711 lines
22 KiB
C++
711 lines
22 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#if defined( REPLAY_ENABLED )
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#include "replay_ragdoll.h"
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#include "tier1/mempool.h"
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#include "debugoverlay_shared.h"
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#include "FileSystem.h"
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//--------------------------------------------------------------------------------
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// TODO: mempool
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// A reasonable mem pool might be 8 MB. 28 bytes (1 vec + 1 quat) * MAXSTUDIOBONES * 20 fps * 5 seconds
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// (conservative estimate of average ragdoll life) * 20 ragdolls (estimate of how many ragdolls you might see
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// in a 60 second period)
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//CMemoryPool g_mempool;
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static matrix3x4_t gs_BoneCache[ MAXSTUDIOBONES ];
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//--------------------------------------------------------------------------------
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void DrawBones( matrix3x4_t const* pBones, int nNumBones, ragdoll_t const* pRagdoll,
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int nRed, int nGreen, int nBlue, C_BaseAnimating* pBaseAnimating )
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{
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Assert( pBones );
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Assert( pRagdoll );
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Assert( pBaseAnimating );
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Vector from, to;
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for ( int i = 0; i < nNumBones; ++i )
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{
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debugoverlay->AddCoordFrameOverlay( pBones[ i ], 3.0f );
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int const iRagdollParentIndex = pRagdoll->list[ i ].parentIndex;
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if ( iRagdollParentIndex < 0 )
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continue;
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int iBoneIndex = pRagdoll->boneIndex[ i ];
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int iParentIndex = pRagdoll->boneIndex[ iRagdollParentIndex ];
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MatrixPosition( pBones[ iParentIndex ], from );
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MatrixPosition( pBones[ iBoneIndex ], to );
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debugoverlay->AddLineOverlay( from, to, nRed, nGreen, nBlue, true, 0.0f );
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}
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}
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//--------------------------------------------------------------------------------
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inline int GetServerTickCount()
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{
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int nTick = TIME_TO_TICKS( engine->GetLastTimeStamp() );
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return nTick;
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}
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//--------------------------------------------------------------------------------
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/*static*/ RagdollSimulationFrame_t* RagdollSimulationFrame_t::Alloc( int nNumBones )
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{
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// TODO: use allocator
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RagdollSimulationFrame_t* pNew = new RagdollSimulationFrame_t();
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pNew->pPositions = new Vector[ nNumBones ];
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pNew->pAngles = new QAngle[ nNumBones ];
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return pNew;
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}
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//--------------------------------------------------------------------------------
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RagdollSimulationData_t::RagdollSimulationData_t( C_BaseAnimating* pEntity, int nStartTick, int nNumBones )
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: m_pEntity( pEntity ),
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m_nEntityIndex( -1 ),
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m_nStartTick( nStartTick ),
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m_nNumBones( nNumBones ),
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m_nDuration( -1 )
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{
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if ( pEntity )
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{
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m_nEntityIndex = pEntity->entindex();
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}
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Assert( nNumBones >= 0 && nNumBones < MAXSTUDIOBONES );
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}
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bool _ComputeRagdollBones( const ragdoll_t *pRagdoll, matrix3x4_t &parentTransform, matrix3x4_t *pBones, Vector *pPositions, QAngle *pAngles )
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{
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matrix3x4_t inverted, output;
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#ifdef _DEBUG
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CBitVec<MAXSTUDIOBONES> vBonesComputed;
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vBonesComputed.ClearAll();
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#endif
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for ( int i = 0; i < pRagdoll->listCount; ++i )
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{
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const ragdollelement_t& element = pRagdoll->list[ i ];
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// during restore if a model has changed since the file was saved, this could be NULL
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if ( !element.pObject )
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return false;
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int const boneIndex = pRagdoll->boneIndex[ i ];
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if ( boneIndex < 0 )
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{
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AssertMsg( 0, "Replay: No mapping for ragdoll bone\n" );
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return false;
