183 lines
7.3 KiB
C++
183 lines
7.3 KiB
C++
//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#if !defined( CDLL_UTIL_H )
|
|
#define CDLL_UTIL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <soundflags.h>
|
|
#include "mathlib/vector.h"
|
|
#include <shareddefs.h>
|
|
#include "color.h"
|
|
|
|
#include "shake.h"
|
|
#include "bitmap/imageformat.h"
|
|
#include "ispatialpartition.h"
|
|
#include "materialsystem/materialsystemutil.h"
|
|
|
|
class Vector;
|
|
class QAngle;
|
|
class IMaterial;
|
|
class ITexture;
|
|
class IClientEntity;
|
|
class CHudTexture;
|
|
class CGameTrace;
|
|
class C_BaseEntity;
|
|
class C_BasePlayer;
|
|
|
|
struct Ray_t;
|
|
struct client_textmessage_t;
|
|
typedef CGameTrace trace_t;
|
|
|
|
namespace vgui
|
|
{
|
|
typedef unsigned long HFont;
|
|
class EditablePanel;
|
|
};
|
|
|
|
#define UTIL_VarArgs VarArgs
|
|
|
|
extern bool g_MakingDevShots;
|
|
|
|
// ScreenHeight returns the height of the screen, in pixels
|
|
int ScreenHeight( void );
|
|
// ScreenWidth returns the width of the screen, in pixels
|
|
int ScreenWidth( void );
|
|
|
|
#define XRES(x) ( x * ( ( float )ScreenWidth() / 640.0 ) )
|
|
#define YRES(y) ( y * ( ( float )ScreenHeight() / 480.0 ) )
|
|
|
|
int UTIL_ComputeStringWidth( vgui::HFont& font, const char *str );
|
|
int UTIL_ComputeStringWidth( vgui::HFont& font, const wchar_t *str );
|
|
float UTIL_AngleDiff( float destAngle, float srcAngle );
|
|
void UTIL_Bubbles( const Vector& mins, const Vector& maxs, int count );
|
|
void UTIL_Smoke( const Vector &origin, const float scale, const float framerate );
|
|
void UTIL_ImpactTrace( trace_t *pTrace, int iDamageType, char *pCustomImpactName = NULL );
|
|
int UTIL_PrecacheDecal( const char *name, bool preload = false );
|
|
void UTIL_EmitAmbientSound( C_BaseEntity *entity, const Vector &vecOrigin, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch );
|
|
void UTIL_SetOrigin( C_BaseEntity *entity, const Vector &vecOrigin );
|
|
void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius, ShakeCommand_t eCommand, bool bAirShake=false );
|
|
byte *UTIL_LoadFileForMe( const char *filename, int *pLength );
|
|
void UTIL_FreeFile( byte *buffer );
|
|
void UTIL_MakeSafeName( const char *oldName, char *newName, int newNameBufSize ); ///< Cleans up player names for putting in vgui controls (cleaned names can be up to original*2+1 in length)
|
|
const char *UTIL_SafeName( const char *oldName ); ///< Wraps UTIL_MakeSafeName, and returns a static buffer
|
|
void UTIL_ReplaceKeyBindings( const wchar_t *inbuf, int inbufsizebytes, wchar_t *outbuf, int outbufsizebytes );
|
|
void UTIL_SetControlStringWithKeybindings( vgui::EditablePanel *panel, const char *controlName, const char *str );
|
|
|
|
void UTIL_MessageText( C_BasePlayer *player, const char *text, Color color = Color( 0, 0, 0, 0 ) );
|
|
|
|
// Fade out an entity based on distance fades
|
|
unsigned char UTIL_ComputeEntityFade( C_BaseEntity *pEntity, float flMinDist, float flMaxDist, float flFadeScale );
|
|
|
|
client_textmessage_t *TextMessageGet( const char *pName );
|
|
|
|
char *VarArgs( const char *format, ... );
|
|
|
|
|
|
// Get the entity the local player is spectating (can be a player or a ragdoll entity).
