339 lines
8.4 KiB
C++
339 lines
8.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "iloadingdisc.h"
|
|
#include "vgui_controls/Frame.h"
|
|
#include "vgui_controls/Label.h"
|
|
#include "vgui_controls/ProgressBar.h"
|
|
#include "hud_numericdisplay.h"
|
|
#include "vgui/ISurface.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
const int NumSegments = 7;
|
|
static int coord[NumSegments+1] = {
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
6,
|
|
9,
|
|
10
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static void DrawRoundedBackground( Color bgColor, int wide, int tall )
|
|
{
|
|
int x1, x2, y1, y2;
|
|
vgui::surface()->DrawSetColor(bgColor);
|
|
vgui::surface()->DrawSetTextColor(bgColor);
|
|
|
|
int i;
|
|
|
|
// top-left corner --------------------------------------------------------
|
|
int xDir = 1;
|
|
int yDir = -1;
|
|
int xIndex = 0;
|
|
int yIndex = NumSegments - 1;
|
|
int xMult = 1;
|
|
int yMult = 1;
|
|
int x = 0;
|
|
int y = 0;
|
|
for ( i=0; i<NumSegments; ++i )
|
|
{
|
|
x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
|
|
y2 = y + coord[NumSegments];
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
|
|
xIndex += xDir;
|
|
yIndex += yDir;
|
|
}
|
|
|
|
// top-right corner -------------------------------------------------------
|
|
xDir = 1;
|
|
yDir = -1;
|
|
xIndex = 0;
|
|
yIndex = NumSegments - 1;
|
|
x = wide;
|
|
y = 0;
|
|
xMult = -1;
|
|
yMult = 1;
|
|
for ( i=0; i<NumSegments; ++i )
|
|
{
|
|
x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
|
|
y2 = y + coord[NumSegments];
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
xIndex += xDir;
|
|
yIndex += yDir;
|
|
}
|
|
|
|
// bottom-right corner ----------------------------------------------------
|
|
xDir = 1;
|
|
yDir = -1;
|
|
xIndex = 0;
|
|
yIndex = NumSegments - 1;
|
|
x = wide;
|
|
y = tall;
|
|
xMult = -1;
|
|
yMult = -1;
|
|
for ( i=0; i<NumSegments; ++i )
|
|
{
|
|
x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
y1 = y - coord[NumSegments];
|
|
y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
xIndex += xDir;
|
|
yIndex += yDir;
|
|
}
|
|
|
|
// bottom-left corner -----------------------------------------------------
|
|
xDir = 1;
|
|
yDir = -1;
|
|
xIndex = 0;
|
|
yIndex = NumSegments - 1;
|
|
x = 0;
|
|
y = tall;
|
|
xMult = 1;
|
|
yMult = -1;
|
|
for ( i=0; i<NumSegments; ++i )
|
|
{
|
|
x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
|
|
y1 = y - coord[NumSegments];
|
|
y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
xIndex += xDir;
|
|
yIndex += yDir;
|
|
}
|
|
|
|
// paint between top left and bottom left ---------------------------------
|
|
x1 = 0;
|
|
x2 = coord[NumSegments];
|
|
y1 = coord[NumSegments];
|
|
y2 = tall - coord[NumSegments];
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
|
|
// paint between left and right -------------------------------------------
|
|
x1 = coord[NumSegments];
|
|
x2 = wide - coord[NumSegments];
|
|
y1 = 0;
|
|
y2 = tall;
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
|
|
// paint between top right and bottom right -------------------------------
|
|
x1 = wide - coord[NumSegments];
|
|
x2 = wide;
|
|
y1 = coord[NumSegments];
|
|
y2 = tall - coord[NumSegments];
|
|
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays the loading plaque
|
|
//-----------------------------------------------------------------------------
|
|
class CLoadingDiscPanel : public vgui::EditablePanel
|
|
{
|
|
typedef vgui::EditablePanel BaseClass;
|
|
public:
|
|
CLoadingDiscPanel( vgui::VPANEL parent );
|
|
~CLoadingDiscPanel();
|
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
int w, h;
|
|
w = ScreenWidth();
|
|
h = ScreenHeight();
|
|
|
|
if ( w != m_ScreenSize[ 0 ] ||
|
|
h != m_ScreenSize[ 1 ] )
|
|
{
|
|
m_ScreenSize[ 0 ] = w;
|
|
m_ScreenSize[ 1 ] = h;
|
|
|
|
