563 lines
14 KiB
C++
563 lines
14 KiB
C++
#include "cbase.h"
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#include "asw_pickup_equipment.h"
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#include "gamerules.h"
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#include "items.h"
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#include "ammodef.h"
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#include "asw_player.h"
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#include "asw_marine.h"
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#include "asw_weapon.h"
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#include "asw_weapon_ammo_bag_shared.h"
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#include "asw_weapon_ammo_satchel_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//---------------------
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// Medkit
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Medkit, DT_ASW_Pickup_Weapon_Medkit)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Medkit )
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END_DATADESC()
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void CASW_Pickup_Weapon_Medkit::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/personalMedkit/personalMedkit.mdl");
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Medkit::Precache( void )
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{
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PrecacheModel ("models/items/personalMedkit/personalMedkit.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_medkit, CASW_Pickup_Weapon_Medkit);
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PRECACHE_REGISTER(asw_pickup_medkit);
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//---------------------
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// Sentry Gun Case
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry, DT_ASW_Pickup_Weapon_Sentry)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry )
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END_DATADESC()
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void CASW_Pickup_Weapon_Sentry::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 2;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Sentry::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry, CASW_Pickup_Weapon_Sentry);
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PRECACHE_REGISTER(asw_pickup_sentry);
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//---------------------
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// Flamer Sentry Gun Case
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Flamer, DT_ASW_Pickup_Weapon_Sentry_Flamer)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Flamer )
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END_DATADESC()
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void CASW_Pickup_Weapon_Sentry_Flamer::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 4;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Sentry_Flamer::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry_flamer, CASW_Pickup_Weapon_Sentry_Flamer);
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PRECACHE_REGISTER(asw_pickup_sentry_flamer);
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//---------------------
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// Cannon Sentry Gun Case
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Cannon, DT_ASW_Pickup_Weapon_Sentry_Cannon)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Cannon )
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END_DATADESC()
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void CASW_Pickup_Weapon_Sentry_Cannon::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 5;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Sentry_Cannon::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_sentry_cannon, CASW_Pickup_Weapon_Sentry_Cannon);
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PRECACHE_REGISTER(asw_pickup_sentry_cannon);
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//---------------------
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// Freeze Sentry Gun Case
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Sentry_Freeze, DT_ASW_Pickup_Weapon_Sentry_Freeze)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Sentry_Freeze )
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END_DATADESC()
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void CASW_Pickup_Weapon_Sentry_Freeze::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 3;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Sentry_Freeze::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS( asw_pickup_sentry_freeze, CASW_Pickup_Weapon_Sentry_Freeze );
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PRECACHE_REGISTER( asw_pickup_sentry_freeze );
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//---------------------
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// Tesla Trap
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Tesla_Trap, DT_ASW_Pickup_Weapon_Tesla_Trap)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Tesla_Trap )
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END_DATADESC()
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void CASW_Pickup_Weapon_Tesla_Trap::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/Mine/mine.mdl");
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Tesla_Trap::Precache( void )
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{
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PrecacheModel("models/items/Mine/mine.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_tesla_trap, CASW_Pickup_Weapon_Tesla_Trap);
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PRECACHE_REGISTER(asw_pickup_tesla_trap);
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//---------------------
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// Ammo Bag
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Ammo_Bag, DT_ASW_Pickup_Weapon_Ammo_Bag)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Ammo_Bag )
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END_DATADESC()
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CASW_Pickup_Weapon_Ammo_Bag::CASW_Pickup_Weapon_Ammo_Bag()
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{
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_RIFLE]=5;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_AUTOGUN]=1;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_SHOTGUN]=10;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_ASSAULT_SHOTGUN]=5;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_FLAMER]=5;
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//m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_RAILGUN]=5;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_PDW]=5;
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m_iAmmoCount[CASW_Weapon_Ammo_Bag::ASW_BAG_SLOT_PISTOL]=5;
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}
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void CASW_Pickup_Weapon_Ammo_Bag::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 0;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Ammo_Bag::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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void CASW_Pickup_Weapon_Ammo_Bag::InitFrom(CASW_Marine* pMarine, CASW_Weapon* pWeapon)
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{
