222 lines
6.0 KiB
C++
222 lines
6.0 KiB
C++
#include "cbase.h"
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#include "asw_mine.h"
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#include "Sprite.h"
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#include "SpriteTrail.h"
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#include "soundent.h"
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#include "te_effect_dispatch.h"
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#include "IEffects.h"
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#include "weapon_flaregun.h"
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#include "decals.h"
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#include "ai_basenpc.h"
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#include "asw_marine.h"
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#include "asw_firewall_piece.h"
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#include "asw_marine_skills.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define ASW_MINE_MODEL "models/items/Mine/mine.mdl"
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#define ASW_MINE_EXPLODE_TIME 0.6f
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ConVar asw_debug_mine("asw_debug_mine", "0", FCVAR_CHEAT, "Turn on debug messages for Incendiary Mines");
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LINK_ENTITY_TO_CLASS( asw_mine, CASW_Mine );
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BEGIN_DATADESC( CASW_Mine )
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DEFINE_FUNCTION( MineTouch ),
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DEFINE_FUNCTION( MineThink ),
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DEFINE_FIELD( m_bPrimed, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_bMineTriggered, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_fForcePrimeTime, FIELD_FLOAT ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CASW_Mine, DT_ASW_Mine )
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SendPropBool( SENDINFO( m_bMineTriggered ) ),
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END_SEND_TABLE()
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CASW_Mine::CASW_Mine()
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{
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m_flDurationScale = 1.0f;
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m_iExtraFires = 0;
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}
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CASW_Mine::~CASW_Mine( void )
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{
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}
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void CASW_Mine::Spawn( void )
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{
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Precache( );
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SetModel( ASW_MINE_MODEL );
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SetSolid( SOLID_BBOX );
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AddSolidFlags( FSOLID_NOT_SOLID || FSOLID_TRIGGER);
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SetMoveType( MOVETYPE_FLYGRAVITY );
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m_takedamage = DAMAGE_NO;
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m_bPrimed = false;
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AddEffects( EF_NOSHADOW|EF_NORECEIVESHADOW );
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m_fForcePrimeTime = gpGlobals->curtime + 5.0f;
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SetThink( &CASW_Mine::MineThink );
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SetNextThink( gpGlobals->curtime + 0.1f );
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SetTouch( &CASW_Mine::MineTouch );
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}
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unsigned int CASW_Mine::PhysicsSolidMaskForEntity( void ) const
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{
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return MASK_NPCSOLID;
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}
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void CASW_Mine::MineThink( void )
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{
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if (m_bMineTriggered)
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{
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Explode();
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}
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// if we've stopped moving, prime ourselves
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else if (!m_bPrimed && (GetAbsVelocity().Length() < 1.0f || gpGlobals->curtime > m_fForcePrimeTime))
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{
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Prime();
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}
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else
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{
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SetNextThink( gpGlobals->curtime + 0.1f );
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}
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}
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void CASW_Mine::Explode()
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{
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if (asw_debug_mine.GetBool())
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Msg("OMG MINE ASPLODE!\n");
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CASW_Firewall_Piece* pFirewall = (CASW_Firewall_Piece *)CreateEntityByName( "asw_firewall_piece" );
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if (pFirewall)
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{
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pFirewall->SetAbsAngles( GetAbsAngles() );
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if (GetOwnerEntity())
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Msg("Creating firewall with owner %s\n", GetOwnerEntity()->GetClassname());
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pFirewall->SetOwnerEntity(GetOwnerEntity());
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pFirewall->SetAbsOrigin( GetAbsOrigin() );
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CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>(GetOwnerEntity());
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if (!pMarine)
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{
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pFirewall->SetSideFire( 3 + m_iExtraFires , 3+ m_iExtraFires );
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}
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else
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{
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int iSideFires = MarineSkills()->GetSkillBasedValueByMarine(pMarine, ASW_MARINE_SKILL_GRENADES, ASW_MARINE_SUBSKILL_GRENADE_MINES_FIRES) + m_iExtraFires;
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float fDuration = MarineSkills()->GetSkillBasedValueByMarine(pMarine, ASW_MARINE_SKILL_GRENADES, ASW_MARINE_SUBSKILL_GRENADE_MINES_DURATION);
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pFirewall->SetSideFire(iSideFires,iSideFires);
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pFirewall->SetDuration(fDuration * m_flDurationScale);
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}
