79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
#ifndef FIRE_SMOKE_H
|
|
#define FIRE_SMOKE_H
|
|
#pragma once
|
|
|
|
#include "baseparticleentity.h"
|
|
|
|
//==================================================
|
|
// CBaseFire
|
|
//==================================================
|
|
|
|
//NOTENOTE: Reserved for all descendants
|
|
#define bitsFIRE_NONE 0x00000000
|
|
#define bitsFIRE_ACTIVE 0x00000001
|
|
|
|
class CBaseFire : public CBaseEntity
|
|
{
|
|
public:
|
|
DECLARE_DATADESC();
|
|
DECLARE_CLASS( CBaseFire, CBaseEntity );
|
|
|
|
CBaseFire( void );
|
|
virtual ~CBaseFire( void );
|
|
|
|
virtual void Scale( float size, float time );
|
|
virtual void Scale( float start, float size, float time );
|
|
virtual void Enable( int state = true );
|
|
|
|
//Client-side
|
|
CNetworkVar( float, m_flStartScale );
|
|
CNetworkVar( float, m_flScale );
|
|
CNetworkVar( float, m_flScaleTime );
|
|
CNetworkVar( int, m_nFlags );
|
|
};
|
|
|
|
//==================================================
|
|
// CFireSmoke
|
|
//==================================================
|
|
|
|
//NOTENOTE: Mirrored in cl_dll/c_fire_smoke.cpp
|
|
#define bitsFIRESMOKE_SMOKE 0x00000002
|
|
#define bitsFIRESMOKE_SMOKE_COLLISION 0x00000004
|
|
#define bitsFIRESMOKE_GLOW 0x00000008
|
|
#define bitsFIRESMOKE_VISIBLE_FROM_ABOVE 0x00000010
|
|
|
|
class CFireSmoke : public CBaseFire
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CFireSmoke, CBaseFire );
|
|
|
|
CFireSmoke( void );
|
|
virtual ~CFireSmoke( void );
|
|
|
|
void Spawn();
|
|
void Precache();
|
|
void EnableSmoke( int state = true );
|
|
void EnableGlow( int state = true );
|
|
void EnableVisibleFromAbove( int state = true );
|
|
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
public:
|
|
|
|
//Client-side
|
|
CNetworkVar( int, m_nFlameModelIndex );
|
|
CNetworkVar( int, m_nFlameFromAboveModelIndex );
|
|
|
|
//Server-side
|
|
};
|
|
|
|
#endif //FIRE_SMOKE_H
|