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}
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// Get global transform and put it into the bone cache
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element.pObject->GetPositionMatrix( &pBones[ boneIndex ] );
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// Ensure a fixed translation from the parent (no stretching)
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if ( element.parentIndex >= 0 && !pRagdoll->allowStretch )
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{
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int parentIndex = pRagdoll->boneIndex[ element.parentIndex ];
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#ifdef _DEBUG
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// Make sure we computed the parent already
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Assert( vBonesComputed.IsBitSet(parentIndex) );
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#endif
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// overwrite the position from physics to force rigid attachment
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// NOTE: On the client we actually override this with the proper parent bone in each LOD
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Vector out;
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VectorTransform( element.originParentSpace, pBones[ parentIndex ], out );
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MatrixSetColumn( out, 3, pBones[ boneIndex ] );
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MatrixInvert( pBones[ parentIndex ], inverted );
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}
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else if ( element.parentIndex == - 1 )
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{
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// Decompose into parent space
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MatrixInvert( parentTransform, inverted );
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}
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#ifdef _DEBUG
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vBonesComputed.Set( boneIndex, true );
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#endif
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// Compute local transform and put into 'output'
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ConcatTransforms( inverted, pBones[ boneIndex ], output );
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// Cache as Euler/position
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MatrixAngles( output, pAngles[ i ], pPositions[ i ] );
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}
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return true;
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}
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void RagdollSimulationData_t::Record()
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{
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Assert( m_pEntity->m_pRagdoll );
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// Allocate a frame
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RagdollSimulationFrame_t* pNewFrame = RagdollSimulationFrame_t::Alloc( m_nNumBones );
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if ( !pNewFrame )
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return;
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// Set the current tick
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pNewFrame->nTick = GetServerTickCount();
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// Add new frame to list of frames
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m_lstFrames.AddToTail( pNewFrame );
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// Compute parent transform
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matrix3x4_t parentTransform;
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Vector vRootPosition = m_pEntity->GetRenderOrigin();
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QAngle angRootAngles = m_pEntity->GetRenderAngles();
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AngleMatrix( angRootAngles, vRootPosition, parentTransform );
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debugoverlay->AddCoordFrameOverlay( parentTransform, 100 );
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// Cache off root position/orientation
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pNewFrame->vRootPosition = vRootPosition;
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pNewFrame->angRootAngles = angRootAngles;
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// Compute actual ragdoll bones
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matrix3x4_t* pBones = gs_BoneCache;
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_ComputeRagdollBones( m_pEntity->m_pRagdoll->GetRagdoll(), parentTransform, pBones, pNewFrame->pPositions, pNewFrame->pAngles );
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// Draw bones
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DrawBones( pBones, m_pEntity->m_pRagdoll->RagdollBoneCount(), m_pEntity->m_pRagdoll->GetRagdoll(), 255, 0, 0, m_pEntity );
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}
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//--------------------------------------------------------------------------------
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CReplayRagdollRecorder::CReplayRagdollRecorder()
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: m_bIsRecording(false)
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{}
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CReplayRagdollRecorder::~CReplayRagdollRecorder()
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{
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}
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/*static*/ CReplayRagdollRecorder& CReplayRagdollRecorder::Instance()
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{
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static CReplayRagdollRecorder s_instance;
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return s_instance;
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}
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void CReplayRagdollRecorder::Init()
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{
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Assert( !m_bIsRecording );
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m_bIsRecording = true;
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}
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void CReplayRagdollRecorder::Shutdown()
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{
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if ( !m_bIsRecording )
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return;
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m_lstRagdolls.PurgeAndDeleteElements();
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// RemoveAll() purges, and there is no UnlinkAll() - is there an easier way to do this?
