sqwarmed/sdk_src/game/server/ai_localnavigator.h

79 lines
2.5 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_LOCALNAVIGATOR_H
#define AI_LOCALNAVIGATOR_H
#include "simtimer.h"
#include "ai_component.h"
#include "ai_movetypes.h"
#include "ai_obstacle_type.h"
#if defined( _WIN32 )
#pragma once
#endif
class CAI_PlaneSolver;
class CAI_MoveProbe;
FORWARD_DECLARE_HANDLE( Obstacle_t );
//-----------------------------------------------------------------------------
// CAI_LocalNavigator
//
// Purpose: Handles all the immediate tasks of navigation, independent of
// path. Implements steering.
//-----------------------------------------------------------------------------
class CAI_LocalNavigator : public CAI_Component,
public CAI_ProxyMovementSink
{
public:
CAI_LocalNavigator(CAI_BaseNPC *pOuter);
virtual ~CAI_LocalNavigator();
void Init( IAI_MovementSink *pMovementServices );
//---------------------------------
AIMoveResult_t MoveCalc( AILocalMoveGoal_t *pResult, bool bPreviouslyValidated = false );
void ResetMoveCalculations();
//---------------------------------
void AddObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type = AIMST_AVOID_OBJECT );
bool HaveObstacles();
static Obstacle_t AddGlobalObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type = AIMST_AVOID_OBJECT );
static void RemoveGlobalObstacle( Obstacle_t hObstacle );
static void RemoveGlobalObstacles( void );
static bool IsSegmentBlockedByGlobalObstacles( const Vector &vecStart, const Vector &vecEnd );
protected:
AIMoveResult_t MoveCalcRaw( AILocalMoveGoal_t *pResult, bool bOnlyCurThink );
bool MoveCalcDirect( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink, float *pDistClear, AIMoveResult_t *pResult );
bool MoveCalcSteer( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult );
bool MoveCalcStop( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult );
CAI_MoveProbe * GetMoveProbe() { return m_pMoveProbe; }
const CAI_MoveProbe *GetMoveProbe() const { return m_pMoveProbe; }
private:
// --------------------------------
bool m_fLastWasClear;
AILocalMoveGoal_t m_LastMoveGoal;
CSimpleSimTimer m_FullDirectTimer;
CAI_PlaneSolver * m_pPlaneSolver;
CAI_MoveProbe * m_pMoveProbe;
DECLARE_SIMPLE_DATADESC();
};
#endif // AI_LOCALNAVIGATOR_H