114 lines
2.9 KiB
C++
114 lines
2.9 KiB
C++
#ifndef _INCLUDED_ASW_DIRECTOR_H
|
|
#define _INCLUDED_ASW_DIRECTOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "igamesystem.h"
|
|
|
|
// A marine's intensity level (how much tension/excitement they're experiencing)
|
|
class CASW_Intensity
|
|
{
|
|
public:
|
|
CASW_Intensity();
|
|
|
|
enum IntensityType
|
|
{
|
|
NONE,
|
|
MILD,
|
|
MODERATE,
|
|
HIGH,
|
|
EXTREME,
|
|
MAXIMUM // peg the intensity meter
|
|
};
|
|
|
|
void Update( float fDeltaTime );
|
|
void Increase( IntensityType i );
|
|
float GetCurrent( void ) const; // return value from 0 (none) to 1 (extreme)
|
|
void InhibitDecay( float duration ); // inhibit intensity decay for given duration
|
|
void Reset() { m_flIntensity = 0.0f; }
|
|
|
|
protected:
|
|
float m_flIntensity; // current "intensity" from 0 to 1
|
|
CountdownTimer m_decayInhibitTimer;
|
|
};
|
|
|
|
inline void CASW_Intensity::InhibitDecay( float duration )
|
|
{
|
|
if ( m_decayInhibitTimer.GetRemainingTime() < duration )
|
|
{
|
|
m_decayInhibitTimer.Start( duration );
|
|
}
|
|
}
|
|
|
|
inline float CASW_Intensity::GetCurrent( void ) const
|
|
{
|
|
return m_flIntensity;
|
|
}
|
|
|
|
class CASW_Marine;
|
|
class CASW_Spawner;
|
|
|
|
class CASW_Director : public CAutoGameSystemPerFrame
|
|
{
|
|
public:
|
|
CASW_Director();
|
|
~CASW_Director();
|
|
|
|
virtual bool Init();
|
|
virtual void Shutdown();
|
|
|
|
virtual void LevelInitPreEntity();
|
|
virtual void LevelInitPostEntity();
|
|
virtual void FrameUpdatePreEntityThink();
|
|
virtual void FrameUpdatePostEntityThink();
|
|
|
|
void Event_AlienKilled( CBaseEntity *pAlien, const CTakeDamageInfo &info );
|
|
void MarineTookDamage( CASW_Marine *pMarine, const CTakeDamageInfo &info, bool bFriendlyFire );
|
|
void OnMarineStartedHack( CASW_Marine *pMarine, CBaseEntity *pComputer );
|
|
void UpdateMarineInsideEscapeRoom( CASW_Marine *pMarine );
|
|
|
|
void OnMissionStarted();
|
|
|
|
// Spawning hordes of aliens
|
|
void OnHordeFinishedSpawning();
|
|
|
|
// intensity access
|
|
float GetMaxIntensity();
|
|
|
|
bool CanSpawnAlien( CASW_Spawner *pSpawner ); // if director is controlling alien spawns, then mapper set spawners ask permission before spawning
|
|
|
|
void StartFinale();
|
|
void SetHordesEnabled( bool bHordes ) { m_bHordesEnabled = bHordes; }
|
|
void SetWanderersEnabled( bool bWanderers ) { m_bWanderersEnabled = bWanderers; }
|
|
|
|
protected:
|
|
void UpdateHorde();
|
|
void UpdateIntensity();
|
|
void UpdateSpawningState();
|
|
void UpdateWanderers();
|
|
void UpdateMarineRooms();
|
|
|
|
private:
|
|
IntervalTimer m_IntensityUpdateTimer;
|
|
CountdownTimer m_HordeTimer; // director attempts to spawn a horde when this timer is up
|
|
bool m_bHordeInProgress;
|
|
|
|
bool m_bInitialWait;
|
|
bool m_bSpawningAliens;
|
|
bool m_bReachedIntensityPeak;
|
|
CountdownTimer m_SustainTimer;
|
|
float m_fTimeBetweenAliens;
|
|
CountdownTimer m_AlienSpawnTimer;
|
|
|
|
// marines are about to escape, throw everything at them
|
|
bool m_bFinale;
|
|
bool m_bWanderersEnabled;
|
|
bool m_bHordesEnabled;
|
|
bool m_bFiredEscapeRoom;
|
|
bool m_bDirectorControlsSpawners;
|
|
};
|
|
|
|
CASW_Director* ASWDirector();
|
|
|
|
#endif // _INCLUDED_ASW_DIRECTOR_H
|