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Iterator_t i = m_lstRagdollsToRecord.Head();
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while ( i != m_lstRagdollsToRecord.InvalidIndex() )
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{
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m_lstRagdollsToRecord.Unlink( i );
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i = m_lstRagdollsToRecord.Head();
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}
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Assert( m_bIsRecording );
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m_bIsRecording = false;
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}
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void CReplayRagdollRecorder::RemoveExpiredRagdollEntries()
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{
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engine->Con_NPrintf( 8, "time: %d", GetServerTickCount() );
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FOR_EACH_LL( m_lstRagdolls, i )
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{
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engine->Con_NPrintf( 10 + i, "entity %d: start time=%d duration=%d num bones=%d", m_lstRagdolls[i]->m_nEntityIndex, m_lstRagdolls[i]->m_nStartTick, m_lstRagdolls[i]->m_nDuration, m_lstRagdolls[i]->m_nNumBones );
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}
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ConVar* pReplayMovieLength = (ConVar*)cvar->FindVar( "replay_movielength" );
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if ( !pReplayMovieLength || m_lstRagdolls.Count() == 0 )
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return;
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Iterator_t nCurIndex = m_lstRagdolls.Head();
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while ( nCurIndex != m_lstRagdolls.InvalidIndex() &&
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m_lstRagdolls[nCurIndex]->m_nDuration > 0 &&
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m_lstRagdolls[nCurIndex]->m_nStartTick + m_lstRagdolls[nCurIndex]->m_nDuration < GetServerTickCount() - TIME_TO_TICKS( pReplayMovieLength->GetFloat() ) )
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{
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m_lstRagdolls.Remove( nCurIndex );
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nCurIndex = m_lstRagdolls.Head();
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DevMsg( "%d: Releasing ragdoll.\n", GetServerTickCount() );
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}
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}
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void CReplayRagdollRecorder::AddEntry( C_BaseAnimating* pEntity, int nStartTick, int nNumBones )
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{
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DevMsg( "Replay: Processing Ragdoll at time %d\n", nStartTick );
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Assert( pEntity );
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RagdollSimulationData_t* pNewEntry = new RagdollSimulationData_t( pEntity, nStartTick, nNumBones );
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m_lstRagdolls.AddToTail( pNewEntry );
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// Also add to list of ragdolls to record
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m_lstRagdollsToRecord.AddToTail( pNewEntry );
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}
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void CReplayRagdollRecorder::StopRecordingRagdoll( C_BaseAnimating* pEntity )
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{
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Assert( pEntity );
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// Find the entry in the recording list
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Iterator_t nIndex;
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if ( !FindEntryInRecordingList( pEntity, nIndex ) )
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return;
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StopRecordingRagdollAtIndex( nIndex );
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}
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void CReplayRagdollRecorder::StopRecordingRagdollAtIndex( Iterator_t nIndex )
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{
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// No longer recording - compute duration
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RagdollSimulationData_t* pData = m_lstRagdollsToRecord[ nIndex ];
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// Does duration need to be set?
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if ( pData->m_nDuration < 0 )
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{
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pData->m_nDuration = GetServerTickCount() - pData->m_nStartTick; Assert( pData->m_nDuration > 0 );
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}
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// Remove it from the recording list
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m_lstRagdollsToRecord.Unlink( nIndex );
