39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#ifndef _DEFINED_ASW_MINE_H
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#define _DEFINED_ASW_MINE_H
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#pragma once
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class CASW_Mine : public CBaseCombatCharacter
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{
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DECLARE_CLASS( CASW_Mine, CBaseCombatCharacter );
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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CASW_Mine();
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virtual ~CASW_Mine();
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public:
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void Spawn( void );
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void Precache( void );
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unsigned int PhysicsSolidMaskForEntity() const;
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void MineTouch( CBaseEntity *pOther );
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static CASW_Mine* ASW_Mine_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon );
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void MineThink( void );
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bool ValidMineTarget(CBaseEntity *pOther);
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void Prime();
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void Explode();
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virtual void StopLoopingSounds();
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bool m_bPrimed;
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float m_fForcePrimeTime;
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// when set, this mine will shortly explode
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CNetworkVar( bool, m_bMineTriggered );
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float m_flDurationScale;
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int m_iExtraFires;
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EHANDLE m_hCreatorWeapon;
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};
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#endif // _DEFINED_ASW_MINE_H
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