sqwarmed/sdk_src/game/client/clientalphaproperty.cpp

250 lines
6.6 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "clientalphaproperty.h"
#include "const.h"
#include "iclientshadowmgr.h"
#include "iclientunknown.h"
#include "iclientrenderable.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Client alpha property starts here
//-----------------------------------------------------------------------------
CClientAlphaProperty::CClientAlphaProperty( )
{
m_nRenderFX = kRenderFxNone;
m_nRenderMode = kRenderNormal;
m_nDesyncOffset = 0;
m_hShadowHandle = CLIENTSHADOW_INVALID_HANDLE;
m_nAlpha = 255;
m_flFadeScale = 0.0f; // By default, things don't fade out automagically
m_nDistFadeStart = 0;
m_nDistFadeEnd = 0;
m_bAlphaOverride = false;
m_bShadowAlphaOverride = false;
m_nDistanceFadeMode = CLIENT_ALPHA_DISTANCE_FADE_USE_CENTER;
}
void CClientAlphaProperty::Init( IClientUnknown *pUnk )
{
m_pOuter = pUnk;
}
IClientUnknown* CClientAlphaProperty::GetIClientUnknown()
{
return m_pOuter;
}
void CClientAlphaProperty::SetShadowHandle( ClientShadowHandle_t hShadowHandle )
{
m_hShadowHandle = hShadowHandle;
}
void CClientAlphaProperty::SetAlphaModulation( uint8 a )
{
m_nAlpha = a;
}
void CClientAlphaProperty::EnableAlphaModulationOverride( bool bEnable )
{
m_bAlphaOverride = bEnable;
}
void CClientAlphaProperty::EnableShadowAlphaModulationOverride( bool bEnable )
{
m_bShadowAlphaOverride = bEnable;
}
// Sets an FX function
void CClientAlphaProperty::SetRenderFX( RenderFx_t nRenderFx, RenderMode_t nRenderMode, float flStartTime, float flDuration )
{
bool bStartTimeUnspecified = ( flStartTime == FLT_MAX );
bool bRenderFxChanged = ( m_nRenderFX != nRenderFx );
switch( nRenderFx )
{
case kRenderFxFadeIn:
case kRenderFxFadeOut:
Assert( !bStartTimeUnspecified || !bRenderFxChanged );
if ( bStartTimeUnspecified )
{
flStartTime = gpGlobals->curtime;
}
break;
case kRenderFxFadeSlow:
case kRenderFxSolidSlow:
Assert( !bStartTimeUnspecified || !bRenderFxChanged );
if ( bStartTimeUnspecified )
{
flStartTime = gpGlobals->curtime;
}
flDuration = 4.0f;
break;
case kRenderFxFadeFast:
case kRenderFxSolidFast:
Assert( !bStartTimeUnspecified || !bRenderFxChanged );
if ( bStartTimeUnspecified )
{
flStartTime = gpGlobals->curtime;
}
flDuration = 1.0f;
break;
}
m_nRenderMode = nRenderMode;
m_nRenderFX = nRenderFx;
if ( bRenderFxChanged || !bStartTimeUnspecified )
{
m_flRenderFxStartTime = flStartTime;
m_flRenderFxDuration = flDuration;
}
}
void CClientAlphaProperty::SetDesyncOffset( int nOffset )
{
m_nDesyncOffset = nOffset;
}
void CClientAlphaProperty::SetDistanceFadeMode( ClientAlphaDistanceFadeMode_t nFadeMode )
{
// Necessary since m_nDistanceFadeMode is stored in 1 bit
COMPILE_TIME_ASSERT( CLIENT_ALPHA_DISTANCE_FADE_MODE_COUNT <= ( 1 << CLIENT_ALPHA_DISTANCE_FADE_MODE_BIT_COUNT ) );
m_nDistanceFadeMode = nFadeMode;
}
// Sets fade parameters
void CClientAlphaProperty::SetFade( float flGlobalFadeScale, float flDistFadeStart, float flDistFadeEnd )
{
if( flDistFadeStart > flDistFadeEnd )
{
V_swap( flDistFadeStart, flDistFadeEnd );
}
// If a negative value is provided for the min fade distance, then base it off the max.
