38 lines
852 B
C++
38 lines
852 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// data_collector.h
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// Data collection system
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// Author: Michael S. Booth, June 2004
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#ifndef _DATA_COLLECTOR_H_
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#define _DATA_COLLECTOR_H_
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#include <igameevents.h>
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#include <KeyValues.h>
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/**
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* This class is used to monitor the event stream and
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* store interesting events to disk for later analysis.
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*/
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class CDataCollector : public IGameEventListener
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{
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public:
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CDataCollector( void );
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~CDataCollector();
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// IGameEventListener
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virtual void FireGameEvent( KeyValues *event );
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};
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extern void StartDataCollection( void );
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extern void StopDataCollection( void );
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#endif // _DATA_COLLECTOR_H_
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