|
|
int GetSpectatorTarget();
|
|
int GetSpectatorMode( void );
|
|
bool IsPlayerIndex( int index );
|
|
int GetLocalPlayerIndex( void );
|
|
int GetLocalPlayerTeam( void );
|
|
bool IsLocalPlayerSpectator( void );
|
|
void NormalizeAngles( QAngle& angles );
|
|
void InterpolateAngles( const QAngle& start, const QAngle& end, QAngle& output, float frac );
|
|
void InterpolateVector( float frac, const Vector& src, const Vector& dest, Vector& output );
|
|
|
|
const char *nexttoken(char *token, const char *str, char sep);
|
|
|
|
void UTIL_PrecacheOther( const char *szClassname );
|
|
|
|
void UTIL_SetTrace(trace_t& tr, const Ray_t& ray, C_BaseEntity *edict, float fraction, int hitgroup, unsigned int contents, const Vector& normal, float intercept );
|
|
|
|
bool GetVectorInScreenSpace( Vector pos, int& iX, int& iY, Vector *vecOffset = NULL );
|
|
bool GetTargetInScreenSpace( C_BaseEntity *pTargetEntity, int& iX, int& iY, Vector *vecOffset = NULL );
|
|
|
|
// prints messages through the HUD (stub in client .dll right now )
|
|
class C_BasePlayer;
|
|
void ClientPrint( C_BasePlayer *player, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
|
|
|
|
C_BasePlayer* UTIL_PlayerByUserId( int userID );
|
|
|
|
C_BaseEntity* UTIL_EntityFromUserMessageEHandle( long nEncodedEHandle );
|
|
|
|
// Pass in an array of pointers and an array size, it fills the array and returns the number inserted
|
|
int UTIL_EntitiesInBox( C_BaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask, int partitionMask = PARTITION_CLIENT_NON_STATIC_EDICTS );
|
|
int UTIL_EntitiesInSphere( C_BaseEntity **pList, int listMax, const Vector ¢er, float radius, int flagMask, int partitionMask = PARTITION_CLIENT_NON_STATIC_EDICTS );
|
|
|
|
// make this a fixed size so it just sits on the stack
|
|
#define MAX_SPHERE_QUERY 256
|
|
class CEntitySphereQuery
|
|
{
|
|
public:
|
|
// currently this builds the list in the constructor
|
|
// UNDONE: make an iterative query of ISpatialPartition so we could
|
|
// make queries like this optimal
|
|
CEntitySphereQuery( const Vector ¢er, float radius, int flagMask=0, int partitionMask = PARTITION_CLIENT_NON_STATIC_EDICTS );
|
|
C_BaseEntity *GetCurrentEntity();
|
|
inline void NextEntity() { m_listIndex++; }
|
|
|
|
private:
|
|
int m_listIndex;
|
|
int m_listCount;
|
|
C_BaseEntity *m_pList[MAX_SPHERE_QUERY];
|
|
};
|
|
|
|
C_BaseEntity *CreateEntityByName( const char *className );
|
|
// creates an entity by name, and ensure it's correctness
|
|
// does not spawn the entity
|
|
// use the CREATE_ENTITY() macro which wraps this, instead of using it directly
|
|
template< class T >
|
|
T *_CreateEntity( T *newClass, const char *className )
|
|
{
|
|
T *newEnt = dynamic_cast<T*>( CreateEntityByName(className) );
|
|
if ( !newEnt )
|
|
{
|
|
Warning( "classname %s used to create wrong class type\n" );
|
|
Assert(0);
|
|
}
|
|
|
|
return newEnt;
|
|
}
|
|
|
|
#define CREATE_ENTITY( newClass, className ) _CreateEntity( (newClass*)NULL, className )
|
|
#define CREATE_UNSAVED_ENTITY( newClass, className ) _CreateEntityTemplate( (newClass*)NULL, className )
|
|
|
|
// Misc useful
|
|
inline bool FStrEq(const char *sz1, const char *sz2)
|
|
{
|
|
return(stricmp(sz1, sz2) == 0);
|
|
}
|
|
|
|
// Given a vector, clamps the scalar axes to MAX_COORD_FLOAT ranges from worldsize.h
|
|
void UTIL_BoundToWorldSize( Vector *pVecPos );
|
|
|
|
void UTIL_ApproachTarget( float target, float increaseSpeed, float decreaseSpeed, float *val );
|
|
void UTIL_ApproachTarget( const Vector &target, float increaseSpeed, float decreaseSpeed, Vector *val );
|
|
|
|
|
|
// Increments the passed key for the current map, eg "viewed" if TF holds the number of times the player has
|
|
// viewed the intro movie for this map
|
|
void UTIL_IncrementMapKey( const char *pszCustomKey );
|
|
|
|
// Gets the value of the passed key for the current map, eg "viewed" for number of times the player has viewed
|
|
// the intro movie for this map
|
|
int UTIL_GetMapKeyCount( const char *pszCustomKey );
|
|
|
|
wchar_t *UTIL_GetLocalizedKeyString( const char *command, const char *fmt, const wchar_t *arg1 = NULL, const wchar_t *arg2 = NULL, const wchar_t *arg3 = NULL );
|
|
|
|
class CGameTrace;
|
|
typedef CGameTrace trace_t;
|
|
void UTIL_ClearTrace ( trace_t &trace );
|
|
|
|
#endif // !CDLL_UTIL_H
|