if( flDistFadeStart < 0 )
{
flDistFadeStart = flDistFadeEnd + flDistFadeStart;
if( flDistFadeStart < 0 )
{
flDistFadeStart = 0;
}
}
Assert( flDistFadeStart >= 0 && flDistFadeStart <= 65535 );
Assert( flDistFadeEnd >= 0 && flDistFadeEnd <= 65535 );
m_nDistFadeStart = (uint16)flDistFadeStart;
m_nDistFadeEnd = (uint16)flDistFadeEnd;
m_flFadeScale = flGlobalFadeScale;
}
//-----------------------------------------------------------------------------
// Computes alpha value based on render fx
//-----------------------------------------------------------------------------
uint8 CClientAlphaProperty::ComputeRenderAlpha( ) const
{
if ( m_nRenderMode == kRenderNone || m_nRenderMode == kRenderEnvironmental )
return 0;
int blend = 0;
float flOffset = ((int)m_nDesyncOffset) * 363.0;// Use ent index to de-sync these fx
switch( m_nRenderFX )
{
case kRenderFxPulseSlowWide:
blend = m_nAlpha + 0x40 * sin( gpGlobals->curtime * 2 + flOffset );
break;
case kRenderFxPulseFastWide:
blend = m_nAlpha + 0x40 * sin( gpGlobals->curtime * 8 + flOffset );
break;
case kRenderFxPulseFastWider:
blend = ( 0xff * fabs(sin( gpGlobals->curtime * 12 + flOffset ) ) );
break;
case kRenderFxPulseSlow:
blend = m_nAlpha + 0x10 * sin( gpGlobals->curtime * 2 + flOffset );
break;
case kRenderFxPulseFast:
blend = m_nAlpha + 0x10 * sin( gpGlobals->curtime * 8 + flOffset );
break;
case kRenderFxFadeOut:
case kRenderFxFadeFast:
case kRenderFxFadeSlow:
{
float flElapsed = gpGlobals->curtime - m_flRenderFxStartTime;
float flVal = RemapValClamped( flElapsed, 0, m_flRenderFxDuration, m_nAlpha, 0 );
flVal = clamp( flVal, 0, 255 );
blend = (int)flVal;
}
break;
case kRenderFxFadeIn:
case kRenderFxSolidFast:
case kRenderFxSolidSlow:
{
float flElapsed = gpGlobals->curtime - m_flRenderFxStartTime;
float flVal = RemapValClamped( flElapsed, 0, m_flRenderFxDuration, 0, m_nAlpha );
flVal = clamp( flVal, 0, 255 );
blend = (int)flVal;
}
break;
case kRenderFxStrobeSlow:
blend = 20 * sin( gpGlobals->curtime * 4 + flOffset );
blend = ( blend < 0 ) ? 0 : m_nAlpha;
break;
case kRenderFxStrobeFast:
blend = 20 * sin( gpGlobals->curtime * 16 + flOffset );
blend = ( blend < 0 ) ? 0 : m_nAlpha;
break;
case kRenderFxStrobeFaster:
blend = 20 * sin( gpGlobals->curtime * 36 + flOffset );
blend = ( blend < 0 ) ? 0 : m_nAlpha;
break;
case kRenderFxFlickerSlow:
blend = 20 * (sin( gpGlobals->curtime * 2 ) + sin( gpGlobals->curtime * 17 + flOffset ));
blend = ( blend < 0 ) ? 0 : m_nAlpha;
break;
case kRenderFxFlickerFast:
blend = 20 * (sin( gpGlobals->curtime * 16 ) + sin( gpGlobals->curtime * 23 + flOffset ));
blend = ( blend < 0 ) ? 0 : m_nAlpha;
break;
case kRenderFxNone:
default:
blend = ( m_nRenderMode == kRenderNormal ) ? 255 : m_nAlpha;
break;
}
blend = clamp( blend, 0, 255 );
if ( m_bAlphaOverride )
{
blend = m_pOuter->GetClientRenderable()->OverrideAlphaModulation( m_nAlpha );
blend = clamp( blend, 0, 255 );
}
return blend;
}