262 lines
7.5 KiB
C++
262 lines
7.5 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "IViewRender.h"
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#include "precache_register.h"
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#include "studio.h"
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#include "bone_setup.h"
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#include "engine/ivmodelinfo.h"
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#include "c_fire_smoke.h"
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#include "engine/IEngineSound.h"
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#include "iefx.h"
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#include "dlight.h"
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#include "tier0/ICommandLine.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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PRECACHE_REGISTER_BEGIN( GLOBAL, SmokeStackMaterials )
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PRECACHE( MATERIAL, "particle/SmokeStack" )
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PRECACHE_REGISTER_END()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pRecvProp -
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// *pStruct -
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// *pVarData -
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// *pIn -
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// objectID -
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//-----------------------------------------------------------------------------
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void RecvProxy_Scale( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_FireSmoke *pFireSmoke = (C_FireSmoke *) pStruct;
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float scale = pData->m_Value.m_Float;
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//If changed, update our internal information
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if ( ( pFireSmoke->m_flScale != scale ) && ( pFireSmoke->m_flScaleEnd != scale ) )
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{
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pFireSmoke->m_flScaleStart = pFireSmoke->m_flScaleRegister;
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pFireSmoke->m_flScaleEnd = scale;
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}
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pFireSmoke->m_flScale = scale;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pRecvProp -
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// *pStruct -
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// *pVarData -
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// *pIn -
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// objectID -
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//-----------------------------------------------------------------------------
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void RecvProxy_ScaleTime( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_FireSmoke *pFireSmoke = (C_FireSmoke *) pStruct;
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float time = pData->m_Value.m_Float;
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//If changed, update our internal information
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//if ( pFireSmoke->m_flScaleTime != time )
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{
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if ( time == -1.0f )
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{
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pFireSmoke->m_flScaleTimeStart = Helper_GetTime()-1.0f;
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pFireSmoke->m_flScaleTimeEnd = pFireSmoke->m_flScaleTimeStart;
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}
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else
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{
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pFireSmoke->m_flScaleTimeStart = Helper_GetTime();
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pFireSmoke->m_flScaleTimeEnd = Helper_GetTime() + time;
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}
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}
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pFireSmoke->m_flScaleTime = time;
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}
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//Receive datatable
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IMPLEMENT_CLIENTCLASS_DT( C_FireSmoke, DT_FireSmoke, CFireSmoke )
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RecvPropFloat( RECVINFO( m_flStartScale )),
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RecvPropFloat( RECVINFO( m_flScale ), 0, RecvProxy_Scale ),
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RecvPropFloat( RECVINFO( m_flScaleTime ), 0, RecvProxy_ScaleTime ),
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RecvPropInt( RECVINFO( m_nFlags ) ),
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RecvPropInt( RECVINFO( m_nFlameModelIndex ) ),
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RecvPropInt( RECVINFO( m_nFlameFromAboveModelIndex ) ),
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END_RECV_TABLE()
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//==================================================
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// C_FireSmoke
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//==================================================
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C_FireSmoke::C_FireSmoke()
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{
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}
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C_FireSmoke::~C_FireSmoke()
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{
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// Shut down our effect if we have it
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if ( m_hEffect )
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{
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m_hEffect->StopEmission(false, false , true);
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m_hEffect = NULL;
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}
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}
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#define FLAME_ALPHA_START 0.9f
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#define FLAME_ALPHA_END 1.0f
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#define FLAME_TRANS_START 0.75f
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::AddFlames( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bnewentity -
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//-----------------------------------------------------------------------------
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void C_FireSmoke::OnDataChanged( DataUpdateType_t updateType )
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{
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BaseClass::OnDataChanged( updateType );
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if ( updateType == DATA_UPDATE_CREATED )
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{
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Start();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::UpdateEffects( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool C_FireSmoke::ShouldDraw()
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::Start( void )
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{
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const char *lpszEffectName;
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int nSize = (int) floor( m_flStartScale / 36.0f );
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switch ( nSize )
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{
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case 0:
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lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_tiny_smoke" : "env_fire_tiny";
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break;
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case 1:
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lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_small_smoke" : "env_fire_small";
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break;
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case 2:
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lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_medium_smoke" : "env_fire_medium";
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break;
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case 3:
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default:
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lpszEffectName = ( m_nFlags & bitsFIRESMOKE_SMOKE ) ? "env_fire_large_smoke" : "env_fire_large";
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break;
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}
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// Create the effect of the correct size
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m_hEffect = ParticleProp()->Create( lpszEffectName, PATTACH_ABSORIGIN );
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}
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//-----------------------------------------------------------------------------
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// Purpose: FIXME: what's the right way to do this?
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//-----------------------------------------------------------------------------
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void C_FireSmoke::StartClientOnly( void )
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{
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Start();
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ClientEntityList().AddNonNetworkableEntity( this );
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CollisionProp()->CreatePartitionHandle();
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AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
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AddToLeafSystem();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::RemoveClientOnly(void)
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{
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ClientThinkList()->RemoveThinkable( GetClientHandle() );
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// Remove from the client entity list.
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ClientEntityList().RemoveEntity( GetClientHandle() );
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partition->Remove( PARTITION_CLIENT_SOLID_EDICTS | PARTITION_CLIENT_RESPONSIVE_EDICTS | PARTITION_CLIENT_NON_STATIC_EDICTS, CollisionProp()->GetPartitionHandle() );
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RemoveFromLeafSystem();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::UpdateAnimation( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::UpdateFlames( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::UpdateScale( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::Update( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_FireSmoke::FindClipPlane( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn smoke (...duh)
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//-----------------------------------------------------------------------------
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void C_FireSmoke::SpawnSmoke( void )
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{
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}
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