168 lines
4.2 KiB
C++
168 lines
4.2 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "foundryhelpers_server.h"
|
|
#include "basetempentity.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: This just marshalls certain FoundryHelpers_ calls to the client.
|
|
//-----------------------------------------------------------------------------
|
|
class CTEFoundryHelpers : public CBaseTempEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTEFoundryHelpers, CBaseTempEntity );
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CTEFoundryHelpers( const char *pName ) :
|
|
CBaseTempEntity( pName )
|
|
{
|
|
}
|
|
|
|
public:
|
|
CNetworkVar( int, m_iEntity ); // -1 means turn the effect off for all entities.
|
|
};
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CTEFoundryHelpers, DT_TEFoundryHelpers )
|
|
SendPropInt( SENDINFO(m_iEntity), 32, 0 ),
|
|
END_SEND_TABLE()
|
|
|
|
// Singleton to fire TEMuzzleFlash objects
|
|
static CTEFoundryHelpers g_TEFoundryHelpers( "FoundryHelpers" );
|
|
|
|
|
|
void FoundryHelpers_ClearEntityHighlightEffects()
|
|
{
|
|
g_TEFoundryHelpers.m_iEntity = -1;
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
g_TEFoundryHelpers.Create( filter, 0 );
|
|
}
|
|
|
|
void FoundryHelpers_AddEntityHighlightEffect( CBaseEntity *pEnt )
|
|
{
|
|
g_TEFoundryHelpers.m_iEntity = pEnt->entindex();
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
g_TEFoundryHelpers.Create( filter, 0 );
|
|
}
|
|
|
|
|
|
CBasePlayer* CheckInFoundryMode()
|
|
{
|
|
if ( !serverfoundry )
|
|
{
|
|
Warning( "Not in Foundry mode.\n" );
|
|
return NULL;
|
|
}
|
|
|
|
return UTIL_GetListenServerHost();
|
|
}
|
|
|
|
|
|
void GetCrosshairOrNamedEntities( const CCommand &args, CUtlVector<CBaseEntity*> &entities )
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
trace_t tr;
|
|
Vector forward;
|
|
pPlayer->EyeVectors( &forward );
|
|
UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
|
|
MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( tr.DidHit() && !tr.DidHitWorld() )
|
|
{
|
|
entities.AddToTail( tr.m_pEnt );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity *pEnt = NULL;
|
|
while ((pEnt = gEntList.FindEntityGeneric( pEnt, args[1] ) ) != NULL)
|
|
{
|
|
entities.AddToTail( pEnt );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CON_COMMAND( foundry_update_entity, "Updates the entity's position/angles when in edit mode" )
|
|
{
|
|
if ( !CheckInFoundryMode() )
|
|
return;
|
|
|
|
CUtlVector<CBaseEntity*> entities;
|
|
GetCrosshairOrNamedEntities( args, entities );
|
|
|
|
for ( int i=0; i < entities.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEnt = entities[i];
|
|
serverfoundry->MoveEntityTo( pEnt->GetHammerID(), pEnt->GetAbsOrigin(), pEnt->GetAbsAngles() );
|
|
}
|
|
}
|
|
|
|
CON_COMMAND( foundry_sync_hammer_view, "Move Hammer's 3D view to the same position as the engine's 3D view." )
|
|
{
|
|
CBasePlayer *pPlayer = CheckInFoundryMode();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
Vector vPos = pPlayer->EyePosition();
|
|
QAngle vAngles = pPlayer->pl.v_angle;
|
|
serverfoundry->MoveHammerViewTo( vPos, vAngles );
|
|
}
|
|
|
|
CON_COMMAND( foundry_engine_get_mouse_control, "Give the engine control of the mouse." )
|
|
{
|
|
if ( !CheckInFoundryMode() )
|
|
return;
|
|
|
|
serverfoundry->EngineGetMouseControl();
|
|
}
|
|
|
|
|
|
CON_COMMAND( foundry_engine_release_mouse_control, "Give the control of the mouse back to Hammer." )
|
|
{
|
|
if ( !CheckInFoundryMode() )
|
|
return;
|
|
|
|
serverfoundry->EngineReleaseMouseControl();
|
|
}
|
|
|
|
CON_COMMAND( foundry_select_entity, "Select the entity under the crosshair or select entities with the specified name." )
|
|
{
|
|
CUtlVector<CBaseEntity*> entities;
|
|
GetCrosshairOrNamedEntities( args, entities );
|
|
|
|
CUtlVector<int> hammerIDs;
|
|
for ( int i=0; i < entities.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEnt = entities[i];
|
|
hammerIDs.AddToTail( pEnt->GetHammerID() );
|
|
}
|
|
|
|
if ( hammerIDs.Count() == 0 )
|
|
{
|
|
CBasePlayer *pPlayer = CheckInFoundryMode();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
Vector vPos = pPlayer->EyePosition();
|
|
QAngle vAngles = pPlayer->pl.v_angle;
|
|
serverfoundry->SelectionClickInCenterOfView( vPos, vAngles );
|
|
}
|
|
else
|
|
{
|
|
serverfoundry->SelectEntities( hammerIDs.Base(), hammerIDs.Count() );
|
|
}
|
|
}
|
|
|