sqwarmed/sdk_src/game/server/inforemarkable.h

44 lines
1.4 KiB
C++

//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose: Definition of the info_remarkable entity.
// This entity is a quick and dirty hack to provide writers
// with some kind of object that characters can remark upon.
// It is not performant, because it relies upon each character
// polling over each of these for visibility. A better approach
// will be an object that is notified by the engine when it is within
// a character's view.
//
// $NoKeywords: $
//=============================================================================//
#ifndef INFOREMARKABLE_H
#define INFOREMARKABLE_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "utllinkedlist.h"
class CInfoRemarkable : public CPointEntity
{
public:
DECLARE_CLASS( CInfoRemarkable, CPointEntity );
DECLARE_DATADESC();
typedef CUtlLinkedList< CInfoRemarkable * > tRemarkableList;
static tRemarkableList *GetListOfAllThatIsRemarkable( void );
~CInfoRemarkable();
void Spawn( void );
inline void ResetCount( void ) { m_iTimesRemarkedUpon = 0; } // reset the number of times commented upon (eg at map restart)
inline const char *GetRemarkContext( void ) const
{ return m_szRemarkContext.ToCStr(); }
int m_iTimesRemarkedUpon;
//FIX protected:
string_t m_szRemarkContext;
};
#endif