359 lines
9.3 KiB
C++
359 lines
9.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/isurface.h>
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#include <vgui/ILocalize.h>
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#include "c_baseplayer.h"
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#include "voice_status.h"
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#include "clientmode_shared.h"
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#include "c_playerresource.h"
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#include "voice_common.h"
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#include "bitvec.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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ConVar *sv_alltalk = NULL;
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//=============================================================================
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// Icon for the local player using voice
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//=============================================================================
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class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel );
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CHudVoiceSelfStatus( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void VidInit();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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CHudTexture *m_pVoiceIcon;
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Color m_clrIcon;
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};
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DECLARE_HUDELEMENT( CHudVoiceSelfStatus );
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CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) :
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vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName )
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{
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SetParent( GetClientMode()->GetViewport() );
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m_pVoiceIcon = NULL;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_clrIcon = Color(255,255,255,255);
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}
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void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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void CHudVoiceSelfStatus::VidInit( void )
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{
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m_pVoiceIcon = HudIcons().GetIcon( "voice_self" );
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}
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bool CHudVoiceSelfStatus::ShouldDraw()
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{
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
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if ( !player )
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return false;
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if ( GetClientVoiceMgr()->IsLocalPlayerSpeaking( player->GetSplitScreenPlayerSlot() ) == false )
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return false;
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return CHudElement::ShouldDraw();
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}
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void CHudVoiceSelfStatus::Paint()
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{
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if( !m_pVoiceIcon )
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return;
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int x, y, w, h;
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GetBounds( x, y, w, h );
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
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if ( player &&
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GetClientVoiceMgr()->IsLocalPlayerSpeakingAboveThreshold( player->GetSplitScreenPlayerSlot() ) )
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{
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m_clrIcon[3] = 255;
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}
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else
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{
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// NOTE: Merge issue. This number should either be 0 or 255, dunno!
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m_clrIcon[3] = 0;
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}
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m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
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}
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//=============================================================================
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// Icons for other players using voice
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//=============================================================================
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class CHudVoiceStatus : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel );
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CHudVoiceStatus( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void VidInit();
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virtual void Init();
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virtual void OnThink();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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CHudTexture *m_pVoiceIcon;
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int m_iDeadImageID;
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Color m_clrIcon;
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CPlayerBitVec m_SpeakingList;
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CPanelAnimationVar( vgui::HFont, m_NameFont, "text_font", "Default" );
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CPanelAnimationVarAliasType( float, item_tall, "item_tall", "32", "proportional_float" );
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CPanelAnimationVarAliasType( float, item_wide, "item_wide", "100", "proportional_float" );
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CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_tall, "icon_tall", "32", "proportional_float" );
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CPanelAnimationVarAliasType( float, icon_wide, "icon_wide", "32", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "4", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "32", "proportional_float" );
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CPanelAnimationVar( int, m_isInverted, "inverted", "0" );
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};
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DECLARE_HUDELEMENT( CHudVoiceStatus );
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CHudVoiceStatus::CHudVoiceStatus( const char *pName ) :
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vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName )
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{
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SetParent( GetClientMode()->GetViewport() );
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m_pVoiceIcon = NULL;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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m_clrIcon = Color(255,255,255,255);
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m_iDeadImageID = surface()->DrawGetTextureId( "hud/leaderboard_dead" );
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if ( m_iDeadImageID == -1 ) // we didn't find it, so create a new one
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{
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m_iDeadImageID = surface()->CreateNewTextureID();
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}
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surface()->DrawSetTextureFile( m_iDeadImageID, "hud/leaderboard_dead", true, false );
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}
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void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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void CHudVoiceStatus::Init( void )
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{
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m_SpeakingList.ClearAll();
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}
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void CHudVoiceStatus::VidInit( void )
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{
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m_pVoiceIcon = HudIcons().GetIcon( "voice_player" );
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}
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void CHudVoiceStatus::OnThink( void )
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{
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CVoiceStatus *pVoiceMgr = GetClientVoiceMgr();
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for ( int i=0;i<gpGlobals->maxClients;++i )
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{
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bool bTalking = pVoiceMgr->IsPlayerSpeaking(i + 1);
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m_SpeakingList.Set( i, bTalking );
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}
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}
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bool CHudVoiceStatus::ShouldDraw()
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{
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return false;
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}
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void CHudVoiceStatus::Paint()
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{
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if( !m_pVoiceIcon )
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return;
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int x, y, w, h;
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GetBounds( x, y, w, h );
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// Heights to draw the current voice item at
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int xpos = 0;
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int ypos = h - item_tall;
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bool bAnySpeakers = !m_SpeakingList.IsAllClear();
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int iFontHeight = 0;
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if( bAnySpeakers )
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{
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surface()->DrawSetTextFont( m_NameFont );
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surface()->DrawSetTextColor( Color(255,255,255,255) );
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iFontHeight = surface()->GetFontTall( m_NameFont );
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}
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if ( !sv_alltalk )
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sv_alltalk = cvar->FindVar( "sv_alltalk" );
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//draw everyone in the list!
