44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#ifndef _INCLUDED_ASW_ENTITY_DISSOLVE_H
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#define _INCLUDED_ASW_ENTITY_DISSOLVE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CASW_Entity_Dissolve : public CBaseEntity
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{
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public:
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DECLARE_SERVERCLASS();
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DECLARE_CLASS( CASW_Entity_Dissolve, CBaseEntity );
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CASW_Entity_Dissolve( void );
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virtual ~CASW_Entity_Dissolve( void );
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static CASW_Entity_Dissolve *Create( CBaseEntity *pTarget, const char *pMaterialName,
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float flStartTime, int nDissolveType = 0, bool *pRagdollCreated = NULL );
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static CASW_Entity_Dissolve *Create( CBaseEntity *pTarget, CBaseEntity *pSource );
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void Precache();
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void Spawn();
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void AttachToEntity( CBaseEntity *pTarget );
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void SetStartTime( float flStartTime );
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DECLARE_DATADESC();
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protected:
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void InputDissolve( inputdata_t &inputdata );
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void DissolveThink( void );
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void ElectrocuteThink( void );
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CNetworkVar( float, m_flStartTime );
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CNetworkVar( float, m_flFadeInStart );
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CNetworkVar( float, m_flFadeInLength );
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CNetworkVar( float, m_flFadeOutModelStart );
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CNetworkVar( float, m_flFadeOutModelLength );
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CNetworkVar( float, m_flFadeOutStart );
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CNetworkVar( float, m_flFadeOutLength );
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CNetworkVar( int, m_nDissolveType );
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};
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#endif // _INCLUDED_ASW_ENTITY_DISSOLVE_H
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