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CASW_Weapon_Ammo_Bag *pBag = dynamic_cast<CASW_Weapon_Ammo_Bag*>(pWeapon);
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if (!pBag)
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return;
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// fill in the properties of the pickup
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m_iBulletsInGun = 0;
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m_iClips = 0;
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m_iSecondary = 0;
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for (int i=0;i<ASW_AMMO_BAG_SLOTS;i++)
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{
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m_iAmmoCount[i] = pBag->m_AmmoCount[i];
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pBag->m_AmmoCount.Set(i, 0);
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}
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}
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void CASW_Pickup_Weapon_Ammo_Bag::InitWeapon(CASW_Marine* pMarine, CASW_Weapon* pWeapon)
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{
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if (!pMarine || !pWeapon)
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return;
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CASW_Weapon_Ammo_Bag *pBag = dynamic_cast<CASW_Weapon_Ammo_Bag*>(pWeapon);
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if (!pBag)
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return;
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// ammo bag doesn't have normal ammo
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pWeapon->SetClip1( 0 );
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pWeapon->SetClip2( 0 );
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// equip the weapon
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pMarine->Weapon_Equip_In_Index( pWeapon, pMarine->GetWeaponPositionForPickup(GetWeaponClass()) );
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for (int i=0;i<ASW_AMMO_BAG_SLOTS;i++)
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{
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pBag->m_AmmoCount.Set(i, m_iAmmoCount[i]);
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m_iAmmoCount[i] = 0;
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}
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_ammo_bag, CASW_Pickup_Weapon_Ammo_Bag);
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PRECACHE_REGISTER(asw_pickup_ammo_bag);
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//---------------------
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// Ammo Satchel
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Ammo_Satchel, DT_ASW_Pickup_Weapon_Ammo_Satchel)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Ammo_Satchel )
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END_DATADESC()
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CASW_Pickup_Weapon_Ammo_Satchel::CASW_Pickup_Weapon_Ammo_Satchel()
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{
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//m_nAmmoDrops = AMMO_SATCHEL_DEFAULT_DROP_COUNT;
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}
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void CASW_Pickup_Weapon_Ammo_Satchel::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 0;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Ammo_Satchel::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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void CASW_Pickup_Weapon_Ammo_Satchel::InitFrom(CASW_Marine* pMarine, CASW_Weapon* pWeapon)
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{
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CASW_Weapon_Ammo_Satchel *pSatchel = dynamic_cast<CASW_Weapon_Ammo_Satchel*>(pWeapon);
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if (!pSatchel)
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return;
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// fill in the properties of the pickup
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//m_iBulletsInGun = 0;
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//m_iClips = 0;
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//m_iSecondary = 0;
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//m_nAmmoDrops = pSatchel->m_nAmmoDrops;
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}
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void CASW_Pickup_Weapon_Ammo_Satchel::InitWeapon(CASW_Marine* pMarine, CASW_Weapon* pWeapon)
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{
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if (!pMarine || !pWeapon)
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return;
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CASW_Weapon_Ammo_Satchel *pSatchel = dynamic_cast<CASW_Weapon_Ammo_Satchel*>(pWeapon);
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if (!pSatchel)
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return;
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// ammo satchel doesn't have normal ammo
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//pWeapon->SetClip1( 0 );
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//pWeapon->SetClip2( 0 );
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// equip the weapon
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pMarine->Weapon_Equip_In_Index( pWeapon, pMarine->GetWeaponPositionForPickup(GetWeaponClass()) );
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//pSatchel->m_nAmmoDrops = m_nAmmoDrops;
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}
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LINK_ENTITY_TO_CLASS( asw_pickup_ammo_satchel, CASW_Pickup_Weapon_Ammo_Satchel );
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PRECACHE_REGISTER( asw_pickup_ammo_satchel );
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//---------------------
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// Medical Satchel
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Medical_Satchel, DT_ASW_Pickup_Weapon_Medical_Satchel)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Medical_Satchel )
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END_DATADESC()
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void CASW_Pickup_Weapon_Medical_Satchel::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 1;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Medical_Satchel::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_medical_satchel, CASW_Pickup_Weapon_Medical_Satchel);
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PRECACHE_REGISTER(asw_pickup_medical_satchel);
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//---------------------
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// Stim Pack
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Stim, DT_ASW_Pickup_Weapon_Stim)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Stim )
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END_DATADESC()
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void CASW_Pickup_Weapon_Stim::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/itembox/itemboxsmall.mdl");
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m_nSkin = 6;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Stim::Precache( void )
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{
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_stim, CASW_Pickup_Weapon_Stim);