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for( int si = 0; si < MAX_PLAYERS; ++si )
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{
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if ( !m_SpeakingList.IsBitSet( si ) )
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continue;
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int playerIndex = si + 1;
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bool bIsAlive = g_PR->IsAlive( playerIndex );
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Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerIndex) : TEAM_UNASSIGNED );
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c[3] = 255;
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const char *pName = g_PR ? g_PR->GetPlayerName(playerIndex) : "unknown";
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wchar_t szconverted[ 64 ];
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// Add the location, if any
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bool usedLocation = false;
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if ( sv_alltalk && !sv_alltalk->GetBool() )
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{
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C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerIndex );
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if ( pPlayer )
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{
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const char *asciiLocation = pPlayer->GetLastKnownPlaceName();
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if ( asciiLocation && *asciiLocation )
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{
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const wchar_t *unicodeLocation = g_pVGuiLocalize->Find( asciiLocation );
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if ( unicodeLocation && *unicodeLocation )
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{
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wchar_t *formatStr = g_pVGuiLocalize->Find( "#Voice_UseLocation" );
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if ( formatStr )
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{
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wchar_t unicodeName[ 64 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) );
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g_pVGuiLocalize->ConstructString( szconverted, sizeof( szconverted ),
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formatStr, 2, unicodeName, unicodeLocation );
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usedLocation = true;
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}
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}
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}
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}
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}
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if ( !usedLocation )
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{
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) );
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}
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// Draw the item background
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surface()->DrawSetColor( c );
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if ( !m_isInverted )
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{
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surface()->DrawFilledRect( xpos, ypos, xpos + item_wide, ypos + item_tall );
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}
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int iDeathIconWidth = 0;
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if ( bIsAlive == false && m_iDeadImageID != -1 )
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{
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Vertex_t vert[4];
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float uv1 = 0.0f;
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float uv2 = 1.0f;
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// Draw the dead material
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surface()->DrawSetTexture( m_iDeadImageID );
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vert[0].Init( Vector2D( xpos, ypos ), Vector2D( uv1, uv1 ) );
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vert[1].Init( Vector2D( xpos + icon_wide, ypos ), Vector2D( uv2, uv1 ) );
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vert[2].Init( Vector2D( xpos + icon_wide, ypos + icon_tall ), Vector2D( uv2, uv2 ) );
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vert[3].Init( Vector2D( xpos, ypos + icon_tall ), Vector2D( uv1, uv2 ) );
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surface()->DrawSetColor( Color(255,255,255,255) );
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surface()->DrawTexturedPolygon( 4, vert );
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iDeathIconWidth = icon_wide;
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}
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// Draw the voice icon
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m_pVoiceIcon->DrawSelf( xpos + icon_xpos + iDeathIconWidth, ypos + icon_ypos, icon_wide, icon_tall, m_clrIcon );
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// Draw the player's name
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surface()->DrawSetTextFont( m_NameFont );
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if ( m_isInverted )
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{
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surface()->DrawSetTextColor( c );
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}
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else
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{
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surface()->DrawSetTextColor( Color(255,255,255,255) );
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}
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surface()->DrawSetTextPos( xpos + text_xpos + iDeathIconWidth, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) );
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int iTextSpace = item_wide - text_xpos;
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// write as much of the name as will fit, truncate the rest and add ellipses
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int iNameLength = wcslen(szconverted);
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const wchar_t *pszconverted = szconverted;
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int iTextWidthCounter = 0;
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for( int j=0;j<iNameLength;j++ )
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{
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iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] );
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if( iTextWidthCounter > iTextSpace )
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{
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if( j > 3 )
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{
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szconverted[j-2] = '.';
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szconverted[j-1] = '.';
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szconverted[j] = '\0';
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}
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break;
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}
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}
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surface()->DrawPrintText( szconverted, wcslen(szconverted) );
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ypos -= ( item_spacing + item_tall );
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}
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}
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