDABLE );
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}
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SetMoveType( MOVETYPE_NONE );
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// funcorators are immortal
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m_takedamage = DAMAGE_NO;
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m_iHealth = 80000;// no cycler should die
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m_flPlaybackRate = 1.0f;
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m_flGroundSpeed = 0;
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SetNextThink( gpGlobals->curtime + 1.0f );
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ResetSequenceInfo( );
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InitBoneControllers();
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/*
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if (GetNumFlexControllers() < 5)
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Warning( "cycler_flex used on model %s without enough flexes.\n", szModel );
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*/
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CreateExpresser();
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}
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void CFlexExpresser::Think( void )
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{
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SetNextThink( gpGlobals->curtime + 0.1f );
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StudioFrameAdvance ( );
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}
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void CFlexExpresser::InputSpeakResponseConcept( inputdata_t &inputdata )
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{
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const char *pInputString = STRING(inputdata.value.StringID());
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// if no params, early out
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if (!pInputString || *pInputString == 0)
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{
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Warning( "empty SpeakResponse input from %s to %s\n", inputdata.pCaller->GetDebugName(), GetDebugName() );
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return;
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}
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char buf[512]; // temporary for tokenizing
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char outputmodifiers[512]; // eventual output to speak
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int outWritten = 0;
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V_strncpy(buf, pInputString, 510);
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buf[511] = 0; // just in case the last character is a comma -- enforce that the
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// last character in the buffer is always a terminator.
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// special syntax allowing designers to submit inputs with contexts like
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// "concept,context1:value1,context2:value2,context3:value3"
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// except that entity i/o seems to eat commas these days (didn't used to be the case)
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// so instead of commas we have to use spaces in the entity IO,
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// and turn them into commas here. AWESOME.
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char *pModifiers = const_cast<char *>(V_strnchr(buf, ' ', 510));
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if ( pModifiers )
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{
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*pModifiers = 0;
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++pModifiers;
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// tokenize on spaces
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char *token = strtok(pModifiers, " ");
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while (token)
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{
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// find the start characters for the key and value
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// (seperated by a : which we replace with null)
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char * RESTRICT key = token;
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char * RESTRICT colon = const_cast<char *>(V_strnchr(key, ':', 510));
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char * RESTRICT value;
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if (!colon)
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{
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Warning( "faulty context k:v pair in entity io %s\n", pInputString );
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break;
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}
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// write the key and colon to the output string
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int toWrite = colon - key + 1;
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if ( outWritten + toWrite >= 512 )
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{
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Warning( "Speak input to %s had overlong parameter %s", GetDebugName(), pInputString );
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return;
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}
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memcpy(outputmodifiers + outWritten, key, toWrite);
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outWritten += toWrite;
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*colon = 0;
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value = colon + 1;
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// determine if the value is actually a procedural name
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CBaseEntity *pProcedural = gEntList.FindEntityProcedural( value, this, inputdata.pActivator, inputdata.pCaller );
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// write the value to the output -- if it's a procedural name, replace appropriately;
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// if not, just copy over.
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const char *valString;
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if (pProcedural)
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{
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valString = STRING(pProcedural->GetEntityName());
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}
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else
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{
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valString = value;
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}
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toWrite = strlen(valString);
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toWrite = MIN( 511-outWritten, toWrite );
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V_strncpy( outputmodifiers + outWritten, valString, toWrite+1 );
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outWritten += toWrite;
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// get the next token
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token = strtok(NULL, " ");
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if (token)
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{
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// if there is a next token, write in a comma
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if (outWritten < 511)
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{
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outputmodifiers[outWritten++]=',';
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}
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}
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}
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}
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// null terminate just in case
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outputmodifiers[outWritten] = 0;
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Speak( buf, outWritten > 0 ? outputmodifiers : NULL );
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}
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// does nothing. It's important that it does nothing because if it
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// calls through to base class and tries to flinch, it will crash.
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int CFlexExpresser::OnTakeDamage( const CTakeDamageInfo &info )
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{
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return 0;
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}
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IResponseSystem *CFlexExpresser::GetResponseSystem( void )
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{
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return BaseClass::GetResponseSystem();
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}
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// because nothing inherits from CFlexExpresser, we can just check classname.
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CFlexExpresser * CFlexExpresser::AsFlexExpresser( CBaseEntity *pEntity )
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{
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if ( pEntity )
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{
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if ( pEntity->ClassMatches( MAKE_STRING("prop_talker") ) )
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{
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return static_cast< CFlexExpresser * >(pEntity);
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}
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}
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AssertMsg1( pEntity == NULL || dynamic_cast<CFlexExpresser *>(pEntity) == NULL, "%s subclasses prop_talker; update CFlexExpresser::AsFlexExpresser\n",
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pEntity->GetClassname() );
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return NULL;
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}
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BEGIN_DATADESC( CFlexExpresser )
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DEFINE_INPUTFUNC( FIELD_STRING, "SpeakResponseConcept", InputSpeakResponseConcept ),
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DEFINE_KEYFIELD( m_flThenAnyMaxDist, FIELD_FLOAT, "maxThenAnyDispatchDist" ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( prop_talker , CFlexExpresser );
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