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PRECACHE_REGISTER(asw_pickup_stim);
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//---------------------
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// Flares
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Flares, DT_ASW_Pickup_Weapon_Flares)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Flares )
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END_DATADESC()
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void CASW_Pickup_Weapon_Flares::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/itembox/itemboxsmall.mdl" );
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m_nSkin = 1;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Flares::Precache( void )
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{
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_flares, CASW_Pickup_Weapon_Flares);
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PRECACHE_REGISTER(asw_pickup_flares);
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//---------------------
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// Mines
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Mines, DT_ASW_Pickup_Weapon_Mines)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Mines )
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END_DATADESC()
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void CASW_Pickup_Weapon_Mines::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/itembox/itemboxsmall.mdl");
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m_nSkin = 0;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Mines::Precache( void )
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{
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PrecacheModel ("models/items/itembox/itemboxsmall.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_mines, CASW_Pickup_Weapon_Mines);
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PRECACHE_REGISTER(asw_pickup_mines);
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//---------------------
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// T75
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_T75, DT_ASW_Pickup_Weapon_T75)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_T75 )
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END_DATADESC()
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void CASW_Pickup_Weapon_T75::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/Mine/mine.mdl");
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_T75::Precache( void )
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{
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PrecacheModel ("models/items/Mine/mine.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_t75, CASW_Pickup_Weapon_T75);
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PRECACHE_REGISTER(asw_pickup_t75);
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//---------------------
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// Heal grenade
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Heal_Grenade, DT_ASW_Pickup_Weapon_Heal_Grenade)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Heal_Grenade )
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END_DATADESC()
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void CASW_Pickup_Weapon_Heal_Grenade::Spawn( void )
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{
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Precache( );
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SetModel( "models/items/ItemBox/ItemBoxLarge.mdl");
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m_nSkin = 1;
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BaseClass::Spawn( );
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}
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void CASW_Pickup_Weapon_Heal_Grenade::Precache( void )
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{
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PrecacheModel ("models/items/ItemBox/ItemBoxLarge.mdl");
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}
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LINK_ENTITY_TO_CLASS(asw_pickup_heal_grenade, CASW_Pickup_Weapon_Heal_Grenade);
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PRECACHE_REGISTER(asw_pickup_heal_grenade);
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//---------------------
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// Buff grenade
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//---------------------
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IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Buff_Grenade, DT_ASW_Pickup_Weapon_Buff_Grenade)
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END_SEND_TABLE()
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BEGIN_DATADESC( CASW_Pickup_Weapon_Buff_Grenade )
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END_DATADESC()
|
|
|
|
void CASW_Pickup_Weapon_Buff_Grenade::Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetModel( "models/items/Mine/mine.mdl");
|
|
BaseClass::Spawn( );
|
|
}
|
|
|
|
void CASW_Pickup_Weapon_Buff_Grenade::Precache( void )
|
|
{
|
|
PrecacheModel ("models/items/Mine/mine.mdl");
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(asw_pickup_buff_grenade, CASW_Pickup_Weapon_Heal_Grenade);
|
|
PRECACHE_REGISTER(asw_pickup_buff_grenade);
|
|
|
|
//---------------------
|
|
// Hornet Barrage
|
|
//---------------------
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Hornet_Barrage, DT_ASW_Pickup_Hornet_Barrage)
|
|
END_SEND_TABLE()
|
|
|
|
BEGIN_DATADESC( CASW_Pickup_Hornet_Barrage )
|
|
END_DATADESC()
|
|
|
|
void CASW_Pickup_Hornet_Barrage::Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetModel( "models/items/Mine/mine.mdl");
|
|
BaseClass::Spawn( );
|
|
}
|
|
|
|
void CASW_Pickup_Hornet_Barrage::Precache( void )
|
|
{
|
|
PrecacheModel ("models/items/Mine/mine.mdl");
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(asw_pickup_hornet_barrage, CASW_Pickup_Hornet_Barrage);
|
|
PRECACHE_REGISTER(asw_pickup_hornet_barrage);
|
|
|
|
//---------------------
|
|
// Flashlight
|
|
//---------------------
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Flashlight, DT_ASW_Pickup_Weapon_Flashlight)
|
|
END_SEND_TABLE()
|
|
|
|
BEGIN_DATADESC( CASW_Pickup_Weapon_Flashlight )
|
|
END_DATADESC()
|
|
|
|
void CASW_Pickup_Weapon_Flashlight::Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetModel( "models/swarm/flashlight/flashlightpickup.mdl");
|
|
BaseClass::Spawn( );
|
|
}
|
|
|
|
void CASW_Pickup_Weapon_Flashlight::Precache( void )
|
|
{
|
|
PrecacheModel ("models/swarm/flashlight/flashlightpickup.mdl");
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(asw_pickup_flashlight, CASW_Pickup_Weapon_Flashlight);
|
|
PRECACHE_REGISTER(asw_pickup_flashlight);
|
|
|
|
//---------------------
|
|
// Welder
|
|
//---------------------
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(CASW_Pickup_Weapon_Welder, DT_ASW_Pickup_Weapon_Welder)
|
|
END_SEND_TABLE()
|
|
|
|
BEGIN_DATADESC( CASW_Pickup_Weapon_Welder )
|
|
END_DATADESC()
|
|
|
|
void CASW_Pickup_Weapon_Welder::Spawn( void )
|
|
{
|
|
Precache( );
|
|
SetModel( "models/swarm/Welder/Welder.mdl");
|
|
BaseClass::Spawn( );
|
|
}
|
|
|
|
void CASW_Pickup_Weapon_Welder::Precache( void )
|
|
{
|
|
PrecacheModel ("models/swarm/Welder/Welder.mdl");
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(asw_pickup_welder, CASW_Pickup_Weapon_Welder);
|
|
PRECACHE_REGISTER(asw_pickup_welder); |