39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VIEWPOSTPROCESS_H
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#define VIEWPOSTPROCESS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "postprocess_shared.h"
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struct RenderableInstance_t;
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void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui = false );
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void DoImageSpaceMotionBlur( const CViewSetup &view );
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bool IsDepthOfFieldEnabled();
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void DoDepthOfField( const CViewSetup &view );
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void BlurEntity( IClientRenderable *pRenderable, bool bPreDraw, int drawFlags, const RenderableInstance_t &instance, const CViewSetup &view, int x, int y, int w, int h );
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void UpdateMaterialSystemTonemapScalar();
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float GetCurrentTonemapScale();
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void SetOverrideTonemapScale( bool bEnableOverride, float flTonemapScale );
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void SetOverridePostProcessingDisable( bool bForceOff );
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void DoBlurFade( float flStrength, float flDesaturate, int x, int y, int w, int h );
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void SetPostProcessParams( const PostProcessParameters_t *pPostProcessParameters );
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void SetViewFadeParams( byte r, byte g, byte b, byte a, bool bModulate );
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#endif // VIEWPOSTPROCESS_H
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