22 lines
662 B
C++
22 lines
662 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include "materialsystem_global.h"
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#include "shaderapi/ishaderapi.h"
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#include "shadersystem.h"
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#include <malloc.h>
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#include "filesystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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int g_FrameNum;
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IShaderAPI *g_pShaderAPI = 0;
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IShaderDeviceMgr* g_pShaderDeviceMgr = 0;
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IShaderDevice *g_pShaderDevice = 0;
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IShaderShadow* g_pShaderShadow = 0;
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IClientMaterialSystem *g_pClientMaterialSystem = 0;
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