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pFirewall->m_hCreatorWeapon = m_hCreatorWeapon;
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pFirewall->Spawn();
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pFirewall->SetAbsVelocity( vec3_origin );
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}
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EmitSound("ASW_Mine.Explode");
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UTIL_Remove( this );
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}
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void CASW_Mine::Precache( void )
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{
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PrecacheModel( ASW_MINE_MODEL );
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PrecacheScriptSound("ASW_Mine.Lay");
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PrecacheScriptSound("ASW_Mine.Flash");
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PrecacheScriptSound("ASW_Mine.Explode");
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BaseClass::Precache();
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}
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CASW_Mine* CASW_Mine::ASW_Mine_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, CBaseEntity *pCreatorWeapon )
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{
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CASW_Mine *pMine = (CASW_Mine*)CreateEntityByName( "asw_mine" );
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pMine->SetAbsAngles( angles );
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pMine->Spawn();
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pMine->SetOwnerEntity( pOwner );
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UTIL_SetOrigin( pMine, position );
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pMine->SetAbsVelocity( velocity );
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pMine->m_hCreatorWeapon.Set( pCreatorWeapon );
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return pMine;
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}
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void CASW_Mine::MineTouch( CBaseEntity *pOther )
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{
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Assert( pOther );
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if (pOther->entindex() != 0 && asw_debug_mine.GetBool())
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Msg("Touched by %s\n", pOther->GetClassname());
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if (!m_bMineTriggered && m_bPrimed)
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{
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// if other is an alien, trigger the mine
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if (ValidMineTarget(pOther))
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{
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// Ensure clear path to the target
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trace_t tr;
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UTIL_TraceLine( GetAbsOrigin(), pOther->WorldSpaceCenter(), MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );
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if ( tr.fraction >= 1.0f || tr.m_pEnt == pOther )
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{
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if (asw_debug_mine.GetBool())
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Msg("Mine triggered!\n");
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m_bMineTriggered = true;
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EmitSound("ASW_Mine.Flash");
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SetNextThink( gpGlobals->curtime + ASW_MINE_EXPLODE_TIME );
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}
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}
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}
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// Slow down
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Vector vecNewVelocity = GetAbsVelocity();
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vecNewVelocity.x *= 0.8f;
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vecNewVelocity.y *= 0.8f;
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SetAbsVelocity( vecNewVelocity );
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}
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// set the mine up for exploding
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void CASW_Mine::Prime()
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{
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if (asw_debug_mine.GetBool())
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Msg("Mine primed!\n");
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EmitSound("ASW_Mine.Lay");
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SetSolid( SOLID_BBOX );
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float boxWidth = 150;
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UTIL_SetSize(this, Vector(-boxWidth,-boxWidth,-boxWidth),Vector(boxWidth,boxWidth,boxWidth * 2));
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SetCollisionGroup( ASW_COLLISION_GROUP_PASSABLE );
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CollisionProp()->UseTriggerBounds( true, 24 );
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AddSolidFlags(FSOLID_TRIGGER);
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AddSolidFlags(FSOLID_NOT_SOLID);
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SetTouch( &CASW_Mine::MineTouch );
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m_bPrimed = true;
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// attach to whatever we're standing on
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CBaseEntity *pGround = GetGroundEntity();
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if ( pGround && !pGround->IsWorld() )
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{
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if (asw_debug_mine.GetBool())
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Msg( "Parenting mine to %s\n", GetGroundEntity()->GetClassname() );
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SetParent( GetGroundEntity() );
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SetMoveType( MOVETYPE_NONE );
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}
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}
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bool CASW_Mine::ValidMineTarget(CBaseEntity *pOther)
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{
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CASW_Marine* pMarine = CASW_Marine::AsMarine( pOther );
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if (pMarine)
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return false;
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CAI_BaseNPC* pNPC = dynamic_cast<CAI_BaseNPC*>(pOther);
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if (pNPC)
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return true;
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return false;
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}
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void CASW_Mine::StopLoopingSounds()
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{
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BaseClass::StopLoopingSounds();
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} |