sqwarmed/sdk_src/game/server/swarm/asw_objective_kill_goo.cpp

59 lines
1.6 KiB
C++

#include "cbase.h"
#include "asw_objective_kill_goo.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( asw_objective_destroy_goo, CASW_Objective_Kill_Goo );
BEGIN_DATADESC( CASW_Objective_Kill_Goo )
DEFINE_KEYFIELD( m_iTargetKills, FIELD_INTEGER, "NumGoo" ),
DEFINE_FIELD( m_iCurrentKills, FIELD_INTEGER ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST(CASW_Objective_Kill_Goo, DT_ASW_Objective_Kill_Goo)
SendPropInt (SENDINFO(m_iTargetKills)),
SendPropInt (SENDINFO(m_iCurrentKills)),
END_SEND_TABLE()
CASW_Objective_Kill_Goo::CASW_Objective_Kill_Goo()
{
m_iCurrentKills = 0; // how many Goo killed so far
}
CASW_Objective_Kill_Goo::~CASW_Objective_Kill_Goo()
{
}
void CASW_Objective_Kill_Goo::GooKilled(CASW_Alien_Goo* pGoo)
{
if (IsObjectiveComplete())
return;
//Msg("CASW_Objective_Kill_Goo see Alien Goo killed!\n");
m_iCurrentKills++;
//Msg(" Currently %d goos killed, target is %d\n", m_iCurrentKills, m_iTargetKills);
if (m_iCurrentKills >= m_iTargetKills)
{
Msg(" we're done!\n");
SetComplete(true);
}
else
{
CReliableBroadcastRecipientFilter filter;
UserMessageBegin( filter, "ShowObjectives" );
WRITE_FLOAT( 5.0f );
MessageEnd();
}
}
float CASW_Objective_Kill_Goo::GetObjectiveProgress()
{
if ( m_iTargetKills <= 0 )
return BaseClass::GetObjectiveProgress();
float flProgress = (float) m_iCurrentKills.Get() / (float) m_iTargetKills.Get();
flProgress = clamp<float>( flProgress, 0.0f, 1.0f );
return flProgress;
}