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}
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void CReplayRagdollRecorder::StopRecordingSleepingRagdolls()
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{
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Iterator_t i = m_lstRagdollsToRecord.Head();
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while ( i != m_lstRagdollsToRecord.InvalidIndex() )
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{
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if ( RagdollIsAsleep( *m_lstRagdollsToRecord[ i ]->m_pEntity->m_pRagdoll->GetRagdoll() ) )
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{
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DevMsg( "entity %d: Removing sleeping ragdoll\n", m_lstRagdollsToRecord[ i ]->m_nEntityIndex );
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StopRecordingRagdollAtIndex( i );
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i = m_lstRagdollsToRecord.Head();
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}
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else
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{
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i = m_lstRagdollsToRecord.Next( i );
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}
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}
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}
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bool CReplayRagdollRecorder::FindEntryInRecordingList( C_BaseAnimating* pEntity,
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CReplayRagdollRecorder::Iterator_t& nOutIndex )
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{
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// Find the entry
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FOR_EACH_LL( m_lstRagdollsToRecord, i )
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{
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if ( m_lstRagdollsToRecord[ i ]->m_pEntity == pEntity )
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{
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nOutIndex = i;
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return true;
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}
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}
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nOutIndex = m_lstRagdollsToRecord.InvalidIndex();
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return false;
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}
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void CReplayRagdollRecorder::Record()
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{
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ConVar* pReplayEnable = (ConVar*)cvar->FindVar( "replay_enable" );
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if ( !pReplayEnable || !pReplayEnable->GetInt() )
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return;
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FOR_EACH_LL( m_lstRagdollsToRecord, i )
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{
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Assert( m_lstRagdollsToRecord[ i ]->m_pEntity->IsRagdoll() );
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m_lstRagdollsToRecord[ i ]->Record();
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}
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}
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void CReplayRagdollRecorder::Think()
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{
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if ( !IsRecording() )
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return;
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StopRecordingSleepingRagdolls();
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RemoveExpiredRagdollEntries();
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Record();
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}
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void CReplayRagdollRecorder::CleanupStartupTicksAndDurations( int nStartTick )
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{
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FOR_EACH_LL( m_lstRagdolls, i )
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{
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RagdollSimulationData_t* pRagdollData = m_lstRagdolls[ i ];
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// Offset start tick with start tick, sent over from server
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pRagdollData->m_nStartTick -= nStartTick; Assert( pRagdollData->m_nStartTick >= 0 );
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// Setup duration
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pRagdollData->m_nDuration = GetServerTickCount() - nStartTick; Assert( pRagdollData->m_nDuration > 0 );
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// Go through all frames and subtract the start tick
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FOR_EACH_LL( pRagdollData->m_lstFrames, j )
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{
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pRagdollData->m_lstFrames[ j ]->nTick -= nStartTick;
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}
