76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#ifndef ASW_OBJECTIVEINFO_H
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#define ASW_OBJECTIVEINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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class CASW_Marine_Profile;
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class CASW_Marine;
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class CASW_Player;
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class CASW_Alien;
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class CASW_Egg;
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class CASW_Alien_Goo;
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// This class holds information about a particular mission objective
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class CASW_Objective : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CASW_Objective, CBaseEntity );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CASW_Objective();
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virtual ~CASW_Objective();
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virtual void AlienKilled(CBaseEntity* pAlien);
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virtual void MarineKilled(CASW_Marine* pMarine);
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virtual void EggKilled(CASW_Egg* pEgg);
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virtual void GooKilled(CASW_Alien_Goo* pGoo);
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virtual void MissionStarted(void);
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virtual void MissionFail(void);
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virtual void MissionSuccess(void);
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virtual void SetComplete(bool bComplete);
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virtual void SetFailed(bool bFailed);
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual bool IsObjectiveComplete() { return m_bComplete; }
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virtual bool IsObjectiveFailed() { return m_bFailed; }
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virtual bool IsObjectiveOptional() { return m_bOptional; }
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virtual bool IsObjectiveDummy() { return m_bDummy; }
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virtual bool IsObjectiveHidden() { return !m_bVisible; }
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virtual float GetObjectiveProgress() { return IsObjectiveComplete() ? 1.0f : 0.0f; }
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CNetworkString( m_ObjectiveTitle, 255 );
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CNetworkString( m_ObjectiveDescription1, 255 );
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CNetworkString( m_ObjectiveDescription2, 255 );
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CNetworkString( m_ObjectiveDescription3, 255 );
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CNetworkString( m_ObjectiveDescription4, 255 );
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CNetworkString( m_ObjectiveImage, 255 );
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CNetworkString( m_ObjectiveMarkerName, 255 );
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CNetworkString( m_ObjectiveInfoIcon1, 255 );
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CNetworkString( m_ObjectiveInfoIcon2, 255 );
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CNetworkString( m_ObjectiveInfoIcon3, 255 );
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CNetworkString( m_ObjectiveInfoIcon4, 255 );
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CNetworkString( m_ObjectiveInfoIcon5, 255 );
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CNetworkString( m_ObjectiveIcon, 255 );
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CNetworkString( m_MapMarkings, 255 );
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CNetworkVar( bool, m_bComplete );
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CNetworkVar( bool, m_bFailed );
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CNetworkVar( bool, m_bOptional );
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CNetworkVar( bool, m_bDummy );
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CNetworkVar( bool, m_bVisible);
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CNetworkVar( int, m_Priority );
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COutputEvent m_OnObjectiveComplete;
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void InputSetVisible( inputdata_t &inputdata );
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};
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#endif /* ASW_OBJECTIVEINFO_H */ |