// Re-perform the layout if the screen size changed
|
|
LoadControlSettings( "resource/LoadingDiscPanel.res" );
|
|
}
|
|
|
|
// center the dialog
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
|
|
}
|
|
|
|
virtual void PaintBackground( void )
|
|
{
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
DrawRoundedBackground( Color(0, 0, 0, 255), wide, tall );
|
|
}
|
|
|
|
virtual void SetText( const char *text )
|
|
{
|
|
m_pLoadingLabel->SetText( text );
|
|
}
|
|
|
|
bool UpdateProgressBar( float progress, const char *statusText )
|
|
{
|
|
m_pProgressBar->SetBarInset( 2 );
|
|
float currentProgress = m_pProgressBar->GetProgress();
|
|
m_pProgressBar->SetProgress( progress );
|
|
|
|
return m_pProgressBar->GetProgress() != currentProgress;
|
|
}
|
|
|
|
vgui::VPANEL GetProgressBarVPanel( void )
|
|
{
|
|
if ( !m_pProgressBar )
|
|
return 0;
|
|
|
|
return m_pProgressBar->GetVPanel();
|
|
}
|
|
|
|
private:
|
|
vgui::Label *m_pLoadingLabel;
|
|
vgui::ProgressBar *m_pProgressBar;
|
|
int m_ScreenSize[ 2 ];
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CLoadingDiscPanel::CLoadingDiscPanel( vgui::VPANEL parent ) : BaseClass( NULL, "CLoadingDiscPanel" )
|
|
{
|
|
int w, h;
|
|
w = ScreenWidth();
|
|
h = ScreenHeight();
|
|
|
|
SetParent( parent );
|
|
SetProportional( true );
|
|
SetScheme( "ClientScheme" );
|
|
SetVisible( false );
|
|
SetCursor( NULL );
|
|
|
|
m_pLoadingLabel = vgui::SETUP_PANEL(new vgui::Label( this, "LoadingLabel", "" ));
|
|
m_pLoadingLabel->SetPaintBackgroundEnabled( false );
|
|
|
|
m_pProgressBar = vgui::SETUP_PANEL(new vgui::ProgressBar( this, "LoadingProgress" ));
|
|
|
|
LoadControlSettings( "resource/LoadingDiscPanel.res" );
|
|
|
|
// center the dialog
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
SetPos( ( w - wide ) / 2, ( h - tall ) / 2 );
|
|
|
|
m_ScreenSize[ 0 ] = w;
|
|
m_ScreenSize[ 1 ] = h;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CLoadingDiscPanel::~CLoadingDiscPanel()
|
|
{
|
|
}
|
|
|
|
class CLoadingDisc : public ILoadingDisc
|
|
{
|
|
private:
|
|
CLoadingDiscPanel *loadingDiscPanel;
|
|
CLoadingDiscPanel *m_pPauseDiscPanel;
|
|
vgui::VPANEL m_hParent;
|
|
|
|
public:
|
|
CLoadingDisc( void )
|
|
{
|
|
loadingDiscPanel = NULL;
|
|
}
|
|
|
|
void Create( vgui::VPANEL parent )
|
|
{
|
|
// don't create now, only when it's needed
|
|
m_hParent = parent;
|
|
}
|
|
|
|
void Destroy( void )
|
|
{
|
|
if ( loadingDiscPanel )
|
|
{
|
|
loadingDiscPanel->SetParent( (vgui::Panel *)NULL );
|
|
delete loadingDiscPanel;
|
|
}
|
|
|
|
if ( m_pPauseDiscPanel )
|
|
{
|
|
m_pPauseDiscPanel->SetParent( (vgui::Panel *)NULL );
|
|
delete m_pPauseDiscPanel;
|
|
}
|
|
}
|
|
|
|
void SetLoadingVisible( bool bVisible )
|
|
{
|
|
// demand-create the dialog
|
|
if ( bVisible && !loadingDiscPanel )
|
|
{
|
|
loadingDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
|
|
}
|
|
|
|
if ( loadingDiscPanel )
|
|
{
|
|
loadingDiscPanel->SetVisible( bVisible );
|
|
}
|
|
}
|
|
|
|
|
|
void SetPausedVisible( bool bVisible )
|
|
{
|
|
if ( bVisible && !m_pPauseDiscPanel )
|
|
{
|
|
m_pPauseDiscPanel = vgui::SETUP_PANEL(new CLoadingDiscPanel( m_hParent ) );
|
|
m_pPauseDiscPanel->SetText( "#gameui_paused" );
|
|
}
|
|
|
|
if ( m_pPauseDiscPanel )
|
|
{
|
|
m_pPauseDiscPanel->SetVisible( bVisible );
|
|
}
|
|
}
|
|
|
|
bool UpdateProgressBar( float progress, const char *statusText )
|
|
{
|
|
if ( loadingDiscPanel && loadingDiscPanel->IsVisible() )
|
|
{
|
|
return loadingDiscPanel->UpdateProgressBar( progress, statusText );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
unsigned int GetLoadingVPANEL( void )
|
|
{
|
|
if ( loadingDiscPanel )
|
|
return loadingDiscPanel->GetProgressBarVPanel();
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
static CLoadingDisc g_LoadingDisc;
|
|
ILoadingDisc *loadingdisc = ( ILoadingDisc * )&g_LoadingDisc;
|