sqwarmed/sdk_src/game/client/fx_tracer.cpp

223 lines
6.2 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "fx.h"
#include "c_te_effect_dispatch.h"
#include "basecombatweapon_shared.h"
#include "baseviewmodel_shared.h"
#include "particles_new.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar r_drawtracers( "r_drawtracers", "1", FCVAR_CHEAT );
ConVar r_drawtracers_firstperson( "r_drawtracers_firstperson", "1" );
void FormatViewModelAttachment( C_BasePlayer *pPlayer, Vector &vOrigin, bool bInverse );
#define TRACER_SPEED 5000
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Vector GetTracerOrigin( const CEffectData &data )
{
Vector vecStart = data.m_vStart;
QAngle vecAngles;
int iAttachment = data.m_nAttachmentIndex;;
// Attachment?
if ( data.m_fFlags & TRACER_FLAG_USEATTACHMENT )
{
C_BaseViewModel *pViewModel = NULL;
// If the entity specified is a weapon being carried by this player, use the viewmodel instead
IClientRenderable *pRenderable = data.GetRenderable();
if ( !pRenderable )
return vecStart;
C_BaseEntity *pEnt = data.GetEntity();
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
C_BaseCombatWeapon *pWpn = ToBaseCombatWeapon( pEnt );
if ( pWpn && pWpn->IsCarriedByLocalPlayer() )
{
C_BasePlayer *player = ToBasePlayer( pWpn->GetOwner() );
pViewModel = player ? player->GetViewModel( 0 ) : NULL;
if ( pViewModel )
{
// Get the viewmodel and use it instead
pRenderable = pViewModel;
break;
}
}
}
// Get the attachment origin
if ( !pRenderable->GetAttachment( iAttachment, vecStart, vecAngles ) )
{
DevMsg( "GetTracerOrigin: Couldn't find attachment %d on model %s\n", iAttachment,
modelinfo->GetModelName( pRenderable->GetModel() ) );
}
}
return vecStart;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TracerCallback( const CEffectData &data )
{
if ( !C_BasePlayer::HasAnyLocalPlayer() )
return;
if ( !r_drawtracers.GetBool() )
return;
if ( !r_drawtracers_firstperson.GetBool() )
{
C_BaseViewModel *pViewModel = ToBaseViewModel(data.GetEntity());
if ( pViewModel )
return;
}
// Grab the data
Vector vecStart = GetTracerOrigin( data );
float flVelocity = data.m_flScale;
bool bWhiz = (data.m_fFlags & TRACER_FLAG_WHIZ);
int iEntIndex = data.entindex();
if ( IsPlayerIndex( iEntIndex ) && C_BasePlayer::IsLocalPlayer( C_BaseEntity::Instance( iEntIndex ) ) )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD_ENT( C_BaseEntity::Instance( iEntIndex ) );
Vector foo = data.m_vStart;
QAngle vangles;
Vector vforward, vright, vup;
engine->GetViewAngles( vangles );
AngleVectors( vangles, &vforward, &vright, &vup );
VectorMA( data.m_vStart, 4, vright, foo );
foo[2] -= 0.5f;
FX_PlayerTracer( foo, (Vector&)data.m_vOrigin );
return;
}
// Use default velocity if none specified
if ( !flVelocity )
{
flVelocity = TRACER_SPEED;
}
// Do tracer effect
FX_Tracer( (Vector&)vecStart, (Vector&)data.m_vOrigin, flVelocity, bWhiz );
}
DECLARE_CLIENT_EFFECT_BEGIN( Tracer, TracerCallback )
PRECACHE( MATERIAL, "effects/spark" )
PRECACHE( GAMESOUND, "Bullets.DefaultNearmiss" )
DECLARE_CLIENT_EFFECT_END()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static int s_nWeaponTracerIndex;
void ParticleTracerCallback( const CEffectData &data )
{
if ( !C_BasePlayer::HasAnyLocalPlayer() )
return;
if ( !r_drawtracers.GetBool() )
return;
if ( !r_drawtracers_firstperson.GetBool() )
{
C_BaseViewModel *pViewModel = ToBaseViewModel(data.GetEntity());
if ( pViewModel )
return;
}
Vector vecEnd;
// Grab the data
C_BaseEntity *pEntity = data.GetEntity();
C_BaseViewModel *pViewModel = ToBaseViewModel(pEntity);
C_BaseCombatWeapon *pWpn = (pEntity) ? pEntity->MyCombatWeaponPointer() : NULL;
if ( !pWpn && !pViewModel )
{
Vector vecStart = GetTracerOrigin( data );
vecEnd = data.m_vOrigin;
if ( data.entindex() && C_BasePlayer::IsLocalPlayer( pEntity ) )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( pEntity );
QAngle vangles;
Vector vforward, vright, vup;
engine->GetViewAngles( vangles );
AngleVectors( vangles, &vforward, &vright, &vup );
VectorMA( data.m_vStart, 4, vright, vecStart );
vecStart[2] -= 0.5f;
}
// Create the particle effect
QAngle vecAngles;
Vector vecToEnd = vecEnd - vecStart;
VectorNormalize(vecToEnd);
VectorAngles( vecToEnd, vecAngles );
DispatchParticleEffect( s_nWeaponTracerIndex, vecStart, vecEnd, vecAngles );
}
else
{
Vector vecStart = GetTracerOrigin( data );
vecEnd = data.m_vOrigin;
QAngle dummy;
if ( pViewModel )
{
C_BasePlayer *pPlayer = ToBasePlayer( ((C_BaseViewModel *)pViewModel)->GetOwner() );
FormatViewModelAttachment( pPlayer, vecStart, true );
}
DispatchParticleEffect( s_nWeaponTracerIndex, vecStart, vecEnd, dummy );
}
if ( data.m_fFlags & TRACER_FLAG_WHIZ )
{
Vector vecStart = data.m_vStart;
FX_TracerSound( vecStart, vecEnd, TRACER_TYPE_DEFAULT );
}
}
DECLARE_CLIENT_EFFECT_BEGIN( ParticleTracer, ParticleTracerCallback );
PRECACHE_INDEX( PARTICLE_SYSTEM, "weapon_tracers", s_nWeaponTracerIndex )
DECLARE_CLIENT_EFFECT_END()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void TracerSoundCallback( const CEffectData &data )
{
// Grab the data
Vector vecStart = GetTracerOrigin( data );
// Do tracer effect
FX_TracerSound( vecStart, (Vector&)data.m_vOrigin, data.m_fFlags );
}
DECLARE_CLIENT_EFFECT( TracerSound, TracerSoundCallback );