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}
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}
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BEGIN_DMXELEMENT_UNPACK( RagdollSimulationData_t )
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DMXELEMENT_UNPACK_FIELD( "nEntityIndex", "0", int, m_nEntityIndex )
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DMXELEMENT_UNPACK_FIELD( "nStartTick", "0", int, m_nStartTick )
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DMXELEMENT_UNPACK_FIELD( "nDuration", "0", int, m_nDuration )
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DMXELEMENT_UNPACK_FIELD( "nNumBones", "0", int, m_nNumBones )
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END_DMXELEMENT_UNPACK( RagdollSimulationData_t, s_RagdollSimulationDataUnpack )
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bool CReplayRagdollRecorder::DumpRagdollsToDisk( char const* pszFilename ) const
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{
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MEM_ALLOC_CREDIT();
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DECLARE_DMX_CONTEXT();
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CDmxElement* pSimulations = CreateDmxElement( "Simulations" );
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CDmxElementModifyScope modify( pSimulations );
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int const nNumRagdolls = m_lstRagdolls.Count();
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pSimulations->SetValue( "iNumRagdolls", nNumRagdolls );
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CDmxAttribute* pRagdolls = pSimulations->AddAttribute( "ragdolls" );
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CUtlVector< CDmxElement* >& ragdolls = pRagdolls->GetArrayForEdit< CDmxElement* >();
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modify.Release();
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char name[32];
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FOR_EACH_LL( m_lstRagdolls, i )
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{
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RagdollSimulationData_t const* pData = m_lstRagdolls[ i ];
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// Make sure we've setup all durations properly
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Assert( pData->m_nDuration >= 0 );
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CDmxElement* pRagdoll = CreateDmxElement( "ragdoll" );
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ragdolls.AddToTail( pRagdoll );
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V_snprintf( name, sizeof(name), "ragdoll %d", i );
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pRagdoll->SetValue( "name", name );
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CDmxElementModifyScope modifyClass( pRagdoll );
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pRagdoll->AddAttributesFromStructure( pData, s_RagdollSimulationDataUnpack );
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CDmxAttribute* pFrames = pRagdoll->AddAttribute( "frames" );
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CUtlVector< CDmxElement* >& frames = pFrames->GetArrayForEdit< CDmxElement* >();
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FOR_EACH_LL( pData->m_lstFrames, j )
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{
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CDmxElement* pFrame = CreateDmxElement( "frame" );
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frames.AddToTail( pFrame );
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V_snprintf( name, sizeof(name), "frame %d", j );
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pFrame->SetValue( "name", name );
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// Store tick
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pFrame->SetValue( "tick", pData->m_lstFrames[ j ]->nTick );
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// Store root pos/orientation
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pFrame->SetValue( "root_pos" , pData->m_lstFrames[ j ]->vRootPosition );
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pFrame->SetValue( "root_angles", pData->m_lstFrames[ j ]->angRootAngles );
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for ( int k = 0; k < pData->m_nNumBones; ++k )
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{
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CDmxAttribute* pPositions = pFrame->AddAttribute( "positions" );
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CUtlVector< Vector >& positions = pPositions->GetArrayForEdit< Vector >();
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CDmxAttribute* pAngles = pFrame->AddAttribute( "angles" );
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CUtlVector< QAngle >& angles = pAngles->GetArrayForEdit< QAngle >();
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positions.AddToTail( pData->m_lstFrames[ j ]->pPositions[ k ] );
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angles.AddToTail( pData->m_lstFrames[ j ]->pAngles[ k ] );
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}
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}
