50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#ifndef _DEFINED_ASW_MORTAR_ROUND_H
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#define _DEFINED_ASW_MORTAR_ROUND_H
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#pragma once
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#include "asw_grenade_vindicator.h"
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enum ASW_Mortar_t
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{
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ASW_MORTAR_EXPLOSIVE,
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ASW_MORTAR_FREEZE,
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};
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class CASW_Mortar_Round : public CASW_Grenade_Vindicator
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{
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public:
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DECLARE_CLASS( CASW_Mortar_Round, CASW_Grenade_Vindicator );
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#if !defined( CLIENT_DLL )
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DECLARE_DATADESC();
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#endif
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static CASW_Mortar_Round *Mortar_Round_Create( float flDamage, float fRadius, int iClusters, const Vector &position, const QAngle &angles, const Vector &velocity,
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const AngularImpulse &angVelocity, CBaseEntity *pOwner, ASW_Mortar_t nExplosionType = ASW_MORTAR_EXPLOSIVE );
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virtual void Spawn( );
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virtual void Detonate( );
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virtual void Precache( );
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virtual void SetFuseLength( float fSeconds );
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virtual void SetClusters(int iClusters, bool bMaster = false);
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virtual void CreateEffects();
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private:
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void Touch( CBaseEntity *pOther );
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void CheckNearbyTargets( );
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float GetEarliestAOEDetonationTime();
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void DoExplosion( );
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void SetExplosionType( ASW_Mortar_t type ) { m_nGrenadeExplosionType = type; }
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ASW_Mortar_t GetExplosionType() { return m_nGrenadeExplosionType; }
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float m_fDetonateTime;
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float m_fEarliestAOEDetonationTime;
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ASW_Mortar_t m_nGrenadeExplosionType;
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bool m_bModelOpening;
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};
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#endif // _DEFINED_ASW_MORTAR_ROUND_H
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