121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
#include "asw_key_values_database.h"
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#include "asw_system.h"
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#include "KeyValues.h"
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#include "vgui/ILocalize.h"
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#include "tier3/tier3.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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bool CASW_KeyValuesDatabase::m_bLoadedLocalization = false;
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CASW_KeyValuesDatabase::CASW_KeyValuesDatabase()
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{
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}
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void CASW_KeyValuesDatabase::LoadFiles( const char *pFolderName )
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{
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if ( !m_bLoadedLocalization )
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{
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g_pVGuiLocalize->AddFile( "tilegen/missions_%language%.txt" );
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m_bLoadedLocalization = true;
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}
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m_Files.RemoveAll();
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Q_strncpy( m_RootFolder, pFolderName, sizeof( m_RootFolder ) );
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int nStrLen = Q_strlen( m_RootFolder );
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nStrLen;
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Assert( nStrLen > 0 && ( m_RootFolder[nStrLen - 1] == '/' || m_RootFolder[nStrLen - 1] == '\\' ) );
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LoadFilesInFolder( m_RootFolder );
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}
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void CASW_KeyValuesDatabase::LoadFilesInFolder( const char *pPath )
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{
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FileFindHandle_t tagsfind = FILESYSTEM_INVALID_FIND_HANDLE;
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// Search the directory structure.
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char mapwild[MAX_PATH];
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Q_snprintf( mapwild, sizeof( mapwild ), "%s*", pPath );
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char const *filename;
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filename = Sys_FindFirst( tagsfind, mapwild, NULL, 0 );
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while (filename)
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{
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if ( g_pFullFileSystem->FindIsDirectory( tagsfind ) )
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{
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if ( Q_strcmp( filename, "." ) && Q_strcmp( filename, ".." ) )
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{
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char subfolder[MAX_PATH];
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Q_snprintf( subfolder, sizeof( subfolder ), "%s%s/", pPath, filename );
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LoadFilesInFolder( subfolder );
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}
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}
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else
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{
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const char *pExt = Q_GetFileExtension( filename );
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if ( pExt && !Q_stricmp( pExt, "txt" ) )
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{
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// load the mission spec
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char fullFileName[256];
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Q_snprintf(fullFileName, sizeof(fullFileName), "%s%s", pPath, filename);
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KeyValues *pKeyValues = new KeyValues( filename );
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if (pKeyValues->LoadFromFile(g_pFullFileSystem, fullFileName, "GAME"))
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{
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AddFile( pKeyValues, fullFileName );
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}
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else
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{
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Msg( "Error: failed to load file: %s\n", fullFileName );
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}
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}
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}
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filename = Sys_FindNext(tagsfind, NULL, 0);
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}
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Sys_FindClose( tagsfind );
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}
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KeyValues* CASW_KeyValuesDatabase::GetFileByName( const char *pFilename )
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{
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for ( int i = 0; i < m_Files.Count(); i++ )
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{
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if ( Q_stricmp( pFilename, m_Files[i].m_Filename ) == 0 )
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return m_Files[i].m_pKeyValues;
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}
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return NULL;
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}
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KeyValues *CASW_KeyValuesDatabase::ReloadFile( const char *pFilename )
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{
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for ( int i = 0; i < m_Files.Count(); i++ )
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{
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if ( !Q_stricmp( pFilename, m_Files[i].m_Filename ) )
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{
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KeyValues *pKeyValues = new KeyValues( pFilename );
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if ( pKeyValues->LoadFromFile( g_pFullFileSystem, pFilename, "GAME" ) )
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{
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m_Files[i].m_pKeyValues->deleteThis();
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m_Files[i].m_pKeyValues = pKeyValues;
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return pKeyValues;
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}
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else
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{
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Warning( "Error: failed to reload file: %s\n", pFilename );
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break;
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}
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}
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}
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return NULL;
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}
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void CASW_KeyValuesDatabase::AddFile( KeyValues *pKeyValues, const char *pFilename )
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{
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m_Files.AddToTail();
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FileEntry_t *pFileEntry = &m_Files[m_Files.Count() - 1];
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Q_strncpy( pFileEntry->m_Filename, pFilename, MAX_PATH );
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Q_FixSlashes( pFileEntry->m_Filename );
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pFileEntry->m_pKeyValues = pKeyValues;
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pKeyValues->SetString( "Filename", pFileEntry->m_Filename + Q_strlen( m_RootFolder ) );
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} |