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}
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{
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MEM_ALLOC_CREDIT();
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if ( !SerializeDMX( pszFilename, "GAME", false, pSimulations ) )
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{
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Warning( "Replay: Failed to write ragdoll cache, %s.\n", pszFilename );
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return false;
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}
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}
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CleanupDMX( pSimulations );
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Msg( "Replay: Cached ragdoll data.\n" );
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return true;
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}
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//--------------------------------------------------------------------------------
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CReplayRagdollCache::CReplayRagdollCache()
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: m_bInit( false )
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{
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}
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/*static*/ CReplayRagdollCache& CReplayRagdollCache::Instance()
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{
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static CReplayRagdollCache s_instance;
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return s_instance;
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}
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bool CReplayRagdollCache::Init( char const* pszFilename )
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{
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Assert( !m_bInit );
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// Make sure valid filename
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if ( !pszFilename || pszFilename[0] == 0 )
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return false;
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DECLARE_DMX_CONTEXT();
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// Attempt to read from disk
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CDmxElement* pRagdolls = NULL;
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if ( !UnserializeDMX( pszFilename, "GAME", false, &pRagdolls ) )
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return false;
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CUtlVector< CDmxElement* > const& ragdolls = pRagdolls->GetArray< CDmxElement* >( "ragdolls" );
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for ( int i = 0; i < ragdolls.Count(); ++i )
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{
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CDmxElement* pCurRagdollInput = ragdolls[ i ];
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// Create a new ragdoll entry and add to list
|
|
RagdollSimulationData_t* pNewSimData = new RagdollSimulationData_t();
|
|
m_lstRagdolls.AddToTail( pNewSimData );
|
|
|
|
// Read
|
|
pCurRagdollInput->UnpackIntoStructure( pNewSimData, s_RagdollSimulationDataUnpack );
|
|
|
|
// NOTE: Entity ptr doesn't get linked up here because it doesn't necessarily exist at this point
|
|
|
|
// Read frames
|
|
CUtlVector< CDmxElement* > const& frames = pCurRagdollInput->GetArray< CDmxElement* >( "frames" );
|
|
for ( int j = 0; j < frames.Count(); ++j )
|
|
{
|
|
CDmxElement* pCurFrameInput = frames[ j ];
|
|
|
|
// Create a new frame and add it to list of frames
|
|
RagdollSimulationFrame_t* pNewFrame = RagdollSimulationFrame_t::Alloc( pNewSimData->m_nNumBones );
|
|
pNewSimData->m_lstFrames.AddToTail( pNewFrame );
|
|
|
|
// Read tick
|
|
pNewFrame->nTick = pCurFrameInput->GetValue( "tick", -1 ); Assert( pNewFrame->nTick != -1 );
|
|
|
|
// Read root pos/orientation
|
|
pNewFrame->vRootPosition = pCurFrameInput->GetValue( "root_pos" , vec3_origin );
|
|
pNewFrame->angRootAngles = pCurFrameInput->GetValue( "root_angles", vec3_angle );
|
|
|
|
CUtlVector< Vector > const& positions = pCurFrameInput->GetArray< Vector >( "positions" );
|
|
CUtlVector< QAngle > const& angles = pCurFrameInput->GetArray< QAngle >( "angles" );
|
|
|
|
for ( int k = 0; k < pNewSimData->m_nNumBones; ++k )
|
|
{
|
|
pNewFrame->pPositions[ k ] = positions[ k ];
|
|
pNewFrame->pAngles[ k ] = angles[ k ];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Cleanup
|
|
CleanupDMX( pRagdolls );
|
|
|
|
m_bInit = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CReplayRagdollCache::Shutdown()
|
|
{
|
|
if ( !m_bInit )
|
|
return;
|
|
|
|
m_lstRagdolls.PurgeAndDeleteElements();
|
|
m_bInit = false;
|
|
}
|
|
|
|
ConVar replay_ragdoll_blending( "replay_ragdoll_blending", "1" );
|
|
ConVar replay_ragdoll_tickoffset( "replay_ragdoll_tickoffset", "0" );
|
|
|
|
bool CReplayRagdollCache::GetFrame( C_BaseAnimating* pEntity, int nTick, bool* pBoneSimulated, CBoneAccessor* pBoneAccessor ) const
|
|
{
|
|
nTick += replay_ragdoll_tickoffset.GetInt();
|
|
|
|
Assert( pEntity );
|
|
Assert( pBoneSimulated );
|
|
Assert( pEntity->m_pRagdoll );
|
|
|
|
