sqwarmed/sdk_src/game/client/c_breakableprop.h

38 lines
896 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_BREAKABLEPROP_H
#define C_BREAKABLEPROP_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_BreakableProp : public C_BaseAnimating
{
typedef C_BaseAnimating BaseClass;
public:
DECLARE_CLIENTCLASS();
C_BreakableProp();
virtual bool IsProp( void ) const
{
return true;
};
// Copy fade from another breakable prop
void CopyFadeFrom( C_BreakableProp *pSource );
virtual void OnDataChanged( DataUpdateType_t type );
private:
bool m_bClientPhysics;
};
#endif // C_BREAKABLEPROP_H