72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
//--------------------------------------------------------------------------------------------------------
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// Copyright 2007 Turtle Rock Studios, Inc.
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#ifndef ENV_TONEMAP_CONTROLLER_H
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#define ENV_TONEMAP_CONTROLLER_H
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#include "triggers.h"
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//--------------------------------------------------------------------------------------------------------
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class CTonemapTrigger : public CBaseTrigger
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{
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public:
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DECLARE_CLASS( CTonemapTrigger, CBaseTrigger );
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DECLARE_DATADESC();
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virtual void Spawn( void );
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virtual void StartTouch( CBaseEntity *other );
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virtual void EndTouch( CBaseEntity *other );
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CBaseEntity *GetTonemapController( void ) const;
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private:
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string_t m_tonemapControllerName;
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EHANDLE m_hTonemapController;
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};
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//--------------------------------------------------------------------------------------------------------
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inline CBaseEntity *CTonemapTrigger::GetTonemapController( void ) const
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{
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return m_hTonemapController.Get();
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}
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//--------------------------------------------------------------------------------------------------------
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// Tonemap Controller System.
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class CTonemapSystem : public CAutoGameSystem
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{
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public:
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// Creation/Init.
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CTonemapSystem( char const *name ) : CAutoGameSystem( name )
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{
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m_hMasterController = NULL;
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}
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~CTonemapSystem()
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{
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m_hMasterController = NULL;
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}
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virtual void LevelInitPreEntity();
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virtual void LevelInitPostEntity();
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CBaseEntity *GetMasterTonemapController( void ) const;
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private:
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EHANDLE m_hMasterController;
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};
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//--------------------------------------------------------------------------------------------------------
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inline CBaseEntity *CTonemapSystem::GetMasterTonemapController( void ) const
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{
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return m_hMasterController.Get();
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}
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//--------------------------------------------------------------------------------------------------------
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CTonemapSystem *TheTonemapSystem( void );
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#endif //ENV_TONEMAP_CONTROLLER_H
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