// Find ragdoll for the given entity - will return NULL if nTick is out of the entry's time window
|
|
const RagdollSimulationData_t* pRagdollEntry = FindRagdollEntry( pEntity, nTick );
|
|
if ( !pRagdollEntry )
|
|
return false;
|
|
|
|
// Find frame for the given tick
|
|
RagdollSimulationFrame_t* pFrame;
|
|
RagdollSimulationFrame_t* pNextFrame;
|
|
if ( !FindFrame( pFrame, pNextFrame, pRagdollEntry, nTick ) )
|
|
return false;
|
|
|
|
// Compute root transform
|
|
matrix3x4_t rootTransform;
|
|
float flInterpAmount = gpGlobals->interpolation_amount;
|
|
if ( pNextFrame )
|
|
{
|
|
AngleMatrix(
|
|
(const QAngle &)Lerp( flInterpAmount, pFrame->angRootAngles, pNextFrame->angRootAngles ), // Actually does a slerp
|
|
Lerp( flInterpAmount, pFrame->vRootPosition, pNextFrame->vRootPosition ),
|
|
rootTransform
|
|
);
|
|
}
|
|
else
|
|
{
|
|
AngleMatrix( pFrame->angRootAngles, pFrame->vRootPosition, rootTransform );
|
|
}
|
|
|
|
// Compute each bone
|
|
ragdoll_t* pRagdoll = pEntity->m_pRagdoll->GetRagdoll(); Assert( pRagdoll );
|
|
for ( int k = 0; k < pRagdoll->listCount; ++k )
|
|
{
|
|
int objectIndex = k;
|
|
const ragdollelement_t& element = pRagdoll->list[ objectIndex ];
|
|
|
|
int const boneIndex = pRagdoll->boneIndex[ objectIndex ]; Assert( boneIndex >= 0 );
|
|
|
|
// Compute blended transform if possible
|
|
matrix3x4_t localTransform;
|
|
if ( pNextFrame && replay_ragdoll_blending.GetInt() )
|
|
{
|
|
// Get blended Eular angles - NOTE: The Lerp() here actually calls Lerp<QAngle>() which converts to quats and back
|
|
float flInterpAmount = gpGlobals->interpolation_amount; Assert( flInterpAmount >= 0.0f && flInterpAmount <= 1.0f );
|
|
AngleMatrix(
|
|
(const QAngle &)Lerp( flInterpAmount, pFrame->pAngles [ objectIndex ], pNextFrame->pAngles [ objectIndex ] ),
|
|
Lerp( flInterpAmount, pFrame->pPositions[ objectIndex ], pNextFrame->pPositions[ objectIndex ] ),
|
|
localTransform
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// Last frame
|
|
AngleMatrix( pFrame->pAngles[ objectIndex ], pFrame->pPositions[ objectIndex ], localTransform );
|
|
}
|
|
|
|
matrix3x4_t& boneMatrix = pBoneAccessor->GetBoneForWrite( boneIndex );
|
|
|
|
if ( element.parentIndex < 0 )
|
|
{
|
|
ConcatTransforms( rootTransform, localTransform, boneMatrix );
|
|
}
|
|
else
|
|
{
|
|
int parentBoneIndex = pRagdoll->boneIndex[ element.parentIndex ]; Assert( parentBoneIndex >= 0 );
|
|
Assert( pBoneSimulated[ parentBoneIndex ] );
|
|
matrix3x4_t const& parentMatrix = pBoneAccessor->GetBone( parentBoneIndex );
|
|
ConcatTransforms( parentMatrix, localTransform, boneMatrix );
|
|
}
|
|
|
|
// Simulated this bone
|
|
pBoneSimulated[ boneIndex ] = true;
|
|
}
|
|
|
|
DrawBones( pBoneAccessor->GetBoneArrayForWrite(), pRagdollEntry->m_nNumBones, pRagdoll, 0, 0, 255, pEntity );
|
|
|
|
return true;
|
|
}
|
|
|
|
RagdollSimulationData_t* CReplayRagdollCache::FindRagdollEntry( C_BaseAnimating* pEntity, int nTick )
|
|
{
|
|
Assert( pEntity );
|
|
|
|
int const nEntIndex = pEntity->entindex();
|
|
|
|
FOR_EACH_LL( m_lstRagdolls, i )
|
|
{
|
|
RagdollSimulationData_t* pRagdollData = m_lstRagdolls[ i ];
|
|
|
|
// If not the right entity or the tick is out range, continue.
|
|
if ( pRagdollData->m_nEntityIndex != nEntIndex )
|
|
continue;
|
|
|
|
// We've got the ragdoll, but only return it if nTick is in the window
|
|
if ( nTick < pRagdollData->m_nStartTick ||
|
|
nTick > pRagdollData->m_nStartTick + pRagdollData->m_nDuration )
|
|
return NULL;
|
|
|
|
return pRagdollData;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CReplayRagdollCache::FindFrame( RagdollSimulationFrame_t*& pFrameOut, RagdollSimulationFrame_t*& pNextFrameOut,
|
|
const RagdollSimulationData_t* pRagdollEntry, int nTick )
|
|
{
|
|
// Look for the appropriate frame
|
|
FOR_EACH_LL( pRagdollEntry->m_lstFrames, j )
|
|
{
|
|
RagdollSimulationFrame_t* pFrame = pRagdollEntry->m_lstFrames[ j ];
|
|
|
|
// Get next frame if possible
|
|
int const nNext = pRagdollEntry->m_lstFrames.Next( j );
|
|
RagdollSimulationFrame_t* pNextFrame =
|
|
nNext == pRagdollEntry->m_lstFrames.InvalidIndex() ? NULL : pRagdollEntry->m_lstFrames[ nNext ];
|
|
|
|
// Use this frame?
|
|
if ( nTick >= pFrame->nTick &&
|
|
( (pNextFrame && nTick <= pNextFrame->nTick) || !pNextFrame ) ) // Use the last frame if the tick is past the range of frames -
|
|
{ // this is the "sleeping" ragdoll frame
|
|
pFrameOut = pFrame;
|
|
pNextFrameOut = pNextFrame;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
pFrameOut = NULL;
|
|
pNextFrameOut = NULL;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CReplayRagdollCache::Think()
|
|
{
|
|
// TODO: Add IsPlayingReplayDemo() to engine interface
|
|
engine->Con_NPrintf( 8, "time: %d", engine->GetDemoPlaybackTick() );
|
|
FOR_EACH_LL( m_lstRagdolls, i )
|
|
{
|
|
engine->Con_NPrintf( 10 + i, "entity %d: start time=%d duration=%d num bones=%d", m_lstRagdolls[i]->m_nEntityIndex, m_lstRagdolls[i]->m_nStartTick, m_lstRagdolls[i]->m_nDuration, m_lstRagdolls[i]->m_nNumBones );
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------
|
|
|
|
bool Replay_CacheRagdolls( const char* pFilename, int nStartTick )
|
|
{
|
|
CReplayRagdollRecorder::Instance().CleanupStartupTicksAndDurations( nStartTick );
|
|
return CReplayRagdollRecorder::Instance().DumpRagdollsToDisk( pFilename );
|
|
}
|
|
|
|
#endif
|