68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_BITMAPPANEL_H
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#define VGUI_BITMAPPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class KeyValues;
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class BitmapImage;
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//-----------------------------------------------------------------------------
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// This is a base class for a panel which always is rendered on top of an entity
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//-----------------------------------------------------------------------------
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class CBitmapPanel : public vgui::Panel
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{
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typedef vgui::Panel BaseClass;
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public:
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// constructor
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CBitmapPanel( );
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CBitmapPanel( vgui::Panel *pParent, const char *pName );
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~CBitmapPanel();
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// initialization
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bool Init( KeyValues* pInitData );
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// initialization from build-mode dialog style .res files
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void Paint( void );
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virtual void PaintBackground( void ) {}
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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// Setup for panels that aren't created by the commander overlay factory (i.e. aren't parsed from a keyvalues file)
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virtual void SetImage( BitmapImage *pImage );
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const char *GetMouseOverText( void );
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private:
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enum
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{
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MAX_ENTITY_MOUSEOVER = 256
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};
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// The bitmap to render
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BitmapImage *m_pImage;
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int m_r, m_g, m_b, m_a;
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bool m_bOwnsImage;
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char m_szMouseOverText[ MAX_ENTITY_MOUSEOVER ];
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};
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#endif // VGUI_BITMAPPANEL_H
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