sqwarmed/sdk_src/game/server/swarm/asw_holoscan.cpp

127 lines
3.1 KiB
C++

#include "cbase.h"
#include "asw_holoscan.h"
#include "beam_shared.h"
#include "ai_debug_shared.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( asw_holoscan, CASW_HoloScan );
PRECACHE_REGISTER( asw_holoscan );
BEGIN_DATADESC( CASW_HoloScan )
DEFINE_THINKFUNC( ScanThink ),
DEFINE_KEYFIELD( m_bEnabled, FIELD_BOOLEAN, "enabled" ),
DEFINE_KEYFIELD( m_bStartDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
#define GROUNDTURRET_VIEWCONE 60.0f
#define GROUNDTURRET_BEAM_SPRITE "materials/swarm/effects/greenlaser1.vmt"
#define HOLOBEAMLENGTH 350.0f
void CASW_HoloScan::Spawn( void )
{
Precache();
BaseClass::Spawn();
m_bEnabled = !m_bStartDisabled;
m_flTimeNextScanPing = 0;
SetThink( &CASW_HoloScan::ScanThink );
SetNextThink( gpGlobals->curtime + 0.1f );
}
void CASW_HoloScan::Precache()
{
BaseClass::Precache();
PrecacheModel( GROUNDTURRET_BEAM_SPRITE );
}
int CASW_HoloScan::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
return FL_EDICT_ALWAYS;
}
int CASW_HoloScan::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_FULLCHECK );
}
void CASW_HoloScan::ScanThink()
{
if ( m_bEnabled )
{
Scan();
}
SetNextThink( gpGlobals->curtime + 0.1f );
}
void CASW_HoloScan::Scan()
{
if( gpGlobals->curtime >= m_flTimeNextScanPing )
{
//EmitSound( "NPC_FloorTurret.Ping" );
m_flTimeNextScanPing = gpGlobals->curtime + 1.0f;
}
QAngle scanAngle;
Vector forward;
Vector vecEye = GetAbsOrigin();// + m_vecLightOffset;
// Draw the outer extents
scanAngle = GetAbsAngles();
scanAngle.y += (GROUNDTURRET_VIEWCONE / 2.0f);
AngleVectors( scanAngle, &forward, NULL, NULL );
ProjectBeam( vecEye, forward, 1, 30, 0.1 );
scanAngle = GetAbsAngles();
scanAngle.y -= (GROUNDTURRET_VIEWCONE / 2.0f);
AngleVectors( scanAngle, &forward, NULL, NULL );
ProjectBeam( vecEye, forward, 1, 30, 0.1 );
// Draw a sweeping beam
scanAngle = GetAbsAngles();
scanAngle.y += (GROUNDTURRET_VIEWCONE / 2.0f) * sin( gpGlobals->curtime * 3.0f );
AngleVectors( scanAngle, &forward, NULL, NULL );
ProjectBeam( vecEye, forward, 1, 30, 0.3 );
}
void CASW_HoloScan::ProjectBeam( const Vector &vecStart, const Vector &vecDir, int width, int brightness, float duration )
{
CBeam *pBeam;
pBeam = CBeam::BeamCreate( GROUNDTURRET_BEAM_SPRITE, width );
if ( !pBeam )
return;
trace_t tr;
AI_TraceLine( vecStart, vecStart + vecDir * HOLOBEAMLENGTH, MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );
pBeam->SetStartPos( tr.endpos );
pBeam->SetEndPos( tr.startpos );
pBeam->SetWidth( width );
pBeam->SetEndWidth( 0.1 );
pBeam->SetFadeLength( 16 );
pBeam->SetBrightness( brightness );
pBeam->SetColor( 255, 255, 255 );
pBeam->RelinkBeam();
pBeam->LiveForTime( duration );
}
void CASW_HoloScan::InputEnable( inputdata_t &inputdata )
{
m_bEnabled = true;
}
void CASW_HoloScan::InputDisable( inputdata_t &inputdata )
{
m_bEnabled = false;
}