sqwarmed/sdk_src/game/server/swarm/asw_simple_drone.cpp

106 lines
2.9 KiB
C++

#include "cbase.h"
#include "asw_simple_drone.h"
#include "asw_trace_filter_melee.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( asw_simple_drone, CASW_Simple_Drone );
BEGIN_DATADESC( CASW_Simple_Drone )
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST(CASW_Simple_Drone, DT_ASW_Simple_Drone)
END_SEND_TABLE()
// =========================================
// Creation
// =========================================
CASW_Simple_Drone::CASW_Simple_Drone()
{
}
CASW_Simple_Drone::~CASW_Simple_Drone()
{
}
void CASW_Simple_Drone::Spawn(void)
{
BaseClass::Spawn();
}
void CASW_Simple_Drone::Precache()
{
BaseClass::Precache();
PrecacheScriptSound( "ASW_Drone.Land" );
PrecacheScriptSound( "ASW_Drone.Pain" );
PrecacheScriptSound( "ASW_Drone.Alert" );
PrecacheScriptSound( "ASW_Drone.Death" );
PrecacheScriptSound( "ASW_Drone.Attack" );
PrecacheScriptSound( "ASW_Drone.Swipe" );
PrecacheModel( "models/swarm/DroneGibs/dronepart01.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart20.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart29.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart31.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart32.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart44.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart45.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart47.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart49.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart50.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart53.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart54.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart56.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart57.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart58.mdl" );
PrecacheModel( "models/swarm/DroneGibs/dronepart59.mdl" );
}
// =========================================
// Anims
// =========================================
void CASW_Simple_Drone::PlayRunningAnimation()
{
ResetSequence(LookupSequence("run_idle"));
m_flPlaybackRate = 1.25f;
}
void CASW_Simple_Drone::PlayAttackingAnimation()
{
ResetSequence(LookupSequence("lunge_attack"));
m_flPlaybackRate = 1.25f;
}
// =========================================
// Sounds
// =========================================
void CASW_Simple_Drone::PainSound( const CTakeDamageInfo &info )
{
if (gpGlobals->curtime > m_fNextPainSound)
{
EmitSound("ASW_Drone.Pain");
m_fNextPainSound = gpGlobals->curtime + 0.5f;
}
}
void CASW_Simple_Drone::AlertSound()
{
EmitSound("ASW_Drone.Alert");
}
void CASW_Simple_Drone::DeathSound( const CTakeDamageInfo &info )
{
EmitSound( "ASW_Drone.Death" );
}
void CASW_Simple_Drone::AttackSound()
{
EmitSound( "ASW_Drone.Attack" );
}