201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Declares basic entity communications classes, for input/output of data
|
|
// between entities
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef ENTITYOUTPUT_H
|
|
#define ENTITYOUTPUT_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "baseentity.h"
|
|
|
|
|
|
#define EVENT_FIRE_ALWAYS -1
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: A COutputEvent consists of an array of these CEventActions.
|
|
// Each CEventAction holds the information to fire a single input in
|
|
// a target entity, after a specific delay.
|
|
//-----------------------------------------------------------------------------
|
|
class CEventAction
|
|
{
|
|
public:
|
|
CEventAction( const char *ActionData = NULL );
|
|
CEventAction( const CEventAction &p_EventAction );
|
|
|
|
string_t m_iTarget; // name of the entity(s) to cause the action in
|
|
string_t m_iTargetInput; // the name of the action to fire
|
|
string_t m_iParameter; // parameter to send, 0 if none
|
|
float m_flDelay; // the number of seconds to wait before firing the action
|
|
int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS.
|
|
|
|
int m_iIDStamp; // unique identifier stamp
|
|
|
|
static int s_iNextIDStamp;
|
|
|
|
CEventAction *m_pNext;
|
|
|
|
// allocates memory from engine.MPool/g_EntityListPool
|
|
static void *operator new( size_t stAllocateBlock );
|
|
static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
|
|
static void operator delete( void *pMem );
|
|
static void operator delete( void *pMem , int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Stores a list of connections to other entities, for data/commands to be
|
|
// communicated along.
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseEntityOutput
|
|
{
|
|
public:
|
|
~CBaseEntityOutput();
|
|
|
|
void ParseEventAction( const char *EventData );
|
|
void AddEventAction( CEventAction *pEventAction );
|
|
void RemoveEventAction( CEventAction *pEventAction );
|
|
|
|
int Save( ISave &save );
|
|
int Restore( IRestore &restore, int elementCount );
|
|
|
|
int NumberOfElements( void );
|
|
|
|
float GetMaxDelay( void );
|
|
|
|
fieldtype_t ValueFieldType() { return m_Value.FieldType(); }
|
|
|
|
void FireOutput( variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
|
|
|
|
/// Delete every single action in the action list.
|
|
void DeleteAllElements( void ) ;
|
|
|
|
CEventAction *GetFirstAction() { return m_ActionList; }
|
|
|
|
const CEventAction *GetActionForTarget( string_t iSearchTarget ) const;
|
|
protected:
|
|
variant_t m_Value;
|
|
CEventAction *m_ActionList;
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
CBaseEntityOutput() {} // this class cannot be created, only it's children
|
|
|
|
private:
|
|
CBaseEntityOutput( CBaseEntityOutput& ); // protect from accidental copying
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: wraps variant_t data handling in convenient, compiler type-checked template
|
|
//-----------------------------------------------------------------------------
|
|
template< class Type, fieldtype_t fieldType >
|
|
class CEntityOutputTemplate : public CBaseEntityOutput
|
|
{
|
|
public:
|
|
//
|
|
// Sets an initial value without firing the output.
|
|
//
|
|
void Init( Type value )
|
|
{
|
|
m_Value.Set( fieldType, &value );
|
|
}
|
|
|
|
//
|
|
// Sets a value and fires the output.
|
|
//
|
|
void Set( Type value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
|
{
|
|
m_Value.Set( fieldType, &value );
|
|
FireOutput( m_Value, pActivator, pCaller );
|
|
}
|
|
|
|
//
|
|
// Returns the current value.
|
|
//
|
|
Type Get( void )
|
|
{
|
|
return *((Type*)&m_Value);
|
|
}
|
|
};
|
|
|
|
|
|
//
|
|
// Template specializations for type Vector, so we can implement Get, Set, and Init differently.
|
|
//
|
|
template<>
|
|
class CEntityOutputTemplate< Vector, FIELD_VECTOR> : public CBaseEntityOutput
|
|
{
|
|
public:
|
|
void Init( const Vector &value )
|
|
{
|
|
m_Value.SetVector3D( value );
|
|
}
|
|
|
|
void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
|
{
|
|
m_Value.SetVector3D( value );
|
|
FireOutput( m_Value, pActivator, pCaller );
|
|
}
|
|
|
|
void Get( Vector &vec )
|
|
{
|
|
m_Value.Vector3D(vec);
|
|
}
|
|
};
|
|
|
|
|
|
template<>
|
|
class CEntityOutputTemplate< Vector, FIELD_POSITION_VECTOR> : public CBaseEntityOutput
|
|
{
|
|
public:
|
|
void Init( const Vector &value )
|
|
{
|
|
m_Value.SetPositionVector3D( value );
|
|
}
|
|
|
|
void Set( const Vector &value, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
|
{
|
|
m_Value.SetPositionVector3D( value );
|
|
FireOutput( m_Value, pActivator, pCaller );
|
|
}
|
|
|
|
void Get( Vector &vec )
|
|
{
|
|
m_Value.Vector3D(vec);
|
|
}
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: parameterless entity event
|
|
//-----------------------------------------------------------------------------
|
|
class COutputEvent : public CBaseEntityOutput
|
|
{
|
|
public:
|
|
// void Firing, no parameter
|
|
void FireOutput( CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
|
|
};
|
|
|
|
|
|
// useful typedefs for allowed output data types
|
|
typedef CEntityOutputTemplate<variant_t,FIELD_INPUT> COutputVariant;
|
|
typedef CEntityOutputTemplate<int,FIELD_INTEGER> COutputInt;
|
|
typedef CEntityOutputTemplate<float,FIELD_FLOAT> COutputFloat;
|
|
typedef CEntityOutputTemplate<string_t,FIELD_STRING> COutputString;
|
|
typedef CEntityOutputTemplate<EHANDLE,FIELD_EHANDLE> COutputEHANDLE;
|
|
typedef CEntityOutputTemplate<Vector,FIELD_VECTOR> COutputVector;
|
|
typedef CEntityOutputTemplate<Vector,FIELD_POSITION_VECTOR> COutputPositionVector;
|
|
typedef CEntityOutputTemplate<color32,FIELD_COLOR32> COutputColor32;
|
|
|
|
#endif // ENTITYOUTPUT_H
|