37 lines
992 B
C++
37 lines
992 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PARTICLES_ATTRACTOR_H
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#define PARTICLES_ATTRACTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "particles_simple.h"
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class CParticleAttractor : public CSimpleEmitter
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{
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public:
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CParticleAttractor( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
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//Create
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static CParticleAttractor *Create( const Vector ¢er, const char *pDebugName = "attractor" );
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void UpdateVelocity( SimpleParticle *pParticle, float timeDelta );
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float UpdateScale( const SimpleParticle *pParticle );
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float UpdateAlpha( const SimpleParticle *pParticle );
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void SetAttractorOrigin( const Vector &origin );
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private:
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CParticleAttractor( const CParticleAttractor & ); // not defined, not accessible
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Vector m_vecAttractorOrigin;
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};
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#endif // PARTICLES_ATTRACTOR_H
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